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February 28, 2020

Cheshire Tier VIII Premium British Heavy Cruiser Stats

Cheshire Tier VIII British Heavy Cruiser

CHESHIRE FLAG UK FLAGCRUISERCheshire Flag
Located in the north-west of England, Cheshire is one of Great Britain’s historic counties. The tradition of naming warships in honor of counties was established in the Royal Navy in the 1900s.
UK FLAG British Cruiser UK FLAGCRUISERCheshire
A variant of the British heavy cruiser project, developed at the beginning of World War II and armed with 234 mm main battery guns.
ship details
Ship Name Cheshire Tier VIII (8)
Class  Cruiser (CA) Type Premium Ship
Ship Release
Update 0.9.1
Resource Cost 11,000 *
Nation Great Britain (HMS) Current Status Released
* WG Doubloon Value, is the Doubloon value that WG Devs decide is the correct value of each ship during testing (This can change)
hull
Survivability Hit Points 42,500 hp
Armour Overall 16~229 mm
Armor Belt 152 mm
Hull Aft/Fore 25~38 mm
Hull Mid 25~38 mm
Deck Fore 25 mm
Deck Aft 25 mm
Deck Mid 30 mm 
Superstructure 16 mm
Turrets 120~229 mm
Torpedo Damage Protection   29%
Tonnage 20,232 tn
main battery
Hull Calibre Turrets x Barrels Max Range Reload 180° Turn Time Dispersion Sigma
A
234 mm/50 Mk XII
3 x 2
16.1 km
12.5 s
18 s
141 m
2.05σ
shell types
HE 234 mm 6CRH  HE AP 234 mm 6CRH  AP
Alpha Damage 3850 Alpha Damage 5750
Chance of Fire 24% Chance of Fire 0%
HE Armour Penetration 58 mm Detonator Threshold 39 mm
Shell Velocity 841 m/s Shell Velocity 841 m/s
Air Drag 0.279 Air Drag 0.279
Shell Krupp 560 Shell Krupp 2,400
Shell Mass 172.4 kg Shell Mass 172.4 kg
secondaries
6 x 2 113 mm/45 RP 41 Mk VI
Range 3.0 km
Alpha Damage 1,600
Chance of Fire 7%
Reload 3.0 s
HE Armour Penetration 18 mm
Shell Velocity 746 m/s
Shell Mass 25 kg
torpedo armament
Hull Calibre Tubes x Torpedoes Reload 180° Turn Time Range
A 533 mm QR Mk II/Mk IXM 2 x 4 96 s 7.2 s 8 km
Damage Visibility Type Chance of Flood Speed
15,867 hp 1.3 km Normal 265% 61 kts
aa defence
Range Calibre Turrets/Guns N° of EXP Damage per Second Hit Probability Action Radius
Within EXP Radius Continuous
Long
113 mm/45 RP 41 Mk VI
8 x 2
7
1470
168
90%
0.1-6.0 km
Mid
40 mm STAAG
10 x 2
228
85%
0.1-3.5 km
Short
20 mm Oerlikon Mk V
20 x 2
249
85%
0.1-2.0 km
mobility & Concealment
Manoeuvrability Concealment
Maximum Speed 34.0 kts Surface Detectability 12.4 km
Turning Circle Radius 720 m Air Detectability 7.7 km
Rudder Shift Time 10.5 s Firing in Smoke Detectability 7.7 km
Propulsion 110,000 hp
consumables
Slot 1 Slot 2 Slot 3 Slot 3
Damage Control Party Repair Party DEF AA Hydroacoustic Search
Work Time 5s Charges 1 (2) Charges 2 (3) Charges 2 (3)
Reload Time 90s (60s) Action Time 20s Action Time 40s Action Time 180s
Reload Time 120 (80s) Reload Time 120s (80s) Reload Time 180 (120s)
HP per Second +850 hp/s Added AA DPS +50%
+300%
Torpedo Detection 3.5 km 
Ship Detection Range  5.0 km

February 27, 2020

0.9.2 Buffs n Nerfs to Ships - Inertia Fuse HE Shells Penetration, Balance Changes

Buffs n Nerfs to Ships - Inertia Fuse HE Shells Penetration, Balance Changes

On the second stage of 0.9.2 Public test, we've changed the characteristics of several ships, having analysed their combat performance and taken player feedback into account. Such changes were required in order to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary.

