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January 31, 2020

ST: 0.9.1 "Buffs' n' Nerfs" to British and EU Test Ships

ST: 0.9.1 "Buffs' n' Nerfs"

WG are continue to work on improving the balance in the game. The following balance changes will be made to test ships.

EU Destroyers:
Tier VI European Destroyer Vasteras:
Detectability ranges were increased:
* By ships from 6.86 to 7.06 km
* After firing main guns in smoke from 2.44 to 2.51 km
* By planes from 2.9 to 2.99 km
Effective main battery guns coupled with a relatively low detectability range made the ship very strong on her Tier. An increased detectability range will let enemies spot Västerås and disengage earlier.

Tier X European Premium Destroyer Smaland: 
* Action time of the Surveillance Radar consumable increased from 15 to 20 s
* Main calibre guns firing range increased from 10.4 to 11.4 km
The action time of the Surveillance Radar didn't let Småland use the consumable to its full potential.

British Heavy Cruisers:
Tier VIII British Premium Heavy Cruiser Cheshire: 
* Guaranteed ricochet angle for armour-piercing shells reduced from 65 to 60 degrees;
* Main calibre guns reload time reduced from 13 to 11.5 s
* Main calibre guns firing range increased from 15.7 to 16.1 km
* Detectability range by ships reduced from 12.42 to 11.9 km
Due to a small number of main calibre guns, Cheshire had rather low damage per minute and her detectability range prevented quick disengaging from combat.

Tier IX British Heavy Cruiser Drake: 
* Guaranteed ricochet angle for armour-piercing shells reduced from 65 to 60 degrees
* Main calibre guns reload time reduced from 18.5 to 18 s

Tier X British Heavy Cruiser Goliath: 
* Guaranteed ricochet angle for armour-piercing shells reduced from 65 to 60 degrees
* Main calibre guns reload time reduced from 19 to 18.5 s

We adjusted the parameters of British heavy cruisers based on testing results.


IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

Arpeggio of Blue Steel ARP Ships Missions Dates / Times

World of Warships x Arpeggio of Blue Steel Collaboration II

In Pursuit of Premium ships
Complete four chains of combat missions and you'll get five ARP Premium ships! The combat missions will remain available until the release of Update 0.9.1. You can complete these chains of combat missions playing Tier V–X ships in Operations, Random Battles, or Co-op Battles.

ARP SHIP MISSIONS UTC

Countdown Countdown

Missions can be played in: Co-op, Scenarios, and Random Battles.
Chain 1: ARP Hiei
1.1 Earn 50,000 XP
1.2 Earn 15,000 base XP
1.3 Hit 25 Citadels

Chain 2: ARP Kongo
2.1 Earn 3,000,000 credits
2.2 Win 10 Battles
2.3 Deal 400,000 damage

Chain 3: ARP Haruna
3.1 Receive 10m potential damage
3.2 Earn 15 Capture, Capture Assist, and/or Defend ribbons
3.3 Destroy 15 enemy ships

Chain 4: ARP Myoko & ARP Kirishima
4.1 Earn 30 set on fire ribbons
4.2 Earn 30 torpedo hit ribbons
4.3 Earn 100,000 Commander XP.

You can complete each chain of missions only once.
If you obtain a ship that you already have in your Port, you will get compensation in credits, a Commander, and a Port slot.
Please note: you can have several identical ARP Commanders in your Port simultaneously.

If you already have V ARP KirishimaV ARP HarunaV ARP Kongō, or V ARP Hieiyou'll receive  3,750,000 credits as compensation for each ship. If you already have VII ARP Myōkōyou'll receive  6,375,000 credits as compensation for the ship.

PARTICIPATE HERE
EU - NA - ASIA - RU

ARPEGGIO OF BLUE STEEL -ARS NOVA-
The anime and manga are set in the near future, at a time when the mysterious Fleet of Fog has seized control over the World Ocean. An enigmatic invincible squadron is made up of the reincarnations of legendary ships from the first half of the 20th century, with Kongō, Kirishima, and Takao being among them.

Equipped with a mysterious superweapon, and led by battleship Yamato, the new masters of the oceans block the humans from accessing the seas—destroying anything that dares to move offshore. Many corners of the earth, including Japan, find themselves isolated and cut off from the rest of the world.

Ships of the Fleet of Fog are commanded by their human-like Mental Models. Iona, the Mental Model of Japanese submarine I-401, chooses to defect across to the humans in a bid to turn the tide of the war against the Fleet of Fog.


January 30, 2020

0.9.1 "Buffs' n' Nerfs" to Researchable and Premium Ships

0.9.1 "Buffs' n' Nerfs"

WG are continue to work on improving the balance in the game. The following balance changes will be made in Update 0.9.1:

Tier X Japanese Aircraft Carrier Hakuryu:
Fixed an error with the accuracy of the stock Attack Aircraft, which did not match the accuracy of the researchable Attack Aircraft. The accuracy of the stock fighters was lowered to the levels of the researchable ones.
* Attack aircraft damage reduced from 3,450 to 3,350.

Tier IX British Light Cruiser Neptune:
* Main battery reload time reduced from 5 to 4.8 s.

Tier X American Destroyer Gearing:
* Stock torpedo tube reload time reduced from 106 to 103 s;
* Researchable torpedo tube reload time reduced from 122 to 118 s.

Soviet Ships:
Tier VII Soviet Battleship Sinop:
* Sigma parameter reduced from 1.6 to 1.55σ.

Tier X Soviet Battleship Kremlin:
* Sigma parameter reduced from 1.9 to 1.85σ.

