Translation

AZUR LANE MONTPELIER Tier VIII American Eagle Union Light Cruiser Stats World of Warships


UPDATED May 1st, 2019.

Azur Lane Lovers Dream Boat:
Basically, It's a Cleveland with 600 more Hit Points.
Any player that owns a Cleveland will know exactly what to expect with Montpelier.
Firing Range is poor, Hull is mediocre, Speed is meh, AA is good, Concealment is spot on at 9.3 km with CE, Manoeuvrability is good.
Most of the game, you will be heading for Islands for cover, and rightly so, she just loves to be the menace ship, where all the enemy can see, is and island looking like a volcano spouting out fire-rain dropping down on them.
She is a ship that contributes a great deal to any battle, providing she is in the hands of a player with decent strategic skills.
Worth Buying?: Collectors and Azur Lane fanatics will buy her, everyone else, If you already own Cleveland, Save your money. something new will come along soon.

Updated: Added Review

Azur Lane - Montpelier Flag.
Did you know? The Cleveland class are the best light cruisers in Eagle Union during the great war, so you should show more respect towards big sis. As for me, Rennell islands, Empress Augusta Bay, and a few other operations, I guess I did participate in some engagements
Commander Montpelier.
Commander Montpelier - From Eagle Union.
Permaflage Montpelier.
Camouflage based on Montpelier. From the game Azur Lane.
Resource Cost: In Premium Shops Now
HULL:
  • Hit Points: 37.500. 
  • Armour: 13~127 mm.
  • Propulsion 100,000 hp
MAIN BATTERY:
4 x 3 152 mm/47 Mk16
  • Firing Range: 15.62 km.
  • Maximum Dispersion: 140 m.
  • Reload: 7.00 s
  • Rotation: 18 deg / s
  • Sigma Value: 2.15σ.
SHELL TYPES:
152 mm HE/HC Mk34:
  • Maximum HE Shell Damage: 2200. 
  • COF: 12%.
  • Projectile Speed 812 m/s.
  • Air Drag: 0.339.
152 mm AP Mk35:
  • Maximum AP Shell Damage: 3200.
  • Projectile Speed: 762 m/s.
  • Air Drag: 0.322.
  • Detonator Threshold: 25.
  • Projectile Krupp: 2445.

Sector of fire: 210°..150°

Sector of fire: 210°..150°

Sector of fire: 30°..330°

Sector of fire: 30°..330°
SECONDARY ARMAMENT:
6 x 2 127 mm/38 Mk32.
  • Damage: 1800 hp.
  • Range:  5 km
  • Reload: 6 s.
  • Speed: 792 m/s.
  • COF: 5%
  • CCPS: 5 Credits.
ANTI AIRCRAFT DEFENCE:
AA Long Range.6 x 2 127 mm/38 Mk32:
Action Zone: 3.5 - 5.8 km:
Hit Probability: 85%.
Continuous Acrion Zone DPS: 155 dps
Bubble/Radius Explosion DPS: 1330 dps
Explosions Per Salvo: (Inner Bubble) 4
Explosions Per Salvo: (Outer Bubble) 1
AA Medium Range.
4 x 4 40 mm Bofors Mk2:
6 x 2 40 mm Bofors Mk1:
Action Zone: 1.5 - 3.5 km
Hit Probability: 75%.
Continuous Acrion Zone DPS: 280 dps
Bubble/Radius Explosion DPS: 770 dps
Explosions Per Salvo: (Inner Bubble) 5
Explosions Per Salvo: (Outer Bubble) 2
AA Short Range.
23 x 2 20 mm Oerlikon Mk20:
Action Zone: 0.1 - 1.5 km.
Hit Probability: 81%.
Continuous Acrion Zone DPS: 652 dps
Sector Reinforcement:
AA Sector Reinforcement: +25%:
AA Sector Reinforcement Time: 10 s.
AA Sector Reinforcement Shift Time: 10 s.
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Staboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
MANOEUVRABILITY:
  • Maximum Speed: 32.5 kt. 
  • Turning Circle Radius: 660 m. 
  • Rudder Shift Time: 9.4 s
CONCEALMENT:
  • Surface Detectability: 11.88 km. 
  • Air Detectability: 7.16 km. 
  • Detectability Firing Main Guns in Smoke: 5.64 km.
AVAILABLE CONSUMABLES:
Slot 1: Damage Control Party.
  • Work Time: 5s.
  • Reload Time: 90s(60s).
Slot 2: Defensive AA.
  • Сonsumables Amount: 3(4).
  • Work Time: 40s(40s).
  • Reload Time: 120s(90s).
Slot 3: Surveillance Radar.
  • Сonsumables Amount: 2(3).
  • Work Time: 30s(20s).
  • Reload Time: 180s(120s).
  • Ship Distance: 9 km.
Slot 3: Spotting Aircraft.
  • Сonsumables Amount: 3(4).
  • Work Time: 100 s.
  • Reload Time: 360s(240s).
  • Ship Distance: 1.2 km.
Slot 4: ‎Hydroacoustic Search.
  • Сonsumables Amount: 2(3).
  • Work Time: 100s().
  • Reload Time: 180s(120s).
  • Torpedo Distance; 3.5 km.
  • Ship Distance: 1.2 km.


