AL Shinano - Tier X Azur Lane Japanese Aircraft Carrier 1944

Azur Lane: AL Shinano - Tier X Japanese Aircraft Carrier 1944

AL Shinano - Tier X Azur Lane Japanese Aircraft Carrier 1944

An armored aircraft carrier of the Sakura Empire, converted from a Yamato-class battleship. She was praised as the largest and most powerful aircraft carrier. Though her speech is old-fashioned and ethereal, she possesses a gentle and caring personality. From the Azur Lane game.


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Key Features

Skip Bombers with AP Bombs:
  • Shinano introduces a new type of plane squadron: skip bombers armed with armor-piercing (AP) bombs.
  • These bombs behave similarly to high-explosive (HE) skip bombs in terms of attack patterns.
  • However, the AP bombs lose penetration and lower their arming threshold with each skip.
  • For maximum effectiveness, consider hitting enemy battleships with the first skip, while lightly armored ships can be targeted with second or third skips.
Torpedo Bombers:
  • Shinano’s second squadron consists of torpedo bombers.
  • Each torpedo bomber squad has 9 planes and attacks in groups of 3.
HE Dive Bombers with Smoke Curtain Generator:
  • The third squadron comprises tactical HE dive bombers equipped with a Smoke Curtain Generator.
  • This generator creates a smoke screen to provide cover or disrupt enemy visibility.
Weaknesses:
  • Shinano faces limitations, including a limited hangar capacity.
  • Additionally, her planes are outdated and have low hit points (HP).
  • However, her quick hangar restoration time helps mitigate these weaknesses.
 

Gameplay

Aggressive Positioning:
  • As a Shinano captain, prioritize aggressive positioning on the battlefield.
  • Utilize the ship’s armor effectively to withstand incoming damage.
  • Take advantage of the tactical squadron’s Smoke Curtain Generator to secure advantageous positions.
Fast Plane Cycling:
  • Shinano’s squadrons have a small size but pack a high alpha strike
  • To maximize damage output, focus on fast plane cycling.
  • Engage enemies from relatively close range to maintain consistent attacks.
Target Selection:
  • Look for targets that are actively engaged with your teammates.
  • Both regular squadron types (skip bombers and torpedo bombers) perform best when attacking broadside targets.
  • Coordinate with your team to capitalize on vulnerable enemy ships.

AL Shinano Info

AL Shinano Permanent Camouflage
AL Shinano Default Camo

Ship Name: flag shipicon X AL Shinano
Level: 10
Class: Yamato-class Aircraft Carrier
Rarity Level: Epic Ship. Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
Released: 15.?
Base value: Doubloon 41,500
Resource: soon
Nation:  flag Japan (Sakura Empire)

Armor

shinano_armor
Hit Points: 71,700 hp
Overall: 13-401 mm
Hangar plating: 27 mm
Armor Belt: 70-410 mm
Citadel Deck: 100-190 mm
Citadel Bottom: 50 mm
Superstructure: 13 mm
Tonnage: 72 800 ton
Torpedo protection, damage reduction: 55%

Air Wing

Torpedo Bombers

Plane HP: 1670 hp
Cruising Speed: 137 kts
Max Speed: 177 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 3
Aircraft Squadron Amount: 9
Aircraft on Deck: 12
Aircraft Restoration: 1 unit/55 s
Detectability: 7.5 km
 

Torpedo Stats:

Alpha Damage: 6,533
Torpedoes in Payload: 1x Type 91 mod. 3
Aerial torpedo speed: 50 knots
Arming distance: 537 m
Range: 5.0 km
Arming time: 5 s
Torpedo detectability: 1.3 km
Chance of causing a flood: 40%
 

Skip Bombers

Plane HP: 1650 hp
Cruising Speed: 145 kts
Max Speed: 185 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 4
Aircraft Squadron Amount: 12
Aircraft on Deck: 18
Aircraft Restoration: 1 unit/65 s
Detectability: 10 km
 

Bomb Stats:

AP Bomb: 1× Type 99 No. 80 Mk. 6:
Max AP Shell Damage: 6,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.35
Shell Detonator: 0.033
Shell Detonator Threshold: 250.0
Shell Krupp: 3000.0
Shell Mass: 1936.0 kg
Shell Speed: 490.0 m/s
Number of Bounces: x2
 

Dive Bombers

Plane HP: 1710 hp
Cruising Speed: 152 kts
Max Speed: 192 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 8
Aircraft Squadron Amount: 8
Aircraft on Deck: 8
Aircraft Restoration: 1 unit/120 s
Detectability: 10 km
 

Bomb Stats:

Bombs: 1× Type 90 No. 50 Mk. 2
Max HE Shell Damage: 8,800
Alpha Piercing HE: 55.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 507.0 kg
Shell Ricochet: 45.0°
Shell Speed: 300.0 m/s
Chance of causing a fire: 50%
 

Smoke Curtain Generator - Squadron Consumable

Image of Smoke Generator
Smoke Curtain Generator info
The smoke curtain generator is a squadron consumable of Dive Bombers consumables.
Generates a smoke screen that reduces the risk of allied ships being detected by the enemy.

Smoke Curtain Generator Parameters:
Number of consumables: 3
Consumable action time: 10 s
Smoke screen dispersion time: 60 s
Action radius: 530 m
Cooldown time: 90 s

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 8 km
Bombs in Payload: 1x Type 1 No. 25 Mk 2 mod. 1 HE
Max Bomb Damage: 4900
Chance of causing a fire: 28%

Secondary Armament

8x2 127 mm/40 Type 89 on a Model A1 mount:
Range: 7.3 km
Reload: 5.0 s
Max Damage: 2,100
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 725.0 m/s
Chance of causing a fire: 8%

Anti Aircraft Defence

Long Range:

8x2 127 mm/40 Type 89 on a Model A1 mount:
12x28 120 mm AA Rocket:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 207
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 8
Action Zone:  3.5 - 5.8 km
Continuous Damage: 363
 

Short Range:

35x3 25 mm/60 Type 96 on a triple mount
40x1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 95 %
Damage by Zone Area AA: 382
Action Zone:  0.1 - 2.5 km

Mobility

Maximum Speed: 27.0 kts
Turning Circle Radius: 1200 m
Rudder Shift Time: 18.7 s
Propulsion: soon hp

Detection

Surface Detectability: 14.3 km
Detectability by depths: 0-14.3 km
Air Detectability: 12.9 km

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite.
Action Time: 20 s.
Reload Time: 70 s.

Slot 2: Patrol Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 4 km
Fighters: x4

All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.

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