AL Azuma - Azur Lane Japanese Tier IX Premium Heavy Cruiser 1940
Azuma is one of the most powerful cruisers of the Sakura Empire. She belongs to the so-called "large cruiser" type. From the Azur Lane game.
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AL Azuma Flag From the Azur Lane game
I am Large Cruiser Azuma. I was designed to lead torpedo squadrons into night battles, but I never saw any actual combat. I'm quite good at commanding night battles, but torpedoes are another story... Ahahaha...
AL Azuma Info:
Ship Name: IX AL Azuma
Tier: IX (9)
Paper ship: Yes
Class: Heavy Cruiser
WG introduction: April 20, 2022
Status: Premium Ship
Ship release: 0.11.4
Nation: Japan
Current development status: Released
Base value: 19,000 Doubloons
AL Azuma Armor:
Health Points: 58 350 hp
Overall: 13~305 mm
Superstructure: 16 mm
Fore Athwartships: 21 mm
Citadel Fore Athwartships: 101-195 mm
Aft Athwartships: 21 mm
Citadel Aft Athwartships: 101-195 mm
Armor Belt: 27 mm
Citadel Armor Belt: 96-178 mm
Citadel Deck: 125 mm
Citadel Armored Deck Slopes: 125 mm
Citadel Bottom: 40 mm
Turret Plating: 102-305 mm
Conning Tower: 215 mm
Torpedo Protection: 22%
Tonnage: 34,689 t
Main Battery Armament:
3 × 3 310 mm/50 Type 0 in a triple turret:
Max Range: 19.1 km
Reload: 20.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 196 m
Sigma: 2.05σ
Shell Types:
HE Shells: 9x 310 mm HE Type92:
Alpha Damage: 5100
Ammo Type: High Explosive
Alpha Piercing HE: 52.0 mm
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 310 mm
Shell Krupp: 1.0
Shell Mass: 448.8 kg
Shell Ricochet At: 91.0°
Velocity: 836.0 m/s
Burn Probability: 27%
AP Shells: 9x 310 mm AP Type92:
Alpha Damage: 8650
Ammo Type: Armor Piercing
Shell Air Drag: 0.244
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 52.0 mm
Shell Diameter: 310 mm
Shell Krupp: 2365.0
Shell Mass: 448.8 kg
Shell Ricochet At: 45.0°
Velocity: 836.0 m/s
Secondaries:
8× 2: 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 3.0 s
Ammo Type: High Explosive
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Ricochet At: 91.0°
Velocity: 1000.0 m/s
Burn Probability: 6%
AA Defence:
Long Range:
8× 2: 100 mm/65 Type 98 on a Model A mount:
Firing range: ~5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1470
Damage by long range AA guns: 207
Continuous Damage: 261
Number of Explosions Per Salvo: 8
Action Zone: 3.5 - 5.8 km
Short Range:
24× 3: 25 mm/60 Type 96 on a triple mount:
6× 2: 25 mm/60 Type 96 on a twin mount:
6× 2: 25 mm/60 Type 96 on a twin mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 203
Action Zone: 0.1 - 2.5 km
Depth Charges Airstrike:
Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs Type: 100 lb Depth Bomb Mk 52
Bombs in Payload: 3
Max Bomb Damage: 1600
Max Range: 7 km
Reload: 37 s
Mobility:
Maximum Speed: 34.0 kts
Turning Circle Radius: 920 m
Rudder Shift Time: 13.9 s
Propulsion: 170,000 hp
Visibility:
Surface Detectability: 15.1 km
Detectability by depths: 0~10.7 km
Air Detectability: 10.7 km
Detectability after Firing Main Guns in Smoke: 11.8 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 2: Hydroacoustic Search:
Charges: 3.
Action time: 100 s.
Reload time: 120 s.
Torpedo detection range: 3.0 km.
Ship detection range: 5.0 km.
Submarine spotting range max depth: 5.0 km.
Slot 3: Spotting Aircraft:
Charges: 4.
Action Time: 100 s.
Reload time: 240 s.
Range: +20%.
Slot 4: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 40 s
HP Per sec: +291 hp/s