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Golden Week Missions - Discounts and Bonuses World of Warships

GOLDEN WEEK
Start: Fri. 26 Apr. 05:00 UTC
End: Mon. 06 May 05:00 UTC

Take advantage of some very pleasant discounts in the game client and take on the challenges presented by a new set of combat missions.
DISCOUNTS & BONUSES
  • −50% to the cost of Equal Speed Charlie London, India Bravo Terrathree, Zulu, Papa Papa and Zulu Hotel economic signals in doubloons.
  • −50% to the cost of Port slots in Doubloons.
  • Exchange rate for converting doubloons into credits is 1,500 2,000 Credits for 1 Doubloon.
  • −50% to the cost of Tier II–V Japanese and Pan-Asian ships in Credits.
  • −30% to the cost of Tier VI–VII Japanese and Pan-Asian ships in Credits.
  • −15% to the cost of Tier VIII–X Japanese and Pan-Asian ships in Credits.
Please note!: if several discounts are active simultaneously, only the largest is applied.
Period of Enlightened Peace
In Battles, Destroy 2 Enemy Ships.
Reward: 1 day of Warships Premium Account
Ship restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Golden Week: Part 1
In Battles, Earn 50,000 Commander XP and 2,000,000 Credits.
Reward: 5x India Delta signals and 5x Sierra Mike signals
Ship restrictions: Tier V–X ships
Battle type restrictions: Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Golden Week: Part 2
In Battles, Earn 12,500 BaseXP and 2,000,000 Credits.
Reward: 5x India X-Ray signals and 5x November Echo Setteseven signals
Ship restrictions: Tier V–X ships
Battle type restrictions: Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
The combat missions of the chain can be completed only once, and only in the specified sequence.
Final reward: Mosaic, Asian Lantern and Spring Sky camouflage patterns.
200% XP bonus
Start: Wed. 01 May. 06:00 UTC
End: Fri. 10 May 06:00 UTC
  • +200% XP for the first win of the day
Clock
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Clan Treasury "How it Works Guide" World of Warships

clan treasury

In update 0.8.3, the Clan Base was awarded a new building which is erected free of charge, the Treasury. For constructing it the Clan will receive  2,000 Coal.
As soon as the building is erected, the Clan obtains access to the Treasury, where  Steel,  Coal, and  doubloons are stored. All Clan members will be able to view the accumulated resources, but only the Clan Commander and Deputy Commanders can distribute them among players.
The Treasury will be replenished for reaching high places in the Clans global rating. In the future, there will be other ways to gain various resources for the Treasury. Thus, the Clan will be able to encourage its distinguished players by rewarding them for their successes.

When Clan Battles of the "Land of Fire" season cease to rage, those Clans with Ranks 1 to 50 in the global rating will receive 5,000  to 25,000  Steel..
Place in the global rating  Steel
1 25,000
2 22,500
3 20,000
4 17,500
5–50* 16,250–5,000
* Each next step results in 250  Steel less.

Even if your Clan doesn't make it into the Top 50, but achieves particular success in Clan Battles, your  Steel and  Coal stocks in the Treasury will increase anyway.

