Translate

September 30, 2020

Clan Battles: "Northern Waters" "Mercenaries"

0.9.9 - 0.9.10 Clan Battles 11: "Northern Waters"

From October 7 to November 23, the eleventh season of Clan Battles "Northern Waters" will be held.

Rules of the season:

Format: 7 vs. 7 playing Tier X ships
Restrictions: up to two battleships, or one battleship and one aircraft carrier per team
Rewards: up to 11,000 Steel and many other rewards
Maps: Islands of Ice, Sleeping Giant, Warrior's Path, North, Greece, and Northern Waters, in Domination mode
Season features: in the new Season, all maps may feature a cyclone

  • The cyclone settles over the sea at the very start of a battle. Players should choose the most appropriate tactics in response to the conditions.
  • Cyclones reduce the viewing radius of aircraft to 8 km.
  • At the fourth minute of a battle, the viewing radius of ships starts to shrink, too. After 30 seconds, it gets reduced to 14 km.
  • After 15 and a half minutes of battle, the cyclone will start to fade away. Its effects will vanish completely after a further 30 seconds.

Essentially, the cyclone is designed to reduce the reconnaissance potential of aircraft carriers in Clan Battles. The option to add a maximum of two battleships or replace one of them with one carrier will make team lineups and battle tactics in the upcoming Season more diverse. For example, it's possible that destroyers might prove to be a popular choice.

CLAN BATTLES: "NORTHERN WATERS" [EU TIMES]

Countdown Countdown

MERCENARIES

Division Commanders now have the option to invite "mercenaries," i.e. players from outside their Clan or from other Clans, to join their Divisions for Clan Battles.

The new feature will allow Clan leaders to test candidates who want to join their Clans in real combat scenarios, or fill roster gaps without having to actually accept new players into the Clan.

Rules
  • To add a mercenary to the team, simply invite them to join your Division. You can search for players via the "Divisions" tab in the game client.
  • After a battle, the mercenary receives rewards based on the current league of the Clan they went into battle with.
  • The mercenary may also receive achievements and emblems for Clan Battles, based on the current league of the Clan they went into battle with.
  • However, the mercenary will not receive the associated economic bonuses of the Clan they fought for.
  • A mercenary from a different Clan will be able to enter battle during the Prime Time of the inviting Clan. The selected Prime Time of the Clan that the mercenary belongs to will not change.

During the "Northern Waters" Season of Clan Battles, only one mercenary can be invited to a Division.



paypal donate

comments 

F.D. Roosevelt Tier X American Aircraft Carrier 1945

uss_roosevelt

Sept 30 2020
* Released

 F.D.Roosevelt Tier X American Aircraft Carrier 1945

A Midway-class aircraft carrier. The vast scale of the ships of this class allowed them to be equipped with powerful AA defences, excellent anti-torpedo protection, and reliable flight deck armor.
Wows Gamer Blog wichita
F.D.Roosevelt Flag
Success may not come with rushing speed, but we shall return again and again!

ship details
Ship Name:   F. D. Roosevelt
WG Introduction:   Mar 6th 2020
Paper Ship:   No
Tier:   X (10)
Class:   Aircraft Carrier (CV)
Status:   Special Ship
Ship Release:   ~0.9.9
Resource Purchase:   33,000 Steel
Nation:   USA
Permoflage:  Type 10 Free
Current Status:   Released

hull
roosevelt_armour
Hit Points:   67,600 hp
Overall:   13~193 mm
Citadel  Fore Athwartship:   160 mm
Citadel  Aft Athwartship:   160 mm
Citadel Torpedo Bulkhead:   74 mm
Citadel Armor Belt:   178-193 mm
Citadel Deck:   50 mm
Citadel Bottom:   40 mm
Conning Tower:   165 mm
Superstructure:   13 mm
Torpedo Damage Protection:   25%
Tonnage:   59,901 tn

