AL Tashkent - Tier IX Azur lane Soviet Destroyer 1940

AL Tashkent - Tier IX Azur lane Soviet Destroyer 1940

AL Tashkent - Tier IX Azur lane Soviet Destroyer 1940

A destroyer built in the Sardegna Empire and representing the Northern Parliament. She is nicknamed the "Blue Cruiser" due to her large Sardegna-style hull. Tashkent boasts one of the highest speeds among destroyers. She is kind at heart, even if she often appears grumpy. From the Azur Lane game.


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Released 15.3

AL Tashkent Permanent Camouflage

Ship Info

Ship Name: flag ship IX AL Tashkent
Level: 9
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Resource: Azur Lane: Ocean Guardians” Premium container
Base value: Doubloon 21,500
Estimated release: 15.3
Game Nation: flag Soviet (Sardegna Empire)

Armor

Hit Points: 21,800 hp
Overall: 6-50 mm
Side armor fore/mid/aft: 19/50/19 mm
Deck plating fore/mid/aft: 19/25/19 mm
Bottom: 20 mm
Turret Plating: 12 mm
Superstructure: 13 mm
Tonnage: 4,175 t

Main Battery Armament

3 x 2 130 mm/55 on a B-2-U mount:
Firing range: 12.7 km
Reload time: 5.0 s
180-degree turn time: 9.0 s
Maximum dispersion: 110 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 130mm HE-46:
Alpha Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 52.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 8%

AP Shells

6x 130mm SAP-46:
Alpha Damage: 2,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 22.0
Shell Diameter: 130 mm
Shell Krupp: 1720.0
Shell Mass: 33.5 kg
Shell Ricochet At: 45.0°
Shell Speed: 900.0 m/s

Torpedoes

3 × 3 533 mm Triple 1-N/53-39 mod. 4:
Max Damage: 14,400
Range: 10.0 km
Reload: 117 s
Speed: 55 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km
Chance of Flood: 240%

Depth Charges

Maximum damage: 2400
Number of charges: 2
Bombs in a charge: 14
Reload time: 40 s
Burn Probability: 10%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 139

Long Range

3 x 2 130 mm/55 on a B-2-U mount:
Firing range: 6.0 km
Hit Probability: 100 %
Damage Within an Explosion: 1,610
Damage by long-range AA guns: 53
Number of Explosions Per Salvo: 2
Priority sector reinforcement: 50%

Mid Range

6 x 2 37 mm V-11 mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by medium-range AA guns: 116

Short Range

6 x 2 12.7 mm DShK on a twin mount:
Firing range: 1.5 km
Hit Probability: 95 %
Damage by medium-range AA guns: 77

Mobility

Maximum speed: 42.5 kt
Turning circle radius: 730 m
Rudder shift time: 5.0 s
Propulsion: 125,500 hp

Detection

Detectability range by sea: 8.9 km
Detectability range by air: 4.3 km
Detectability range by depths: 0.0-4.3 km
Detectability after firing main guns in smoke: 3.63 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 38 s

Slot 2: Repair Party

Charges: 3
HP per second: +109
Duration time: 28.0 s
Reload time: 76.0 s

Slot 2: Smoke Generator

Charges: 4
Action time: 33 s
Reload time: 114.0 s
Smoke dispersion time: 100.0 s
Action radius: 0.45 km

Slot 3: Engine Boost

Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 114 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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