American battleship Arkansas Beta, Tier IV:
  • The possibility to mount the "Ship Consumables Modification 1" upgrade is added.
Soviet cruiser Aurora, Tier III:
  • Turret traverse speed increased from 5.0 to 5.1 degrees per second.  
Soviet battleship Sinop, Tier VII:
  • Sigma parameter reduced from 1.55 to 1.50.
Soviet battleship Kremlin, Tier X:
  • Sigma parameter reduced from 1.85 to 1.80.
American cruiser Atlanta, Tier VII:
  • Main battery reload time reduced from 5.0 to 4.9 s.
American cruiser Flint, Tier VII:
  • Main battery reload time reduced from 5.0 to 4.9 s.
British destroyer Jutland, Tier IX:
  • Main battery reload time increased from 4.0 to 4.1 s;
  • Torpedo tubes reload time increased from 120 to 122 s.
British destroyer Daring, Tier X:
  • Main battery reload time increased from 2.5 to 2.6 s;
  • Torpedo tubes reload time increased from 120 to 122 s.
Japanese aircraft carrier Hakuryu, Tier X:
  • Attack aircraft damage reduced from 3,350 to 3,250.
American destroyer Gearing, Tier X:
  • Researchable torpedo tubes reload time reduced from 118 to 116 s.
British destroyer Valkyrie, Tier III:
  • Main battery reload time increased from 5.0 to 5.2 s;
  • Torpedo tubes reload time increased from 41 to 43 s.
British battleship Orion, Tier IV:
  • Base firing range reduced from 15.18 to 14.7 km.
Pan-Asian destroyer Hsienyang, Tier VIII:
  • Researchable torpedo tubes reload time reduced from 119 to 117 s.
Pan-Asian destroyer Chung Mu, Tier IX:
  • Torpedo tubes reload time reduced from 119 to 117 s.
Pan-Asian destroyer Yueyang, Tier X:
  • Torpedo tubes reload time reduced from 142 to 139 s.
Aircraft:
  • Spotting range of aircraft carrier squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 19 to 18 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).
The "Inertia fuse for HE shells" skill is changed as follows
  • With the skill, The boost to HE shell armor penetration will be reduced from 30% to 25% for Tier VIII - X ships
Due to the fact that the rule of 1/5 of the caliber was applied when calculating HE shell armor penetration on Tier VIII - X ships with 152-155 mm caliber guns, cruisers with 152 mm guns could penetrate the 38mm plating with the 30% bonus applied, which was extremely powerful. With this change, cruisers with 152 mm guns will not be able to penetrate 38mm plating. 
The armor penetration of some Japanese ships' shells is changed as follows:
  • Armor penetration of 100mm main caliber HE shells of Akizuki, Kitakaze, Harugumo, HSF Harekaze changed from 25 to 30 mm;
  • Armor penetration of 100mm secondary armament HE shells of Ibuki, Zao, Yoshino, Azuma, Kii, Shikishima, Hakuryu changed from 25 to 30 mm.
Now the armor penetration of these shells is aligned with the new HE shell penetration of Tier VIII - X ships with 152-155 mm caliber guns, the same as before the changes.
The armor penetration of secondary armament shells of German ships:
  • Armor penetration of HE shells from the 105mm secondary armament on Yorck, Prinz Eitel Friedrich, Scharnhorst, Scharnhorst B, Gneisenau, Admiral Graf Spee, and HSF Admiral Graf Spee increased from 18 to 26 mm.
The armor penetration of these shells became the same as that of other 105mm secondary armament shells on German ships.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

February 25, 2020

Slava Tier X Soviet Battleship Detailed Stats



Stats Updated Feb 25th 2020
Please Note! The stats for this ship are not final, and will almost certainly change during testing and development. 
When or if this ship is ever finalised and then released, the final stats information will be published here as "Final Stats" and on the official WG regional portals.