aircraft

attack aircraft:
PLANE STATS:
TB2D Skypirate:
Plane HP:   3200 hp
Cruise Speed:   124 kts
Max Speed:   164 kts
Speed Boost:   5 s
Speed Boost Reload:   10 s
Attacking Plane Amount:   2
Squadron Amount:   14
Detectability:   10 km
Aircraft on Deck:   21
Plane Restoration:   114 s
ROCKET STATS:
HE HVAR 127 mm:
Rockets in Payload:   26
Alpha Damage:  1650
Alpha Piercing HE:  32.2 mm
Ammo Type:  HE
Air Drag Coefficient:  0.35
Always Ricochet at:  60.0°
Normalisation:  45.0°
Fusetime:  0.03 s
Detonator Threshold:  25.0 mm
Shell Diameter:  0.04 m
Krupp:  3.0
Mass:  57.0 kg
Start Ricochet:  45.0°
Velocity:  217.0 m/s
Burn Probability:  5%
torpedo bombers:
PLANE STATS:
TB2D Skypirate
Plane HP:   3690 hp
Cruising Speed:   119 kts
Max Speed:   154 kts
Speed Boost:   20 s
Speed Boost Reload:   40 s
Attacking Plane Amount:   2
Squadron Amount:   14
Detectability range:   10 km
Aircraft on Deck:   21
Plane Restoration:   141
TORPEDO STATS
MK.7D
Max Torpedo Damage:   4233
Torpedoes in Payload:   4
Aerial Torpedo Speed:   35 kts
Torpedo Range:   4 km
Torpedo Detection Distance:   1.1 km
Arming time:   5.5 s
Reaction Time after Torpedo Detectability:   12 s
Torpedo Diameter:   569 mm
Torpedo Arming Distance:   517 m

dive bombers:
TB2D Skypirate:
Plane HP:    3710 hp
Cruising Speed:   119 kts
Max Speed:   154 kts
Speed Boost:   20 s
Speed Boost Reload:   40 s
Attacking Plane Amount:   2
Squadron Amount:   14
Detectability:   10 km
Aircraft on Deck:   21
Plane Restoration:   131 s
BOMB STATS:
HE AN-M66:
Alpha Damage:  11200
Bombs in Payload:   4
Alpha Piercing HE:  67.1 mm
Ammo Type:  HE
Air Drag Coefficient:  0.35
Always Ricochet at:  60.0°
Normalisation:  45.0°
Fusetime:  0.03 s
Detonator Threshold:  25.0 mm
Shell Diameter:  0.04 m
Krupp:  3.0
Mass:  931.0 kg
Start Ricochet:  45.0°
Velocity:  300.0 m/s
Burn Probability:  64%

secondaries
18 x 1 127 mm/54 Mk39/HE Mk41:
Range:   5 km
Damage:   1800 hp
Chance of Fire:   9%
Reload:   4 s
HE Armour Penetration:   21 mm
Shell Velocity:   808 m/s
Shell Mass:   31.75 kg

aa defence
LONG RANGE 
14 x 1 127 mm/54 Mk39:
Action Zone:   ~3.5-6.0 km
Hit Probability:   100 %
Damage Within an Explosion:   1610
Continuous Damage Per Second:   175
Continuous Damage:   525
Number of Explosions Per Salvo:   8
MID RANGE
21 x 4 40 mm Bofors Mk2:
Action Zone:   ~3.5 km
Hit Probability:   100 %
Continuous Damage Per Second:   539
short RANGE
16 x 1 20 mm Oerlikon Mk4:
Action Zone:   ~2.0 km
Hit Probability:   95 %
Continuous Damage Per Second:   112

MANOEUVRABILITY
Maximum Speed:   33.0 kts
Turning Circle Radius:   1230 m
Rudder Shift Time:   17.3 s
Propulsion:   212,000 hp

