AL Aurora - Azur Lane Russian Tier III Premium Light Cruiser 1903

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flagshipicon AL Aurora - Azur Lane Russian Tier III Premium Light Cruiser 1903

Aurora is a light Pallada-class cruiser and one of the oldest ships of the Northern Parliament. Her name means "dawn." From the Azur Lane game.

 
azur lane
AL Aurora Flag From the Azur Lane game
I am Aurora, a light cruiser. I started a famous revolution, but I cannot understand what happened to the world after that... I’m no more than just another soldier in your fleet. Please utilize my abilities to their fullest, and I’ll make sure to ring victory to the fleet.

 
AL Aurora Info:
Ship Name:  premium cruiser III AL Aurora/Avrora
Level:  III
Paper ship:  No
Class:  Pallada-class protected cruiser
WG introduction:  April 20, 2022
Status: premium cruiserPremium Ship
Ship release:  0.11.4
Nation:   Russia
Camouflage:   Azur AL Aurora - Type 10 Free
Current development status:  Released
Base value:  2250  Doubloons
AL Aurora Armor:
Hit points:  22,500
Plating:  6-152 mm
Main Battery Armament:
14 x 1 152 mm/45 Model 1892 on a Canet mounting:
Firing Range: 19.5 km
Reload Time: 15.0 s
180 Degree Turn Time: 32.7 s
Maximum Dispersion: 168 m
Sigma Value: 2.05Οƒ
 
Shell Types:
 
HE Shells 14 x 152 mm HE 109 lb:
Alpha damage: 2100
Alpha Piercing HE: 25 mm
Ammo Type: High Explosive
Air Drag: 0.4468
Always Ricochet at: 60.0°
Normalization: 8.0°
Detonator: 0.01 s
Detonator Threshold: 2.0 mm
Diameter: 152 m
Krupp: 166.0
Mass: 49.76 kg
Start Ricochet: 91.0°
HE shell initial Velocity: 753 m/s
Chance of causing fire: 8%
 
AP Shells: 14 x 152 mm AP 91 lb:
Alpha damage: 2700
Ammo Type: Armor Piercing
Shell Air Drag: 0.51
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.01
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp: 1445.0
Shell Mass: 41.4 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 792.5 m/s
AA Defence:
Mid Range:
6 × 1 76.2 mm Model 1914/15 on an AA mounting:
Firing range: 3.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 18
Action Zone: 0.1~3.0 km
Mobility:
Mobility: Maximum speed: 19.0 knots
Turning circle radius: 410 m
Rudder shift time: 6.4 s
Propulsion: 12,000 hp
Visibility:
Surface Detectability: 10.6 km
Air Detectability: 4.4 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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