AL Massachusetts - Tier VIII Azur Lane American Battleship 1942

AL Massachusetts - Tier VIII Azur Lane American Battleship

AL Massachusetts - Tier VIII Azur Lane American Battleship 1942

The third battleship of the South Dakota class. Compared to her serious and straightforward sister, South Dakota, she has a more carefree personality. Though she has a muscle-brained, physically oriented way of thinking, her strength also fuels her desire to protect others. She tends to handle tough things on her own. From the Azur Lane game.


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Released 15.3

AL Massachusetts Permanent Camouflage

Ship Info

Ship Name: flag shipicon VIII AL Massachusetts
Level: 8
Rarity Level: Epic Ship. Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
Base value: Doubloon 17,500
Estimated release: 15.3
Game Nation: flag USA
Resource: Azur Lane: Manjuu Premium container
After obtaining VIII Massachusetts from a Manjuu container, play one battle on the ship to receive her commemorative flag. The mission to obtain the flag will be available until the release of Update 15.5.

Armor

Health Points: 66,300
Armour: 6-457 mm
Side armor fore/mid/aft: 32/32-38/32 mm
Deck plating fore/mid/aft: 32/38/32 mm
Fore Athwartships: 22-287 mm
Aft Athwartships: 22-287 mm
Citadel Fore Athwartships: 156 mm
Citadel Aft Athwartships: 16 mm
Superstructure: 19 mm
Armour Belt: 32-310 mm
Citadel Torpedo Bulkhead: 60-274 mm
Citadel Deck: 19-38 mm
Citadel Bottom: 50 mm
Torpedo Damage Reduction: 46%
Turret Plating: 184-457 mm
Tonnage: 47,006 t

Main Battery Armament

3 x 3 406 mm/45 Mk.6 in a turret:
Firing Range: 18.3 km
Reload Time: 30.0 s
180 Degree Turn Time: 36 s
Maximum Dispersion: 243 m
Sigma Value: 1.70σ

Shell Types

HE Shells

9x 406 mm HE/HC Mk13:
Alpha Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3452
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 1.0
Shell Mass: 862.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 803.0 m/s
Burn Probability: 36%

AP Shells

9x 406 mm AP Mk8:
Alpha Damage: 13,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2598.0
Shell Mass: 1225.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 701.0 m/s

Torpedoes

Not available

Airstrike

Aircraft HP: 2000 - Consolidated PB4Y-2 Privateer (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x 650 lb Depth Bomb
Burn Probability: 24%

Depth Charges

Not available

Secondaries

10 x 2 127 mm HE Mk32:
Max HE Shell Damage: 1,800
Range: 7.5 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

Anti Aircraft Armament

Continuous damage: 364

Long Range

10 x 2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 172
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 50%

Mid Range

15 x 4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 392

Short Range

25 x 1 20 mm Oerlikon on a Mk.4 mount;
5 x 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by medium-range AA guns: 238

Mobility

Maximum speed: 27.5 kts
Turning circle radius: 710 m
Rudder shift time: 15.7 s
Propulsion: 130,000 hp

Detection

Surface Detectability: 16.1 km
Air Detectability: 9.7 km
Detectability after Firing Main Guns in Smoke: 16.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: Unlimited
Work Time: 20 s
Reload Time: 80 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +331 hp/s

Slot 3: Fighter

Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3

Slot 3: Spotting Aircraft

Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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