AL Cheshire - British Tier VIII Azur Lane Cruiser 1940
AL Cheshire is a heavy cruiser of the Royal Navy. Loyal and positive, Cheshire wears a maid outfit. She resembles Cheshire Cat.
AL Cheshire Commander
I'm Cheshire, a heavy cruiser from the Royal Navy! Until I met you, I was just a stray in the sea of people's imagination! Which is to say, both my body and soul belong to you, Owner! Squeeeze~♡
Azur Lane Royal Navy Flag
The Royal Navy (ロイヤル) is one of the major nations in Azur Lane who represent the British Royal Navy from World War II. This nation includes ships from associated Commonwealth navies, like the HMAS Vampire and HMNZS Achilles. They are allied with the Azur Lane, who represent the Allies from World War II, comprising of the Eagle Union and Northern Parliament as part of The Big Three, and the Dragon Empery and Iris Libre.
Key Features of AL Cheshire
- Six 234 mm guns placed in three turrets. The shells are capable of dealing significant damage for their tier. The time it takes for the turrets to traverse 180 degrees is just 18 seconds VIII AL Cheshire's high-caliber artillery can be aimed at a target faster than the 152 mm guns of some light cruisers of the same tier. The HE shells she fires can penetrate armor up to 59 mm thick.
- Her torpedo armament comprises two quadruple-tube torpedo launchers with tube-by-tube launching capabilities. Torpedo range—8 km.
- The cruiser boasts good armor for her tier and quite a large HP pool.
- The Specialized Repair Teams consumable restores 2% of her total HP per second and can restore up to 50% of any damage dealt to her citadel.
- Her decent AA defense system is additionally reinforced with the Defensive AA Fire consumable. This consumable can be replaced with Hydroacoustic Search as an alternative.
AL Cheshire Info
Ship Name: VIII AL Cheshire
Tier: 8
Paper Ship: Yes
WG Introduction: November 11, 2019
Status: Special Ship
Estimated Release: 12.6
Base Value: 11,000 doubloons
Resource Cost: 12,800 doubloons
Game Nation: Azur Lane Royal Navy
Status: Released
AL Chesire in the Armory
Armor
Hit Points: 42,500
Overall: 16-178 mm
Torpedo Protection, damage reduction: 19%
Side plating fore/mid/aft: 25/27-152/25-102 mm
Deck plating fore/mid/aft: 25/30/25 mm
Plating: 27-38 mm
Fires Duration: 30 s
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 76-152 mm
Citadel Aft Athwartships: 76-152 mm
Armor Belt: 152 mm
Citadel Deck: 70-102 mm
Superstructure: 16 mm
Citadel Bottom: 40 mm
Turrets: 76-178 mm
Tonnage: 17,450 t
Main Battery Armament
3x2 234 mm/50 Mk.XII in a turret:
Max Range: 16.1 km
Reload: 12.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 144 m
Sigma: 2.05σ
Shell Types
High Explosive Shells [HE]
6x 234 mm HE 6 CRH:
Max HE Shell Damage: 3,850
Damage per Salvo: 23,100
Damage per Minute: 110,880
Alpha Piercing, HE: 59.0 mm
Shell Air Drag: 0.36
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 234 mm
Shell Krupp: 560.0
Shell Mass: 185.3 kg
Shell Ricochet At: 91.0°
Shell Velocity: 841.0 m/s
Burn Probability: 24%
Armor Piercing Shells [AP]
6x 234 mm AP 6 CRH:
Max AP Shell Damage: 5,750
Damage per Salvo: 34,500
Damage per Minute: 165,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.36
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 39.0
Shell Diameter: 234 mm
Shell Krupp: 2950.0
Shell Mass: 185.3 kg
Shell Ricochet At: 45.0°
Shell Speed: 841.0 m/s
Secondaries [HE]
8×2 113 mm/45 QF Mk.V on an RP41 Mk.VI mount:
Max HE Shell Damage: 1,600
Range: 6.6 km
Reload: 3.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3296
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 25 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 7%
Depth Charge Airstrike
Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Plane HP: 2000
Max Range: 7.0 km
Bombs in Payload: 2x 350-LB. Bomb MK VIII
Max Bomb Damage: 4,200
Torpedoes
2x4 533 mm QR Mk II/8x Mk IXM:
Range: 8.0 km
Reload: 96.0 s
Alpha Damage: 15,867
Speed: 61 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Anti Aircraft Defence
Long Range:
8×2: 113 mm/45 QF Mk.V on an RP41 Mk.VI mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 168
Continuous Damage: 348
Number of Explosions Per Salvo: 7
Medium Range:
10x2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 228
Short Range:
20×2 20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range: 2.0 km
Damage by mid range AA guns: 249
Hit Probability: 85%
Mobility
Maximum Speed: 34.0 kts
Turning Circle Radius: 720 m
Rudder Shift Time: 10.5 s
Propulsion: 110,000 hp
Visibility
Surface Detectability: 11.7 km
Air Detectability: 7.5 km
Detectability by enemy Subs: 0-7.5 km
Detectability after Firing Main Guns in Smoke: 7.5 km
Available Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +850 hp/s
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km