AL Richelieu - Tier VIII Azur Lane French Battleship 1940

AL Richelieu - Tier VIII Azur Lane French Battleship

AL Richelieu - Tier VIII Azur Lane French Battleship 1940

The lead battleship of the Richelieu class from Iris Libre. She is always committed to protecting all that is dear to her until the very end. She considers it her duty to uphold liberty and peace, convinced that through relentless effort, any challenge can be overcome. From the Azur Lane game.


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Work In Progress

AL Richelieu Permanent Camouflage

Ship Info

Ship Name: flag shipicon VIII AL Richelieu
Level: 8
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Resource: soon
Base value: Doubloon 13,000
Estimated release: 15.?
Game Nation: flag France

Armor

Health Points: 63,700
Armour: 19-430 mm
Side armor fore/mid/aft: 32/32/32 mm
Deck plating fore/mid/aft: 32/32/32 mm
Fore Athwartships: 22-233 mm
Aft Athwartships: 22-233 mm
Citadel Fore Athwartships: 233-355 mm
Citadel Aft Athwartships: 233 mm
Superstructure: 19 mm
Armour Belt: 32-310 mm
Citadel Torpedo Bulkhead: 30-50 mm
Citadel Armoured deck slopes: 230-350 mm
Casemate Deck: 150-170 mm
Citadel Deck: 40 mm
Citadel Bottom: 50 mm
Torpedo Damage Reduction: 35%
Turret Plating: 170-430 mm
Tonnage: 47,006 t

Main Battery Armament

2 x 4 380 mm/45 Mle 1935 in a turret:
Firing Range: 25.3 km
Reload Time: 30.0 s
180 Degree Turn Time: 36 s
Maximum Dispersion: 314 m
Sigma Value: 1.80σ

Shell Types

HE Shells

8x 380 mm HE OEA Mle 1945:
Alpha Damage: 5,400
Alpha Piercing HE: 63.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2791
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 380 mm
Shell Krupp: 1.0
Shell Mass: 884.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 830.0 m/s
Burn Probability: 36%

AP Shells

8x 380 mm AP OPfK Mle 1943:
Alpha Damage: 11,900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2791
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0
Shell Diameter: 380 mm
Shell Krupp: 2347.0
Shell Mass: 885.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s

Torpedoes

Not available

Airstrike

Aircraft HP: 2000 - LeO H-470 (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x 350 lb Bomb Mk 54
Burn Probability: 24%

Depth Charges

Not available

Secondaries

3 x 3 152 mm HE OEA Mle 1937:
Range: 7.6 km
Reload: 12.0 s
Damage: 2,200 hp
Chance of Fire: 12%
HE Armour Penetration: 25 mm
Shell Velocity: 870 m/s

6 x 2 100 mm HE OEA Mle 1928:
Range: 7.6 km
Reload: 4.0 s
Damage: 1,400 hp
Chance of Fire: 6%
HE Armour Penetration: 17 mm
Shell Velocity: 780 m/s

Anti Aircraft Armament

Continuous damage: 311

Long Range

3 x 3 152 mm/55 Mle 1930 on an Mle 1936 mount;
6 x 2 100 mm/45 Mle 1930 on an Mle 1931 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1,330
Damage by long-range AA guns: 77
Number of Explosions Per Salvo: 4
Priority sector reinforcement: 50%

Mid Range

14 x 4 40 mm Bofors on a Mk.2 mount:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 375

Short Range

48 x 1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by medium-range AA guns: 347

Mobility

Maximum speed: 32.0 kts
Turning circle radius: 850 m
Rudder shift time: 15.4 s
Propulsion: 155,000 hp

Detection

Surface Detectability: 16.2 km
Air Detectability: 10.0 km
Detectability after Firing Main Guns in Smoke: 15.4 km

Available Consumables

Slot 1: Damage Control Party

Charges: Unlimited
Work Time: 15 s
Reload Time: 80 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +318 hp/s

Slot 3: Engine Boost

Charges: 3
Action time: 180 s
Reload Time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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