AL Prinz Heinrich - German Tier VII Azur Lane Battlecruiser 1916
AL Prinz Heinrich is a P-class heavy cruiser of the Iron Blood. She is an optimistic person who forgets all her troubles the next day. She can easily get along with anyone.
AL Prinz Heinrich Commander
An introduction? You got it! My name's Prinz Heinrich, I'm a P-class armored ship. What else is there... Hmmmm... Eisen! Hey, Eisen, any ideas what to tell the Commander?
Azur Lane Iron Blood Flag
The Iron Blood (铁血 literally means "iron" and "blood", respectively) is one of the major nations in Azur Lane and represent the Imperial German Navy prior to World War II and the Kriegsmarine during World War II. They are allied with the Crimson Axis, who represent the Axis powers from World War II, comprising of the Sakura Empire, Sardegna Empire, and Vichya Dominion.
Key Features of AL Prinz Heinrich
- 8 main calibre guns with low range by class standards and better accuracy than most battleships.
- The availability of torpedoes with a high range.
- A large number of secondary guns with high accuracy.
- Low visibility.
- Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers.
- Availability of the "Fast Damage Control Team" consumable with an accelerated reload time, relative to the standard "Damage Control Party".
AL Prinz Heinrich Info
Ship Name: VII AL Prinz Heinrich
Tier: 7
Paper Ship: Yes
WG Introduction: July 19, 2023
Status: Special Ship
Estimated Release: 12.6
Base Value: 9,500 doubloons
Resource Cost: 11,300 doubloons
Game Nation: Azur Lane Iron Blood
Status: Released
AL Prinz Heinrich in the Armory
Armor
Hit Points: 56,300 hp
Armour: 16-350 mm
Fore Athwartships: 150-225 mm
Aft Athwartships: 150-225 mm
Citadel Fore Athwartships: 26-250 mm
Citadel Aft Athwartships: 26-250 mm
Superstructure: 16 mm
Armor Belt: 150-270 mm
Citadel Torpedo Bulkhead: 50-60 mm
Citadel Deck: 30-60 mm
Turret Plating: 100-350 mm
Citadel Bottom: 40 mm
Tonnage: 38,650
Torpedo Protection, Damage Reduction: 21%
Main Battery Armament
4x2 380 mm/45 Drh LC/1913 on a Drh LC/1913 mount:
Max Range: 17.4 km
Reload: 30.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 194 m
Sigma: 1.50σ
Shell Types
High Explosive Shells [HE]
8x 380 mm Spr.Gr. L/4.1:
Alpha Damage: 4,500
Damage per Salvo: 36,000
Damage per Minute: 72,000
Alpha Piercing HE: 95.0 mm
Ammo Type: HE
Shell Air Drag: 0.413
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 750.0
Shell Ricochet At: 91.0°
Shell Speed: 800.0 m/s
Burn Probability: 35%
Armor Piercing Shells [AP]
8x 380 mm P.Spr.Gr. L/3.5:
Alpha Damage: 10,900
Damage per Salvo: 87,200
Damage per Minute: 174,400
Ammo Type: AP
Shell Air Drag: 0.4092
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0 mm
Shell Krupp: 2454.0
Shell Mass: 750.0
Shell Ricochet At: 45.0°
Shell Speed: 800.0 m/s
Secondaries [HE]
12x1 150 mm/45 SK L/45 on an MPL C/06 mount:
Maximum HE shell damage: 1,800
Range: 6.3 km
Reload: 8.6 s
Alpha Piercing HE: 38 mm
HE initial velocity: 835 m/s
Chance of causing fire: 10%
Air Drag: 0.33
6×2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Maximum HE shell damage: 1,200
Range: 6.3 km
Reload: 3.4 s
Alpha Piercing HE: 26 mm
HE initial velocity: 900 m/s
Chance of causing fire: 5%
Air Drag: 0.33
Depth Charge Airstrike
Max bomb damage: 3,400
Available flights: 2
Attacking flight aircraft: 1
Bombs in payload: 1x SC-50
Range: 8.0 km
Reload: 30 s
Torpedoes
2x4 533 mm Vierling/G7 T1 Ausf.A:
Reload: 110 s
180° Turn Time: 7.2 s
Range: 10.0 km
Damage: 13,700 hp
Speed: 50 kts
Visibility Distance: 1.2 km
Anti Aircraft Defence
Long Range:
6x2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Action Zone: 3.5-5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1330
Continuous Damage Per Second: 130
Number of Explosions Per Salvo: 5
Continuous Damage: 182
Medium Range:
12×1 37 mm/69 Flak M42 on an LM/42 single mount:
Action Zone: 0.1-3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 168
Mobility
Maximum Speed: 28.0 kts
Turning Circle Radius: 810 m
Rudder Shift Time: 14.5 s
Propulsion: 110,000 hp
Visibility
Surface Detectability: 14.6 km
Air Detectability: 9.7 km
Detectability after Firing Main Guns in Smoke: 13.7 km
Available Consumables
Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +281 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 110 s
Reload time: 120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km