AL Harbin - Tier VIII Azur lane Pan-Asian Cruiser 1941

AL Harbin - Tier VIII Azur lane Pan-Asian Cruiser 1941

AL Harbin - Tier VIII Azur lane Pan-Asian Cruiser 1941

A light cruiser of the Dragon Empery. Harbin is lively and easygoing, always eager to be in the thick of things. She loves a good laugh and doesn't take life too seriously. Still, she always keeps her guns ready to protect those important to her. From the Azur Lane game.


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Released 15.3

AL Harbin Permanent Camouflage

Ship Info

Ship Name: flag Premium Cruiser VIII AL Harbin
Level: 8
Rarity Level: Rare Ship Requires dedicated or focused effort via challenging events or long-term commitment.
Resource: Azur Lane: Ocean Guardians” Premium container
Base value: Doubloon 13,000
Estimated release: 15.3
Game Nation: flag Pan-Asia

Armor

Harbin Armor
Health Points: 26,500 hp
Armour: 13-100 mm
Citadel Fore Athwartships: 16-100 mm
Citadel Aft Athwartships: 16-100 mm
Citadel Armor belt: 100 mm
Citadel Plating: 16 mm
Citadel Deck: 50 mm
Citadel Bottom: 40 mm
Torpedo Protection: 4%

Main Battery Armament

5 x 2 130 mm/50 Model 1936 on a MK-18 mount::
Max Firing Range: 14.5 km
Reload: 5.2 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 133 m
Sigma: 2.0σ

Shell Types

HE Shells

10 x 130 mm HE-46:
Alpha Damage: 1,900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 475.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Velocity: 870.0 m/s
Burn Probability: 7%

AP Shells

10 x 130 mm AP-46:
Alpha Damage: 2,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 22 mm
Shell Diameter: 130 mm
Shell Krupp: 1500.0
Shell Mass: 33.5 kg
Shell Ricochet At: 45.0°
Velocity: 870.0 m/s

Torpedoes [Deep Water]

4 x 3 533 mm 1-N/53-56:
Reload: 125.0 s
180° Turn Time: 7.2 s
Range: 11.0 km
Damage: 17,933 hp
Speed: 62.0 kts
Visibility Distance: 0.8 km
Chance of Flood: 302%

Depth Charges

Maximum damage: 2,100
Charges: 2
Bombs per charge: 10
Reload time: 40.0 s
Burn Probability: 9.0%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 238

Long Range

5 × 2 130 mm/50 Model 1936 on a MK-18 mount:
Firing range: 6.0 km
Hit Probability: 90.0 %
Damage by Zone Area AA: 84
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 6.0 km

Mid Range

4 × 4 37 mm 46-K mount;
10 × 2 37 mm V-11 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 252

Short Range

8 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 105

Mobility

Maximum Speed: 33.4 kts
Turning Circle Radius: 660 m
Rudder Shift Time: 6.9 s
Propulsion: 80,000 hp

Detection

Surface Detectability: 11.7 km
Detectability by depths: 0-7.4 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 5.4 km

Available Consumables

Slot 1: Damage Control Party

Charges: infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2: Smoke Generator

Charges: 3.
Action Time: 30 s.
Reload Time: 110 s.
Radius: 450 m .
Life time: 70 s.

Slot 3: Defensive AA Fire

Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.

Slot 4: Torpedo Reload Booster

Charges: 2.
Action Time: 1 s.
Reload Time: 300 s.
Torpedo Reload Time: 8 s.

Slot 5: Repair Party

Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +132 hp/s.
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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