Slava Tier X Premium Soviet Battleship

Wows Gamer Blog wichita X Slava Flag
Slava was the name of several Russian and Soviet ships, including a sailing frigate, squadron battleship, Project 26-bis cruiser, and Project 1164 missile cruiser.
Wows Gamer Blog wichita Soviet Battleship X Slava 1950
A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.
Slava Preliminary Main Characteristics:
Slava was one of the design variants of a Soviet post-war battleship (Project 24) that was intended to counter American battleships of the Iowa and Montana classes. In World of Warships, this ship differs from other Soviet battleships in that her speciality is long-range encounters.
* Nine 406 mm main guns with a stock firing range of 24.7 km. In contrast to other Soviet battleships, you can mount Gun Fire Control System Modification 2 on Slava and extend the firing range of her main battery to 28.6 km.
* Her combination of accurate main guns, weaker survivability compared to other battleships, and only one charge of the Repair Party consumable, means that it is sensible to primarily focus on long-range engagements.
* Decent concealment for her tier and ship type.
* Thanks to her permanent camouflage, she gets +100% XP and +20% credits per battle and enjoys a discount of –50% on the cost of her post-battle service.

SHIP DETAILS
Ship Name:   Slava
WG Introduction:   Apr 19th 2019
Tier:   X (10)
Class:   Battleship (BB)
Type:   Premium Ship
Ship Release:   Update Unknown
WoWS Devs Value:     Unknown
Resource Purchase:    Unknown
Nation:   Soviet Union
Current Status:   *WIP (Unknown)

hull
Hit Points:   91,800 hp
Overall:   19~550 mm
Armour Belt:   150~430 mm
Hull Aft/Fore:   32 mm
Hull Mid:   38 mm
Deck Fore:   32 mm
Deck Aft:   32 mm
Deck Mid:   32 mm
Superstructure:   19 mm
Turrets:   254~550 mm
Torpedo Damage Protection:   29%
Tonnage:   82,149 tn

main battery
3 x 3 406 mm/55 B-52:
Max Range:   24.7 km
Reload:   32 s
180° Turn Time:   45 s
Dispersion at Max Range:   228 m
Sigma:   1.90σ

shell types

HE SHELLS
B-37 HE:
Alpha Damage:   5800
Chance of Fire:   40%
HE Armour Penetration:   67 mm
Shell Velocity:   870 m/s
Air Drag:   0.22
Shell Krupp:   250
Shell Mass:   1108 kg

AP SHELLS
B-37 AP:
Alpha Damage:   13450
Detonator Threshold:   68 mm
Shell Speed:   870 m/s
Air drag:   0.237
Shell Krupp:   2,430
Shell Mass:   1108 kg

secondaries
8 x 2 130 mm/60 BL-109A/HE-42:
Range:   6 km
Damage:   1800 hp
Chance of Fire:   8%
Reload:   4 s
HE Armour Penetration:   21 mm
Shell Velocity:   950 m/s
Shell Mass:   33.4 kg

aa defence
LONG RANGE 
8 x 2 130 mm/60 BL-109A:
Action Zone:   ~6.6 km
Hit Probability:   75 %
Damage Within an Explosion:   1820
Continuous Damage Per Second:   245
Number of Explosions Per Salvo:   10
MID RANGE
12 x 4 57 mm ZIF-75:
Action Zone:   ~4.0 km
Hit Probability:   75 %
Continuous Damage Per Second:   473
Short RANGE
18 x 2 25 mm 2M-3:
Action Zone:   ~2.5 km
Hit Probability:   70 %
Continuous Damage Per Second:   200

MANOEUVRABILITY
Maximum Speed:   29.5 kts
Turning Circle Radius:   1090 m
Rudder Shift Time:   16.3 s
Propulsion:   280,000 hp

CONCEALMENT
Surface Detectability:   16.7 km
Air Detectability:   13.7 km
Detectability after Firing Main Guns in Smoke:   16.2 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   15s
Reload Time:   120s (80s)

Slot 2:  Repair Party.
Charges:   1 (2)
Action time:   28 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +459 hp/s
(Total hp regenerated per charge ~12,852 hp)

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

>

Ranked Season 15 Arms Race Missions Maps Dates and Times

RANKED BATTLES 15 ARMS RACE

On the 26th of February, the 15th Ranked season will begin. Battles will be held on tier X ships, without class restrictions, in the 7 vs. 7 format. Battles will be conducted in the updated "Arms Race" mode.

