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May 28, 2020

ST 0.9.5 "Buffs' n' Nerfs" to Premium and Researchable Ships

0.9.5 "Buffs' n' Nerfs" to Premium and Researchable Ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
WG continue to adjust the parameters of test ships


IX Zarya Svobody

* Ships HitPoints reduced from 88,100 to 80,900.
* Main Turret traverse speed reduced from 6.0 to 4.0 degrees per second.

X Shikishima

* Secondary battery firing range increased from 6.0 to 7.7 km.

VIII Champagne

* AP shell Krupp increased from 2400 to 2900
* Number of HitPoints reduced from 60,900 to 52,600.
* Main battery reload time increased from 26 to 28.6 s.

X F.D.Roosevelt

  • Attack aircraft parameters were changed:
    • Cruising speed increased from 113 to 124 knots;
    • Maximum speed increased from 153 to 164 knots;
    • Time to regain full squadron control after an attack increased from 4 to 5 s;
    • Speed of flight after an attack was increased.
    • Invulnerability time after an attack decreased from 8 to 5 s.
  • Torpedo bombers' parameters were changed:
    • Cruising speed increased from 108 to 119 knots;
    • Maximum speed increased from 143 to 154 knots;
    • Time to regain full squadron control after an attack increased from 4 to 6 s;
    • Speed of flight after an attack was increased.
    • Invulnerability time after an attack decreased from 8 to 6 s.
  • Bombers parameters were changed:
    • Cruising speed increased from 108 to 119 knots;
    • Maximum speed increased from 143 to 154 knots;
    • Time to regain full squadron control after an attack increased from 4 to 6 s;
    • Speed of flight after an attack was increased.
    • Invulnerability time after an attack decreased from 8 to 6 s.
    • Bomb drop time was reduced.
  • The "Repair" consumable's parameters were changed:
    • The percentage of restored HitPoints increased from 2 to 2.3%;
    • The number of charges increased from 4 to 5.
Roosevelt's planes have a solid supply of armament, a good amount of hit points, but low speed and a long interval between attacks. The ship's gameplay is based on rare but continuous and powerful attacks.

German Aircraft Carriers
  • All attack aircraft parameters were changed:
    • Rocket armor penetration was increased;
    • The height of attack was reduced;
    • The angle of the attack was reduced;
    • Vertical dispersion was slightly reduced.
AP rockets of German aircraft carriers didn't have enough armor penetration and could hit the citadel of mostly light cruisers. These changes will allow German carriers to hit the citadel of the majority of cruisers at their tier more often due to the increased penetration values and more comfortable launching angle of their attack planes. However, if a target ship is positioned so that her armor presents an accute angle to the attacking squadron, AP rockets can ricochet or not penetrate the armor, which will reduce the damage from the attack.
  • All torpedo bombers' parameters were changed:
    • Aiming speed increased;
    • Launching cone's dispersion when turning during the attack was increased.
  • Stock torpedo parameters of IV Rhein and VI Weser were changed:
    • Maximum torpedo damage reduced from 6,200 to 3,600;
    • Torpedo range reduced from 6 to 2 km;
    • Torpedo speed increased from 25 to 50 knots;
    • Torpedo arming distance reduced to 403 m;
    • Torpedo detectability increased to 1.3 km.
  • Parameters of VI Weser's researchable torpedoes and VIII August von Parseval's torpedoes were changed:
    • Maximum torpedo damage reduced from 8,367 to 4,067;
    • Torpedo range reduced from 6 to 2.5 km;
    • Torpedo speed increased from 25 to 52 knots;
    • Torpedo arming distance reduced to 489 m;
    • Torpedo detectability increased to 1.3 km.
  • Parameters of X Manfred von Richthofen's torpedoes were changed:
    • Maximum torpedo damage reduced from 10,200 to 4,533;
    • Torpedo range reduced from 6 to 3 km;
    • Torpedo speed increased from 25 to 55 knots;
    • Torpedo arming distance reduced to 591 m;
    • Torpedo detectability increased to 1.4 km.
The initial concept of the torpedoes on German aircraft carriers implied low speed and decent damage. These torpedoes would have been mostly effective against battleships but they would be less effective against more maneuverable ships. However, in combination with AP bombs, German carriers became too effective against battleships because they had two types of squadrons which could deal considerable amounts of damage to them. Therefore we decided to change the concept of the German carriers' armament and make each type of squadron effective against a particular class of ships. AP bombs would be best against battleships, AP rockets-against cruisers, and the new torpedoes, due to their increased speed, would become a weapon against destroyers. These torpedoes will be easier to hit cruisers and battleships with, but the relative damage dealt to these ships will not be very high, and the aircraft carrier will lose quite a number of planes during these attacks, thus also losing its main weapon against destroyers as well.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