CONCEALMENT
Surface Detectability:   15.4 km
* Detectability After Firing Secondary Guns:   15.4 km
* Detectability With Ship on Fire:   17.4 km
Air Detectability:   12.4 km
* Detectability After Firing Secondary Guns:   12.4 km
* Detectability With Ship on Fire:   15.4 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   60 s
Reload Time:   90 s

Slot 2:  Fighters.
Charges:   4
Action time:   600 s
Reload Time:   40 s
Flight Radius:   3 km
Fighters:   x4


paypal donate

comments 

Paolo Emilio Italian Tier IX Destroyer 1936

Sept 29 2020
* Released

 Paolo Emilio Italian Tier IX Destroyer 1936

The project of a relatively large and a very high-speed "armoured reconnaissance ship" with a powerful main battery, developed by the Ansaldo company under Project UP 39. Paolo Emilio was the predecessor of the Capitani Romani-class light cruisers.

Paolo Emilio Flag.
Trophies worth tens of millions of Denarii, captured by Commander Lucius Emilia Pavel during the conquest of Macedonia, allowed the citizens of Rome to be exempted from certain taxes for as long as 120 years. The obverse side of the coin bore the symbol of the Denarius—the Roman numeral "X."

SHIP DETAILS
Ship Name:   Paolo Emilio
WG Introduction:   Jul 18th 2019
Paper Ship:   Yes
Tier:   IX (9)
Class:   Destroyer
Final Status:   Premium Ship
Ship Release:   ~0.9.9
Base Value:    icon 19000
Resource Purchase:   43,000
Nation:   Italy
Permoflage:  Type 10 Free
Current Status:   Released

HULL
Hit points:   24,400 hp.
Overall:   6~60 mm.
Internal Bulkhead Fore:   16~25 mm
Internal Bulkhead Aft:   16~25 mm
Side Plating:   19~60 mm
Deck:   20 mm
Bottom:   20 mm
Conning Tower:   45 mm
Turret Plating:   30~60 mm.
Tonnage:   4807 tn.

MAIN BATTERY
4 x 2 135 mm/45 OTO 1938:
Max Range:   11.3 km
Reload:   10.7 s
180° Turn Time:   18 s
Dispersion:   100 m
Sigma:   2.0σ

SHELL TYPES

CS (SAP) SHELLS
135 mm Proiettili CS 1938 (SAP):
Alpha Damage:  3050
Alpha Piercing CS:  38.0
Ammo Type:  SAP (CS)
Air Drag Coefficient:  0.29
Always Ricochet at:  75.0°
Normalisation:  45.0°
Fusetime:  0.03 s
Detonator Threshold:  25.0 mm
Shell Diameter:  0.135 m
Krupp:  3.0
Mass:  32.7 kg
Start Ricochet:  60.0°
Muzzle Velocity:  875 m/s

HE SHELLS
135 mm Proiettili HE 1938:
Alpha Damage:  1950
Alpha Piercing HE:  23 mm
Ammo Type:  HE
Air Drag Coefficient:  0.29
Always Ricochet at:  60.0°
Normalisation:  68.0°
Fusetime:  0.001 s
Detonator Threshold:  2.0 mm
Shell Diameter:  0.135 m
Krupp:  480.0
Mass:  32.7 kg
Start Ricochet:  91.0°
Muzzle Velocity:  875 m/s
Burn Probability:  9%

TORPEDO ARMAMENT
3 x 4 533 mm Si 270
Reload:    120 s
180° Turn Time:   7.2 s
Range:    6 km
Damage:   23,767
Speed:   67 kts
Visibility Distance:   1.7 km
Reaction Time:   9.758 s
Chance of Flood:   ~220%

AA DEFENCE
LONG RANGE 
4 x 2 135 mm/45 OTO 1938:
Action Zone:   ~3.5-4.6 km
Hit Probability:   100 %
Damage Within an Explosion:   1540
Continuous Damage Per Second:  53
Number of Explosions Per Salvo:   2
SHORT RANGE
4 x 6 20 mm/70 Breda 1941:
2 x 2 13.2 mm/76 Breda 1931:
Action Zone:   ~2.0 km
Hit Probability:   95 %
Continuous Damage Per Second:   102