The amount of resources earned depends on the Clan's best results in the previous season:
League, Group  Steel  Coal
Hurricane, 1 2,500 25,000
Typhoon, 1 1,500 25,000
Typhoon, 2 1,000 20,000
Typhoon, 3 0 15,000
Storm, 1 0 12,500
Storm, 2 0 10,000
Storm, 3 0 7,500
Gale, 1 0 5,000
The replenishment of the Treasury isn't associated with the rewards that players receive for in-game activities, such as Ranked and Clan Battles, the completion of combat missions, tasks within certain campaigns, etc. Rewards for missions and achievements in modes remain the same.



Please note: The World of Warships Team does not interfere with the in-Clan activities of players and is not entitled to consider complaints relating to conflicts within Clans, including issues relating to the Clan Treasury! Responsibility for resolving such conflicts lies with the Clan Leaders and their Deputies. By appointing Clan members to certain positions, Clan Leaders confirm their trust in the persons concerned. In their turn, all rank-and-file members accept the Clan's rules when joining it.

Wargaming T&C's Reminds you that the direct sale of memberships/slots in Clans to obtain any in-game items, achievements, or other benefits is prohibited in accordance with the Game and Clan Rules, clause 12.1. Clan members who violate this clause might be deprived of the in-game items or achievements that were obtained in breach of this rule, or can even be stripped of their access to the game, including permanent access.
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"PYOTR VELIKIY" Tier V Soviet Battleship Stats World of Warships


UPDATED APR 28, 2019

Updated: Final Stats.

Wows Gamer Blog Pyotr Velikiy Tier V Soviet Battleship Stats.
One of the variants of the "armored cruiser for the Baltic Sea" project armed with 356 mm guns (Project 707). Was notable for her high speed and linearly elevated position of the main battery turrets.
Resource Cost: 13,000  Ship XP  1.6 Million  Credits
Free in Soviet Victory Container Mission Quest.

HULL:
  • Hit Points: Hull A 47.200 (Hull B 51,100)
  • Plating: 13~305 mm.
  • Propulsion 60,000.
  • Max HP: 15 000.
  • Auto Repair Time: 30 s.
  • Regenerated HP per usage: +0.5% s.

MAIN BATTERY:
4 x 2 356 mm//52 Model 1913
  • Firing range: 14.5 km.
  • Reload time: 30 s.
  • 180 degree turn time: 45 s.
  • Maximum dispersion: 204 m.
  • Sigma value: 1.7σ.
  • Max HP: 15 000.
  • Auto Repair Time: 30 s.
  • Regenerated HP per usage: +0.5% s.
SHELL TYPES:
356-mm: HE Model 1913
  • HE initial velocity: 731 m / s.
  • Maximum HE shell damage: 5200.
  • Alpha piercing HE: 59 mm.
  • Chance Of Fire: 38%.
  • Air Drag: 0.475.
356 mm: AP Model 1911
  • AP initial velocity: 823 m / s.
  • Maximum AP shell damage: 10500.
  • Detonator threshold: 59 mm.
  • Projectile Krupp: 2350
  • Air Drag: 0.371.
  • Sector of fire: 206..154°
    Sector of fire: 206..154°
    Sector of fire: .26°.334°
    Sector of fire:  .26°.334°

SECONDARY ARMAMENT:
16 x 1 130 mm/55 Model 1913. HE
  • Range: 4.5 km.
  • Maximum HE shell damage: 1900.
  • Chance Of Fire: 9%.
  • Alpha piercing HE: 22 mm.

ANTI AIRCRAFT DEFENCE:
AA Medium Range.
16 x 1 76.2 mm Lender gun:
Action Zone: 1.0 - 3.0 km
Hit Probability: 66%.
Continuous Area DPS: 69
Bubble/Radius Explosion DPS: 350
Explosions Per Salvo: 1
Sector Reinforcement:
AA Sector Reinforcement: +25%
AA Sector Reinforcement Time: 12 s
AA Sector Reinforcement Shift Time: 12 s
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Starboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.

MANOEUVRABILITY:
  • Maximum speed: 26.5 kt.
  • Turning circle radius: 800 m.
  • Rudder shift time: 21.

CONCEALMENT:
  • Surface detectability: 13.7 km.
  • Air detectability: 9.19 km.
  • Detectability after firing in smokescreen: 11.8 km.
AVAILABLE CONSUMABLES:
Slot 1: DCP   3(4)/10s/60s(40s).
Slot 2: RP   2(3)/28s/120s(80s)/Regenerates +0.5% hp per sec.
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