RANKED BATTLES 15 ARMS RACE [EU]

Countdown Countdown
Key Rules of The Season:

* Format: 7 vs. 7 playing Tier X ships.
* Restrictions: no more than one aircraft carrier and three battleships per team. If there aren’t enough suitable ships to complete the teams, and the time the first player in the queue has waited exceeds 4 minutes and 10 seconds, then each team can be completed with up to four battleships.
* Rewards: up to 5,500 Steel, one Ranked Token, and many additional rewards.
* Mode: Arms Race.
* Maps: Trident, Warrior's Path, Sleeping Giant, Mountain Range, and Islands of Ice.

Rewards:

The League Flags reduce the cost of servicing your ships by 10% and 20% until the end of the Season.

Arms Race:
Arms Race is a battle mode in which special areas that provide buffs spawn on the map. If you can make it to a special area and activate it before your opponents do, your entire team will get a bonus to their combat abilities till the end of that battle. If you capture more than one of the same buff, the bonuses provided by them stack up.
Eight minutes after a battle starts, a Key Area appears in the center of the map. The diameter of this area then shrinks over time. The team that captures it will be able to quickly gain an advantage in points and ultimately win.

How do the areas with buffs work?

  • Each buff area activates 2 minutes after spawning.
  • When you enter one of these areas after its activation, you will receive the buff instantly.
  • If you are within a buff area together with any enemy ships at the moment of its activation, the team with the most ships within the area gets the bonus. If the ship numbers are equal, the area remains in an uncaptured state until the balance of power inside it shifts one way or another.
  • In addition to the buffs, each captured area grants victory points to your team and deducts points from the enemy team.

Which buffs are available?

Increased maximum ship speed and a faster rudder-shift time, as well as a reduced aircraft engine boost cooldown time:
  • +3% to the maximum ship speed and rudder-shift time.
  • −20% to the engine boost cooldown time of an aircraft carrier’s squadrons.
Continuous restoration of HP as a percentage of the maximum HP pool for ships or aircraft:
  • Restoring +0.03% of ship HP per second.
  • Restoring +1% of aircraft HP per second.
Faster reload time of the main battery and torpedo armament, or faster aircraft restoration time on a carrier's deck:
  • −5% to the reload time of the main battery and torpedo armament.
  • −5% to the aircraft restoration time.
Faster reload time of ship and squadron consumables:
  • −5% to the reload time of ship consumables.
  • −10% to the reload time of squadron consumables.

Visby European Tier V Destroyer Detailed Stats


Visby European Tier V Destroyer

European Flag V Visby
A further development of the "standard" destroyers of the Swedish Navy. The ship was faster than her predecessors, had a different main-gun-mount arrangement, and carried reinforced anti-aircraft armament.

european event bundles
V Visby 1st Bundle:
European Tier V destroyer
Visby is a destroyer that served in the Swedish Navy for more than 30 years. In World of Warships she represents Europe. In contrast to other ships of her type, she is capable of high speeds and has good concealment, as well as an unconventional set of consumables.
Five 120 mm guns. The main battery has a reload speed of 5.5 seconds, which is decent for its tier, but the ship's main armament is her torpedo launchers
* Two triple-tube torpedo launchers. The torpedoes have a range of 9 km, which is high for their tier, as well as a fast reload time and decent speed, but the damage they cause is significantly lower than that of other same-tier destroyers
* Her modest HP pool is compensated for by the fact that she carries the Repair Party consumable—a rare feature for destroyers
* The already decent standard speed of the ship can be temporarily increased by using the Engine Boost consumable
* In contrast to most destroyers, this ship is not equipped with the Smoke Generator consumable

The ship comes with all researchable modules. If you already have Tier V Visby, you will get compensation in the form of credits.

