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Showing posts with label azur lane. Show all posts
Showing posts with label azur lane. Show all posts

May 01, 2019

WIN AZUR LANE Containers 10 Point AL Hood Commander and Manjuu Flag

AZUR LANE
Starts: Wed. 01 May 05:00 UTC
Ends: Fri. 07 Jun. 05:00 UTC
Dive into the atmosphere of Azur Lane! Click the "Take Part" button and access a new themed Port in the game! Obtain containers of the Azur Lane collection for completing a chain of combat missions, and get ready to receive Commander Hood as a final reward.
Azur Lane - Ocean Current
Ocean Current Part 1.
In any Amount of Battles, Earn 10,000 XP.
Reward: 1x container of the Azur Lane collection
Ship restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Ocean Current Part 2.
In any Amount of Battles,  Deal 300,000 damage.
Reward: 1x Container of the Azur Lane collection
Ship Restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Ocean Current Part 3.
In any Amount of Battles,  Earn 3,000,000 Credits.
Reward: 1x Container of the Azur Lane collection
Ship Restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
10 Point AL Hood Commander - Manjuu Flaf
The combat missions of the chain can be completed only once, and only in the specified sequence.
Final reward: Commander Hood with 10 skill points, manjuu commemorative flag.
CLICK THE REGION BUTTON BELOW TO PARTICIPATE

commanders
Interested in Joining World of Warships and Playing Amazing Detailed Azur Lane Ships with your favourite Azur Lane Commander?
You can Play from any Area of the World.
Asia - The Americas - Europe - Russia
Click The Region Link BUTTON Below, You will be Directed with an Invite Code, Carefully Follow the Instructions on the World of Warships Website and Join Up, After a  Battle you will start to collect Lots of FREE Goodies and on your way to Owning Azur Lane Ships.
NEW Player Invite Code
WORLD OF WARSHIPS NEW PLAYER INVITE CODE
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AZUR LANE YUKIKAZE Tier VIII Japanese Sakura Destroyer Stats World of Warships


UPDATED: May 1st, 2019

Added: Review.

Azur Lane Version of Kagero:
Any player that owns a Kagero will know exactly what to expect with AL Yukikaze.
Firing Range is average @ 11.3 with AFT, Speed is 37.7 kts with Engine Boost, AA is reasonable, Concealment is spot on at 5.4 km and 2,5 km Smoke and Air with CE, Manoeuvrability is what you expect from an IJN DD. Turret Traverse is slow, Torpedoes are fast @ 76 kts and with TAE reload is dropped to 93.6 s.
Worth Buying?: Collectors and Azur Lane fanatics will buy her, everyone else, If you already own Kagero, If the AL Perm Camo ever gets put in the shop for 3K Doubloons, just buy that, or not.

Azur Lane - Yukikaze Flag.
Listen up! Erm… I'm the noble, the lucky, the invincible Yukikaze, the Eighth Kagerou-class ship, the Gene… what was it again?! It's so hard to say!… Ahem, in any case, you're quite the lucky person for getting your hands on me! Rely on my luck as much as you want! Hah hah hah!
Commander Yukikaze.
Commander Yukikaze - From Sakura Empire.
Permaflage Yukikaze.
Camouflage based on Yukikaze. From the game Azur Lane.
Resource Cost: In Premium Shops Now
HULL:
  • Hit Points: 15,100. 
  • Armour: 6~20 mm.
  • Propulsion 52,000 hp
MAIN BATTERY:
Main Battery - 3 X 2 127 mm/50 3rd Year Type mod C:
  • Firing range – 9.41 km.
  • Maximum dispersion - 79 m.
  • Reload: 7.05 s.
  • ROF: 8.51.
  • Rotation: 6.9 deg / s.
  • Sigma value:  2.00σ.
SHELL TYPES:
HE SHELLS: 127 mm/HE Type 1:
  • Maximum HE Shell Damage: 2150.
  • Alpha Piercing HE: 21 mm.
  • COF: 9%.
  • Projectile Speed: 915 m/s.
  • Projectile Krupp: 450.
  • Air Drag: 0.334.
AP SHELLS: 127 mm/AP Type 0:
  • Maximum AP shell Damage: 2200.
  • Projectile Speed: 915 m/s.
  • Air Drag: 0334.
  • Projectile Krupp: 2266.
  • Detonator Threshold: 21 mm.

Sector of fire: 210°..150°

Sector of fire: 30°..330°

Sector of fire: 30°..330°
TORPEDOES:
2 X 4 610 mm Quad/Type93 mod. 2/Type F3:
  • Maximum Damage: 21367.
  • Range: 8 km.
  • Speed: 76 kt.
  • Reload Time: 104 s.
  • Launcher 180 Degree Turn Time: 7.2 s.
  • Launcher Auto Repair Time: 15 s.
  • Torpedo Detectability: 1.8 km.
  • Running Depth: 2.10 m.

Torpedoes launch sector: 235°..125°

Torpedoes launch sector: 235°..125°
ANTI AIRCRAFT DEFENCE:
AA Short Range.
10 x 1 25 mm/60 Type96 mod:
3 x 3 25 mm/60 Type96 Triple mod:
Action Zone: 0.1 - 1.9 km.
Hit Probability: 90%.
Continuous Area DPS: 157.
Sector Reinforcement:
AA Sector Reinforcement: +50%:
AA Sector Reinforcement Time: 5 s.
AA Sector Reinforcement Shift Time: 5 s.
MANOEUVRABILITY:
  • Maximum Speed: 35 kt.
  • Turning Circle Radius: 640 m.
  • Rudder Shift Time: 3.5 s.
CONCEALMENT:
  • Surface Detectability: 6.84 km.
  • Air Detectability: 3.07 km.
  • Detectability Firing Main Guns in Smoke: 2.55 km.
AVAILABLE CONSUMABLES:
  1. Slot: DCP:  5s/60s(40s).
  2. Slot: SG:  2(3)/20s/240s(160s)/89s/450 m..
  3. Slot: EB:  2(3)/120s/180s(120s)
Feel free to leave a comment or suggestions about this post, there could be a possible
prize waiting for the best comment.