PTS 0.9.5 Dockyard Round 2

pts

P.T.S 0.9.5 Dockyard

–°hangelog
  • Changes were made in the branch of Soviet cruisers: V Kirov and  X Moskva were replaced by X Alexander Nevsky and V Kotovsky.
  • Fixed a bug that caused the trees on the map Greece to be displayed incorrectly.
  • Fixed some other minor bugs.
Special Features of the Test

Random bundles with Soviet Tokens, available in exchange for doubloons.
Bundles with V Texas,  V Marblehead, and  V Oktyabrskaya Revolutsiya, all available for Soviet Tokens. These bundles are opened in sequential order.
The Public Test server also features six (6) Daily Missions that will be updated every day.

P.T.S 0.9.5 Round 2
Countdown Countdown
pts

Combat Missions and Rewards:
Round
1 2
Complete two Daily Missions in Random and Co-op Battles.
Reward on the live server: 3x each type of signal, except for special signals
Complete four Daily Missions in Random and Co-op Battles.
Reward on the live server: 10x Type 6 camouflage patterns
Finish 20 shipbuilding phases at the Dockyard. At least two of them must be completed through event Directives.
Reward on the live server: 1x Wargaming container
Secure a victory in Co-op Battles playing four out of the following six ships: Campbeltown, Oleg, Charleston, Texas, Marblehead, Oktyabrskaya Revolutsiya.
Reward on the live server: 5x each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra
Complete ten Daily Missions in Random and Co-op Battles.
Reward on the live server: 3x each of the following special signals: Scylla, Basilisk, and Leviathan
One Wargaming container provides 1 day of Warships Premium Account.

Spring Season
Public Test 0.9.3 will open the Spring Season, which is scheduled to run across three updates 0.9.3-0.9.5.

Rewards
* Completing two personal missions will reward you with a season emblem.
* Completing three personal missions will reward you with a unique flag, patch, and Premium Tier VI Ship container.
Those in possession of all four different season emblems will be rewarded with the unique Public Test Veteran emblem.

Spring Season #3
* Deal 1,000,000 damage playing an aircraft carrier or destroyer.
OR
* Deal 1,500,000 damage playing a battleship or cruiser.

Reward on the live server: 3x each of the following camouflage patterns: AwardedTrophyDeserved, and Triumphant.

The mission can be completed only once, playing Tier VIII–X ships in Random Battles.

Completing the above mission unlocks access to the Spring Season #2 mission from the previous Public Test. Once you have completed the Spring Season #2 mission, the Spring Season #1 mission from the Public Test of Update 0.9.3 will become available to you. Please note: the conditions for completing missions of the first and second stages of the "Spring season" have changed: for each combat mission it is only needed to play 20 battles, the other conditions were removed due to technical reasons. If you already started working your way through the Spring Season mission during the Public Tests of Updates 0.9.3 and 0.9.4, your progress will have been saved.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

May 26, 2020

Submarine Battles Rewards Times Dates

Submarine Battles Mode

Submarines have come a long way and changed significantly since the first tests, but a lot of work still remains to be done before they can become a full-fledged unit type.

While WG continue configuring the submarines, you're welcome to try them out in Submarine Battles.

Key Points
  • Submarine Battles are a separate battle type for Tier VI ships, available from May 27 through June 24.
  • You'll receive Submarine Tokens for your first login each day.
  • The Tokens can be exchanged in the Armory for random bundles, one of which contains three rental submarines.
  • New game mechanics: dive and ascend, sonar pings, battery charge, depth charges, and Hydrophone.
  • A special combat mission that will reward you with XP and credits for cruisers, destroyers, battleships, and aircraft carriers.
SUBMARINE BATTLES  [EU TIMES]
Countdown Countdown
Select Submarine Battles, select any Tier VI ship, and fight against submarines!

To stand at the helm of a submarine yourself, you need to collect and use Submarine Tokens. These Tokens will be credited upon your first login each day during the run of Submarine Battles. You can exchange Submarine Tokens for random bundles in the Armory. One of the seven available random bundles will drop three 21-day rental submarines, each with a special 19-skill-point Commander. The remaining bundles will drop 500 Coal each.


A special combat mission for all ship types, with the exception of submarines, is available in Submarine Battles. It will grant you +100% XP and +25% credits for the first five battles each day.

The rental submarines will be removed from your account once the rental period expires, or with the release of Update 0.9.6.

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