MANOEUVRABILITY
Maximum Speed:   43.5 kts
Turning Circle Radius:   810 m
Rudder Shift Time:   5.30 s
Propulsion:   135,000 hp

CONCEALMENT
Surface Detectability:   9.1 km
* Detectability After Firing MB Guns:   11.3 km
* Detectability With Ship on Fire:   11.1 km
Air Detectability:   3.7 km
* Detectability With Ship on Fire:   6.7 km
Detectability after Firing Main Guns in Smoke:   3.6 km

CONSUMABLES

Slot 1:   Damage Control Party:
Work Time:   5 s
Reload Time:   40 s

Slot 2:    Exhaust Smoke Generator:
Charges:    5
Action time:   35 s
Smoke screen life time:   10 s
Reload time:   140 s
Smoke Radius:   510.0 m

Slot 3:    Engine Boost:
Charges:    5
Action time:    50 s
Reload time:    140 s
Maximum Boost speed:   +25%


paypal donate

comments 

September 28, 2020

0.9.9.American Battleships, Part 1 Early Access

American Battleships, Part 1

Update 0.9.9. kicks off the early access event dedicated to a new branch of American battleships.

U.S. Battleships: Part 1

U.S. battleships VIII Kansas and IX Minnesota in Early Access!

Early Access: VIII Kansas can be obtained by completing all the Directives. IX Minnesota can be dropped in random bundles that are available in exchange for doubloons in the Armory.

Kansas
Minnesota

American Tokens: a new temporary resource that can be earned by progressing through Directives of the event and by completing special chains of combat missions. They will also be available for Recruitment Points in the Armory, and via random bundles that will be available in exchange for doubloons. When Update 0.9.11 goes live, American Tokens will be converted into credits at a rate of 1:1,000.

Rewards in exchange for American Tokens: consecutive bundles and other rewards can be found in the Armory. Consecutive bundles will feature VII Florida with a Gold Eagle permanent camouflage and commemorative flag; Gold Eagle permanent camouflages for VIII Kansas, IX Minnesota, and X Vermont; days of Premium Account; Coal; expendable camouflages; and signals.



What distinctive features can the new U.S. battleships boast of having?
Numerous main battery guns with a solid salvo weight and firing range, which come at the expense of longer gun reload times.
The ships enjoy great maneuverability for their type, as well as good anti-torpedo protection, but are rather slow.
Their decent AA defenses are reinforced by access to the Defensive AA Fire consumable.

When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will be available for all players to research.

WG have also updated the Naval Base Port.



Directives

The new game event tasks you with completing 32 missions spread across four Directives. The first Directive will become available with the release of Update 0.9.9, while those that follow will be unlocked on a weekly basis. Completing the missions and Directives will reward you with American Tokens.

The final reward for completing the last Directive: VIII Kansas with all her modules fully researched, a Commander with three skill points, and a Port slot.

Random Bundles

The "U.S. Battleships: Part 1" section of the Armory has been stocked with five variants of random bundles. Each can be obtained in exchange for 1,000 doubloons. They have a chance of dropping IX Minnesota plus a Commander with three skill points and a Port slot, American Tokens, and other rewards.



American Tokens

American Tokens can be obtained in the following ways:
By completing Directives and missions of the event—up to 12,900 Tokens.
From random bundles that are available in exchange for doubloons in the Armory—up to 96,000 Tokens.
In exchange for Recruitment Points in the Armory—up to 2,000 Tokens.

For more details about the Recruiting Station, follow this link.

You can get even more American Tokens for completing chains of combat missions that are available on the weekends of the second and third weeks after the release of the Update. The difficulty of the chains, as well as the number of Tokens that you can receive, depends on your activity during the previous updates.

Rewards

You can exchange American Tokens for consecutive bundles and other rewards in the Armory.
Consecutive Bundles



Other Rewards



comments