April 30, 2019

AZUR LANE MONTPELIER Tier VIII American Eagle Union Light Cruiser Stats World of Warships


UPDATED May 1st, 2019.

Azur Lane Lovers Dream Boat:
Basically, It's a Cleveland with 600 more Hit Points.
Any player that owns a Cleveland will know exactly what to expect with Montpelier.
Firing Range is poor, Hull is mediocre, Speed is meh, AA is good, Concealment is spot on at 9.3 km with CE, Manoeuvrability is good.
Most of the game, you will be heading for Islands for cover, and rightly so, she just loves to be the menace ship, where all the enemy can see, is and island looking like a volcano spouting out fire-rain dropping down on them.
She is a ship that contributes a great deal to any battle, providing she is in the hands of a player with decent strategic skills.
Worth Buying?: Collectors and Azur Lane fanatics will buy her, everyone else, If you already own Cleveland, Save your money. something new will come along soon.

Updated: Added Review

Azur Lane - Montpelier Flag.
Did you know? The Cleveland class are the best light cruisers in Eagle Union during the great war, so you should show more respect towards big sis. As for me, Rennell islands, Empress Augusta Bay, and a few other operations, I guess I did participate in some engagements
Commander Montpelier.
Commander Montpelier - From Eagle Union.
Permaflage Montpelier.
Camouflage based on Montpelier. From the game Azur Lane.
Resource Cost: In Premium Shops Now
HULL:
  • Hit Points: 37.500. 
  • Armour: 13~127 mm.
  • Propulsion 100,000 hp
MAIN BATTERY:
4 x 3 152 mm/47 Mk16
  • Firing Range: 15.62 km.
  • Maximum Dispersion: 140 m.
  • Reload: 7.00 s
  • Rotation: 18 deg / s
  • Sigma Value: 2.15σ.
SHELL TYPES:
152 mm HE/HC Mk34:
  • Maximum HE Shell Damage: 2200. 
  • COF: 12%.
  • Projectile Speed 812 m/s.
  • Air Drag: 0.339.
152 mm AP Mk35:
  • Maximum AP Shell Damage: 3200.
  • Projectile Speed: 762 m/s.
  • Air Drag: 0.322.
  • Detonator Threshold: 25.
  • Projectile Krupp: 2445.

Sector of fire: 210°..150°

Sector of fire: 210°..150°

Sector of fire: 30°..330°

Sector of fire: 30°..330°
SECONDARY ARMAMENT:
6 x 2 127 mm/38 Mk32.
  • Damage: 1800 hp.
  • Range:  5 km
  • Reload: 6 s.
  • Speed: 792 m/s.
  • COF: 5%
  • CCPS: 5 Credits.
ANTI AIRCRAFT DEFENCE:
AA Long Range.6 x 2 127 mm/38 Mk32:
Action Zone: 3.5 - 5.8 km:
Hit Probability: 85%.
Continuous Acrion Zone DPS: 155 dps
Bubble/Radius Explosion DPS: 1330 dps
Explosions Per Salvo: (Inner Bubble) 4
Explosions Per Salvo: (Outer Bubble) 1
AA Medium Range.
4 x 4 40 mm Bofors Mk2:
6 x 2 40 mm Bofors Mk1:
Action Zone: 1.5 - 3.5 km
Hit Probability: 75%.
Continuous Acrion Zone DPS: 280 dps
Bubble/Radius Explosion DPS: 770 dps
Explosions Per Salvo: (Inner Bubble) 5
Explosions Per Salvo: (Outer Bubble) 2
AA Short Range.
23 x 2 20 mm Oerlikon Mk20:
Action Zone: 0.1 - 1.5 km.
Hit Probability: 81%.
Continuous Acrion Zone DPS: 652 dps
Sector Reinforcement:
AA Sector Reinforcement: +25%:
AA Sector Reinforcement Time: 10 s.
AA Sector Reinforcement Shift Time: 10 s.
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Staboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
MANOEUVRABILITY:
  • Maximum Speed: 32.5 kt. 
  • Turning Circle Radius: 660 m. 
  • Rudder Shift Time: 9.4 s
CONCEALMENT:
  • Surface Detectability: 11.88 km. 
  • Air Detectability: 7.16 km. 
  • Detectability Firing Main Guns in Smoke: 5.64 km.
AVAILABLE CONSUMABLES:
Slot 1: Damage Control Party.
  • Work Time: 5s.
  • Reload Time: 90s(60s).
Slot 2: Defensive AA.
  • Сonsumables Amount: 3(4).
  • Work Time: 40s(40s).
  • Reload Time: 120s(90s).
Slot 3: Surveillance Radar.
  • Сonsumables Amount: 2(3).
  • Work Time: 30s(20s).
  • Reload Time: 180s(120s).
  • Ship Distance: 9 km.
Slot 3: Spotting Aircraft.
  • Сonsumables Amount: 3(4).
  • Work Time: 100 s.
  • Reload Time: 360s(240s).
  • Ship Distance: 1.2 km.
Slot 4: ‎Hydroacoustic Search.
  • Сonsumables Amount: 2(3).
  • Work Time: 100s().
  • Reload Time: 180s(120s).
  • Torpedo Distance; 3.5 km.
  • Ship Distance: 1.2 km.