1 x Commander with 3 skill points
1 x Port slot

SHIP DETAILS
Ship Name:   Visby
WG Introduction:   Dec 5th 2019
Tier:   V (5)
Class:   Destroyer
Type:   Researchable Ship
Special During 0.9.2
Ship Release:   Update ~0.9.2
Resource Purchase:     11,000  1.350,000
Nation:   Europe (Sweden)
Current Status:   Released

hull B
Hit Points:   9,600 hp
Overall:   7~10 mm
Hull Aft/Fore:   10 mm
Hull Mid:   10 mm
Deck Fore:   10 mm
Deck Aft:   10 mm
Deck Mid:   10 mm
Superstructure:   10 mm
Turrets:   7 mm
Tonnage:   1,340 tn

main battery
2 x 2 120 mm/50 Bofors M1924:
1 x 1 120 mm/50 Bofors M1924:
Max Range:   9.5 km
Reload:   7.5 s
180° Turn Time:   20 s
V Dispersion at Max Range:   86 m
Hit Accuracy at 5 km:   76%
Hit Accuracy at Max Range:   50%
Sigma:   2.0σ

shell types

HE SHELLS
120 mm HE M1936:
Alpha Damage:   1600
Chance of Fire:   7%
HE Armour Penetration:   19 mm
Shell Velocity:   900 m/s
Air Drag:   0.318
Shell Krupp:   32
Shell Mass:   24 kg

AP SHELLS
120 mm AP M1936:
Alpha Damage:   2200
Detonator Threshold:   19 mm
Shell Speed:   900 m/s
Air drag:   0.318
Shell Krupp:   1,721
Shell Mass:   24 kg

torpedo armament
2 x 3 533 mm Triple/Torped m1929:
Reload:   55 s
180° Turn Time:   7.2 s
Range:   8 km
Damage:   6,200 hp
Speed:   65 kts
Visibility Distance:   1.4 km
Reaction Time:   8.0 s
Chance of Flood:   ~119%
Torpedo Type:   Normal

aa defence
MID RANGE
2 x 1 40 mm/60 Bofors M1936
1 x 2 40 mm/60 Bofors M1936
Damage by Mid Range AA:   67 hp
Hit Probability:   100%
Action Radius:   ~3.5 km
Short RANGE
8 x 1 20 mm/60 Madsen M1938
Damage by Mid Range AA:   91 hp
Hit Probability:   95%
Action Radius:   ~2.0 km

MANOEUVRABILITY
Maximum Speed:   41 kts
Turning Circle Radius:   540 m
Rudder Shift Time:   2.5 s
Propulsion:   36,000 hp

CONCEALMENT
Surface Detectability:   6.8 km
Air Detectability:   2.6 km
Detectability after Firing Main Guns in Smoke:   2.4 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5s
Reload Time:   60s (40s)

Slot 2:  Engine Boost.
Charges:   2 (3)
Action time:   120 s
Reload Time:   180 (120s)
Speed Boost:   +8%

Slot 3:  Repair Party.
Charges:   2 (3)
Action time:   10 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +96 hp/s (Total hp regenerated per action 960 hp)


February 21, 2020

Östergötland European Tier IX Destroyer Detailed Stats


Östergötland European Tier IX Destroyer

European Flag European Tier IX Destroyer europe flagÖstergötland (1958)
Last of a series of destroyers of the Swedish Navy. Due to their dimensions, which were quite small for the era, they are sometimes classified as "light" destroyers. Their main artillery armament comprised very successful 120 mm automatic dual-purpose mounts.

