AL Harbin - Tier VIII Azur lane Pan-Asian Destroyer 1941

AL Harbin - Tier VIII Azur lane Pan-Asian Destroyer 1941

AL Harbin - Tier VIII Azur lane Pan-Asian Destroyer 1941

A light cruiser of the Dragon Empery. Harbin is lively and easygoing, always eager to be in the thick of things. She loves a good laugh and doesn't take life too seriously. Still, she always keeps her guns ready to protect those important to her. From the Azur Lane game.


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Work In Progress

AL Harbin Permanent Camouflage

Ship Info

Ship Name: flag Premium Cruiser VIII AL Harbin
Level: 8
Rarity Level: Rare Ship Requires dedicated or focused effort via challenging events or long-term commitment.
Resource: soon
Base value: Doubloon 13,000
Estimated release: 15.?
Game Nation: flag Soviet

You can get the Harbin for free, and possibly a camo that looks better Researchable VIII Harbin

Armor

Harbin Armor
Health Points: 26,500 hp
Armour: 13-100 mm
Citadel Fore Athwartships: 16-100 mm
Citadel Aft Athwartships: 16-100 mm
Citadel Armor belt: 100 mm
Citadel Plating: 16 mm
Citadel Deck: 50 mm
Citadel Bottom: 40 mm
Torpedo Protection: 4%

Main Battery Armament

5 x 2 130 mm/50 Model 1936 on a MK-18 mount::
Max Firing Range: 14.5 km
Reload: 5.2 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 133 m
Sigma: 2.0σ

Shell Types

HE Shells

10 x 130 mm HE-46:
Alpha Damage: 1,900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 475.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Velocity: 870.0 m/s
Burn Probability: 7%

AP Shells

10 x 130 mm AP-46:
Alpha Damage: 2,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 22 mm
Shell Diameter: 130 mm
Shell Krupp: 1500.0
Shell Mass: 33.5 kg
Shell Ricochet At: 45.0°
Velocity: 870.0 m/s

Torpedoes [Deep Water]

4 x 3 533 mm 1-N/53-56:
Reload: 125.0 s
180° Turn Time: 7.2 s
Range: 11.0 km
Damage: 17,933 hp
Speed: 62.0 kts
Visibility Distance: 0.8 km
Chance of Flood: 302%

Depth Charges

Maximum damage: 2,100
Charges: 2
Bombs per charge: 10
Reload time: 40.0 s
Burn Probability: 9.0%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 238

Long Range

5 × 2 130 mm/50 Model 1936 on a MK-18 mount:
Firing range: 6.0 km
Hit Probability: 90.0 %
Damage by Zone Area AA: 84
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 6.0 km

Mid Range

4 × 4 37 mm 46-K mount;
10 × 2 37 mm V-11 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 252

Short Range

8 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 105

Mobility

Maximum Speed: 33.4 kts
Turning Circle Radius: 660 m
Rudder Shift Time: 6.9 s
Propulsion: 80,000 hp

Detection

Surface Detectability: 11.7 km
Detectability by depths: 0-7.4 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 5.4 km

Available Consumables

Slot 1: Damage Control Party

Charges: infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2: Smoke Generator

Charges: 3.
Action Time: 30 s.
Reload Time: 110 s.
Radius: 450 m .
Life time: 70 s.

Slot 3: Defensive AA Fire

Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.

Slot 4: Torpedo Reload Booster

Charges: 2.
Action Time: 1 s.
Reload Time: 300 s.
Torpedo Reload Time: 8 s.

Slot 5: Repair Party

Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +132 hp/s.
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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