AL Shinano - Tier X Azur Lane Japanese Aircraft Carrier 1944
An armored aircraft carrier of the Sakura Empire, converted from a Yamato-class battleship. She was praised as the largest and most powerful aircraft carrier. Though her speech is old-fashioned and ethereal, she possesses a gentle and caring personality. From the Azur Lane game.
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Released 15.3
Key Features
Skip Bombers with AP Bombs:
- Shinano introduces a new type of plane squadron: skip bombers armed with armor-piercing (AP) bombs.
- These bombs behave similarly to high-explosive (HE) skip bombs in terms of attack patterns.
- However, the AP bombs lose penetration and lower their arming threshold with each skip.
- For maximum effectiveness, consider hitting enemy battleships with the first skip, while lightly armored ships can be targeted with second or third skips.
Torpedo Bombers:
- Shinano’s second squadron consists of torpedo bombers.
- Each torpedo bomber squad has 9 planes and attacks in groups of 3.
HE Dive Bombers with Smoke Curtain Generator:
- The third squadron comprises tactical HE dive bombers equipped with a Smoke Curtain Generator.
- This generator creates a smoke screen to provide cover or disrupt enemy visibility.
Weaknesses:
- Shinano faces limitations, including a limited hangar capacity.
- Additionally, her planes are outdated and have low hit points (HP).
- However, her quick hangar restoration time helps mitigate these weaknesses.
Gameplay
Aggressive Positioning:
- As a Shinano captain, prioritize aggressive positioning on the battlefield.
- Utilize the ship’s armor effectively to withstand incoming damage.
- Take advantage of the tactical squadron’s Smoke Curtain Generator to secure advantageous positions.
Fast Plane Cycling:
- Shinano’s squadrons have a small size but pack a high alpha strike
- To maximize damage output, focus on fast plane cycling.
- Engage enemies from relatively close range to maintain consistent attacks.
Target Selection:
- Look for targets that are actively engaged with your teammates.
- Both regular squadron types (skip bombers and torpedo bombers) perform best when attacking broadside targets.
- Coordinate with your team to capitalize on vulnerable enemy ships.
AL Shinano Info
Ship Name:
X AL Shinano
Level: 10
Class: Yamato-class Aircraft Carrier
Rarity Level: Epic Ship. Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
Released: 15.3
Base value:
41,500
Nation:
Japan (Sakura Empire)
Resource: Azur Lane: Manjuu Premium container
After obtaining X AL Shinano from a Manjuu container, play one battle on the ship to receive her commemorative flag. The mission to obtain the flag will be available until the release of Update 15.5.
After obtaining X AL Shinano from a Manjuu container, play one battle on the ship to receive her commemorative flag. The mission to obtain the flag will be available until the release of Update 15.5.
Armor
Hit Points: 71,700 hp
Overall: 13-401 mm
Hangar plating: 27 mm
Armor Belt: 70-410 mm
Citadel Deck: 100-190 mm
Citadel Bottom: 50 mm
Superstructure: 13 mm
Tonnage: 72 800 ton
Torpedo protection, damage reduction: 55%
Air Wing
Torpedo Bombers
Plane HP: 1670 hp
Cruising Speed: 137 kts
Max Speed: 177 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 3
Aircraft Squadron Amount: 9
Aircraft on Deck: 12
Aircraft Restoration: 1 unit/55 s
Detectability: 7.5 km
Torpedo Stats:
Alpha Damage: 6,533
Torpedoes in Payload: 1x Type 91 mod. 3
Aerial torpedo speed: 50 knots
Arming distance: 537 m
Range: 5.0 km
Arming time: 5 s
Torpedo detectability: 1.3 km
Chance of causing a flood: 40%
Skip Bombers
Plane HP: 1650 hp
Cruising Speed: 145 kts
Max Speed: 185 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 4
Aircraft Squadron Amount: 12
Aircraft on Deck: 18
Aircraft Restoration: 1 unit/65 s
Detectability: 10 km
Bomb Stats:
AP Bomb: 1× Type 99 No. 80 Mk. 6:
Max AP Shell Damage: 6,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.35
Shell Detonator: 0.033
Shell Detonator Threshold: 250.0
Shell Krupp: 3000.0
Shell Mass: 1936.0 kg
Shell Speed: 490.0 m/s
Number of Bounces: x2
Dive Bombers
Plane HP: 1710 hp
Cruising Speed: 152 kts
Max Speed: 192 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 8
Aircraft Squadron Amount: 8
Aircraft on Deck: 8
Aircraft Restoration: 1 unit/120 s
Detectability: 10 km
Bomb Stats:
Bombs: 1× Type 90 No. 50 Mk. 2
Max HE Shell Damage: 8,800
Alpha Piercing HE: 55.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 507.0 kg
Shell Ricochet: 45.0°
Shell Speed: 300.0 m/s
Chance of causing a fire: 50%
Smoke Curtain Generator - Squadron Consumable
Smoke Curtain Generator info
The smoke curtain generator is a squadron consumable of Dive Bombers consumables.
Generates a smoke screen that reduces the risk of allied ships being detected by the enemy.
Smoke Curtain Generator Parameters:
Number of consumables: 3
Consumable action time: 10 s
Smoke screen dispersion time: 60 s
Action radius: 530 m
Cooldown time: 90 s
Depth Charge Airstrike (Auto)
Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 8 km
Bombs in Payload: 1x Type 1 No. 25 Mk 2 mod. 1 HE
Max Bomb Damage: 4900
Chance of causing a fire: 28%
Secondary Armament
8x2 127 mm/40 Type 89 on a Model A1 mount:
Range: 7.3 km
Reload: 5.0 s
Max Damage: 2,100
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 725.0 m/s
Chance of causing a fire: 8%
Anti Aircraft Defence
Long Range:
8x2 127 mm/40 Type 89 on a Model A1 mount:
12x28 120 mm AA Rocket:
12x28 120 mm AA Rocket:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 207
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 8
Action Zone: 3.5 - 5.8 km
Continuous Damage: 363
Short Range:
35x3 25 mm/60 Type 96 on a triple mount
40x1 25 mm/60 Type 96 on a single mount:
40x1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 95 %
Damage by Zone Area AA: 382
Action Zone: 0.1 - 2.5 km
Mobility
Maximum Speed: 27.0 kts
Turning Circle Radius: 1200 m
Rudder Shift Time: 18.7 s
Propulsion: soon hp
Detection
Surface Detectability: 14.3 km
Detectability by depths: 0-14.3 km
Air Detectability: 12.9 km
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite.
Action Time: 20 s.
Reload Time: 70 s.
Slot 2: Patrol Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 4 km
Fighters: x4