IX Östergötland
5th bundle
European Tier IX destroyer
Östergötland is a representative of the last series of destroyers of the Swedish Navy. In World of Warships she represents Europe. The ship is notable for having very fast torpedoes with a long range and good AA defenses. She has just a few main battery guns, but they are capable of rapid fire.
* Four 120 mm guns with a very high rate of fire
* Two quadruple-tube torpedo launchers. The torpedoes are remarkable for their very high speed of 86 knots, long range of 13.5 km, and fast reload time, their downside being low damage they are capable of causing
* Good AA defenses for her type and tier. They can be additionally strengthened by activating the Defensive AA Fire consumable, placed in a separate slot
* She carries the Repair Party consumable, which is rare for a destroyer. This considerably increases the ship’s survivability
* Her speed can be temporarily increased by using the Engine Boost consumable
* In contrast to most destroyers, this ship is not equipped with the Smoke Generator consumable

The ship comes with all researchable modules. If you already have Tier IX Östergötland, you will get compensation in the form of credits.

1 x Commander with 3 skill points
1 x Port slot

ship details
Ship Name:   Östergötland
WG Introduction:   Dec 5th 2019
Tier:   IX (9)
Class:   Destroyer
Type:   Researchable Ship
Special During 0.9.2
Ship Release:   Update ~0.9.2
Resource Purchase:     160,000  13.000,000
Nation:   Europe (Sweden)
Current Status:   Released

hull
Hit Points:   15,800 hp
Overall:   6~20 mm
Hull Aft/Fore:   19 mm
Hull Mid:   19 mm
Deck Fore:   19 mm
Deck Aft:   19 mm
Deck Mid:   19 mm
Superstructure:   13 mm
Turrets:   6 mm
Tonnage:   2,600 tn

main battery
2 x 2 120 mm 50 bofors m1942
Max Range:   10.2 km
Reload:   2.3 s
180° Turn Time:   18.0 s
Dispersion:   91 m
Sigma:   2.0σ

shell types

HE SHELLS
120 mm M1942 HE:
Alpha Damage:   1700
Chance of Fire:   7.50%
HE Armour Penetration:   19 mm
Shell Velocity:   850 m/s
Air Drag:   0.334
Shell Krupp:   480
Shell Mass:   23.5 kg

AP SHELLS
120 mm M1942 AP
Alpha Damage:   2150
Detonator Threshold:   19 mm
Shell Speed:   850 m/s
Air drag:   0.334
Shell Krupp:   2 400
Shell Mass:   23.5 kg

torpedo armament
2 x 4 533 mm Torped m1947
Reload:   100 s
180° Turn Time:   7.2 s
Range:   13.5 km
Damage:   10700 hp
Speed:   86 kts
Visibility Distance:   1.6 km
Reaction Time:   7.8 s
Chance of Flood:   ~173%

aa defence
LONG RANGE 
2 x 2 120 mm/50 Bofors M1942
Damage Within an Explosion:   1610
Damage by Long Range AA:   70 hp
Continuous Damage:   262 hp
Priority Sector Reinforcement:   35%
Hit Probability:   100%
Action Radius:   ~6.0 km
Number of Explosions Per Salvo:   4
MID RANGE
7 x 1 40 mm/70 Bofors M1948
Damage by Mid Range AA:   329 hp
Hit Probability:   100%
Action Radius:   ~3.5 km

MANOEUVRABILITY
Maximum Speed:   35 kts
Turning Circle Radius:   610 m
Rudder Shift Time:   3.7 s
Propulsion:   44,000 hp

CONCEALMENT
Surface Detectability:   7.62 km
Air Detectability:   3.29 km
Detectability after Firing Main Guns in Smoke:   2.73 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5s
Reload Time:   60s (40s)

Slot 2:  Engine Boost.
Charges:   2 (3)
Action time:   120 s
Reload Time:   180 (120s)
Speed Boost:   +8%

Slot 3:  Repair Party.
Charges:   2 (3)
Action time:   14 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +158 hp/s
(Total hp regenerated per action 2,212 hp)

Slot 4:  Defensive AA:
Charges:   2 (3)
Action time:   40 s
Reload Time:   120 (80s)
Continuous Damage:   +50%
Damage from Shell Explosions:   +300%