SHIP DETAILS:
Ship Name: Belfast 1939.
Tier, VII
(7).
Is Paper Ship: No.
Class: Light Cruiser.
WG ST Introduction: Update 0.5.11: September 8, 2016.
Removed from all sales: 0.6.14: November 2017
Status:
Premium Ship.
Original Base Value:
8,200.
Nation:
British.
Permoflage:
Type 10 Free.
Current Status:
Can be obtained in a Super Container.
SHIP ARMOUR

Hit Points: 35,700 hp.
Torpedo Protection: 4%.
Overall: 6~114 mm.
Citadel Fore Athwartship: 63 mm.
Citadel Aft Athwartship: 63 mm.
Citadel Armor Belt: 114 mm.
Citadel Plating: 16 mm.
Citadel Deck: 6~76 mm.
Superstructure: 10 mm.
Citadel Bottom: 25 mm.
Turrets: 51~102 mm.
Tonnage: 13,720 t.
MAIN BATTERY
152 mm/50 Mk XXIII:
Max Range: 15.4 km.
Reload: 7.5 s.
180° Turn Time: 25.7 s.
Dispersion at Max Range: 139 m.
Sigma: 2.0σ.
SHELL TYPES
HE SHELLS
12 x 152 mm HE 6crh Mk IV:
Alpha Damage: 2100.
Alpha Piercing HE: 25.0 mm.
Ammo Type: HE.
Shell Air Drag: 0.3297.
Shell Always Ricochet At: 60.0°.
Shell Detonator: 0.01.
Shell Detonator Threshold: 2.0.
Shell Krupp: 1.0.
Shell Mass: 50.8.
Shell Ricochet At: 91.0°.
Shell Speed: 841.0 m/s.
Burn Probability: 9%.
AP SHELLS:
12 x 152 mm AP 6crh Mk IV:
Alpha Damage: 3100.
Ammo Type: AP.
Shell Air Drag: 0.3297.
Shell Always Ricochet At: 75.0°.
Shell Detonator Threshold: 12.0 mm.
Shell Krupp: 2609.0.
Shell Mass: 50.8.
Shell Ricochet At: 60.0°.
Shell Speed: 841.0 m/s.
SECONDARIES:
4 x 2 102 mm HE 35 lb.:
Range: 5.0 km.
Damage: 1500.
Chance of Fire: 6%.
Reload: 3.0 s.
HE Armour Penetration: 17 mm.
Shell Velocity: 811 m/s.
AA DEFENCE:
LONG RANGE:
4 x 2 102 mm/45 QF RP51 Mk XVIV*:
Action Zone: ~5.8 km.
Hit Probability: 90 %.
Damage Within an Explosion: 1330.
Continuous Damage Per Second: 256.
Continuous Damage: 221.
Number of Explosions Per Salvo: 4.
MID RANGE:
6 x 2 40 mm Bofors Mk V RP50:
Action Zone: 3.5 km.
Hit Probability: 90 %.
Continuous Damage Per Second: 91.
MANOEUVRABILITY:
Maximum Speed: 32.5 kts.
Turning Circle Radius: 730 m.
Rudder Shift Time: 9.6 s.
Propulsion: 80,000 hp.
CONCEALMENT:
Surface Detectability: 11.0 km.
Air Detectability: 7.2 km.
Detectability after Firing Main Guns in Smoke: 5.3 km.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 5 s.
Reload Time: 60 s.
Slot 2: Hydroacoustic Search:
Charges: 3.
Action Time: 100 s.
Reload Time: 120 s.
Torpedo Detection Range: 3.0 km.
Ship Detection Range: 4.0 km.
Slot 3: Smoke Generator:
Charges 3.
Action time 15 s.
Smoke screen dispersion time 103 s.
Reload time 160 s.
Radius 0.60 km.
Slot 4: Surveillance Radar:
Charges: 3.
Action Time: 25 s.
Reload Time: 120 s.
Ship Detection Range: 8.5 km.