Pan-Asian Ships:
Tier X Pan-Asian Destroyer Yueyang:
* Torpedo speed increased from 68 to 69 knots;
* Torpedo tube reload time reduced from 146 to 142 s.

Tier IX Pan-Asian Destroyer Chung Mu:
* Stock torpedo speed increased from 55 to 56 knots;
* Stock torpedo tube reload time reduced from 122 to 119 s;
* Researchable torpedoes speed increased from 66 to 67 knots;
* Researchable torpedo tube reload time reduced from 122 to 119 s.

Tier VIII Pan-Asian Destroyer Hsienyang:
* Researchable torpedo speed increased from 55 to 56 knots;
* Researchable torpedo tube reload time reduced from 122 to 119 s.

Tier VIII Pan-Asian Premium Cruiser Irian:
* Torpedo speed increased from 68 to 69 knots;
* Torpedo tube reload time reduced from 136 to 133 s.

Tier VIII Pan-Asian Premium Cruiser Wukong: 
* Torpedo speed increased from 63 to 64 knots;
* Torpedo tube reload time reduced from 110 to 107 s.

Tier VIII Pan-Asian Premium Destroyer Siliwangi: 
* Torpedo speed increased from 61 to 62 knots.
* Torpedo tube reload time reduced from 131 to 128 s.

Aircraft:
*  Spotting range of aircraft carriers' squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 20 to 19 km 
This characteristic determines at what distance the aircraft is capable of spotting an enemy.


IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

January 24, 2020

ST, Patrol Fighters Consumable, Loop and Bering Sea Maps

Supertest

Supertest: Changes

There will be a closed test session for aircraft carriers in the Clan Battles format. The 'Patrol Fighters' consumable available to carrier-based plane squadrons will have the following changes applied to it:

* Spotting range lowered from 20 to 5 km;
* Time until the fighters begin chasing an enemy plane squadron reduced from 5 to 1 second;
* Action radius increased from 3.5 to 6 km;
* Time for fighters to appear after the consumable is activated increased from 6 to 15 seconds;
* Fighters' detectability range was increased from 7.5 to 12 km;
* Action time of the consumable was increased from 60 to 90 s;
* The consumable's number of charges was increased from 3 to 6.

These settings will create a more intense interaction between aircraft carriers of opposing teams and will improve the cooperation between the aircraft carrier and its allied ships. Also the Patrol Fighters' ability to perform reconnaissance will be lowered due to a reduced spotting range.

Testing will let us collect the necessary data to evaluate and determine our next steps.

Besides that, the maps Bering Sea and Loop have been updated after the last test and will be tested again.

IMPORTANT!   Because the information in this Article is  tentative   and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.


SILIWANGI Tier VIII Pan-Asian Premium Destroyer Stats

SILIWANGI

SILIWANGI Tier VIII Pan-Asian Destroyer

SILIWANGI Flag
In 1959, Soviet destroyer Volevoy (Project 30-bis) was transferred to the Indonesian Navy and renamed "Siliwangi" in honor of the semi-mythical ruler of the Sunda Kingdom located on the island of Java, who, according to a legend, transformed into a tiger.
wows gamer blog Tier VIII Pan-Asian Destroyer SILIWANGI (1951)
The Soviet 30-bis class destroyer “Volevoy” transferred to Indonesia has features of both a Soviet and Pan-Asian ship. Hydroacoustic search with a long range serves more as a defensive consumable due to relatively weak main battery artillery, therefore, the ship’s main weapon are her deep-water torpedoes.

SILIWANGI will be dedicated to the 2020 Lunar New Year Celebrations.
COST:  In the Premium Shop & Lunar Containers 
HULL
Hit points:   17.200.
Plating:   8~20 mm.
Deck Plating:   Aft/Fore 19 mm. Mid 19 mm.
Hull Plating:   19 mm.
Superstructure:   13 mm.
Turret Plating:   8 mm.
Propulsion:   62,100 hp.
Tonnage:   3,060 tn.
main battery
2 x 2 130 mm B-2LM:
Firing Range:   12.51 km.
MB Reload Time:   5.0 s.
180 Degree Turn Time:   18.6 s.
Maximum Dispersion:   109 m.
Sigma Value:   2.0σ.

SHELL TYPES:

130 mm HE-46:
Shell Type:   HE
Alpha Damage:   1900.
Chance of Fire:   8%.
HE Armour Penetration:   21 mm.
Shell Velocity:   870 m/s.
Air Drag:   0.286.
Shell Mass:   33.4.

130 mm SAP-46:
Shell Type:   AP
Alpha Damage:   2500.
Shell Speed:   870 m/s.
Air drag:   0.286.
Shell Krupp:   1700.
Shell Mass:   33.5.
TORPEDOES
2 x 5 533 mm Quintuple PTA-53-68-bis:
Maximum Damage:   17,933.
Range:   10 km.
Speed:   61 kts. (0.9.1: 62 kts)
Reload Time:   131 s. (0.9.1: 128s)
Launcher 180 Degree Turn Time:   7.2 s.
Running Depth:   5.54 m
Torpedo Detectability:   0.8 km.
Torpedo Type:   Deep Water. 
AA DEFENSE
MID RANGE
Action Zone:   0.1-3.5 km.
Hit Probability:   100 %.
Area Damage:   3.0.
Area Damage Frequency:   0.29 s.
Continuous Damage Per Second:   106.
MANOEUVRABILITY
Maximum Speed:   36.5 kts.
Turning Circle Radius:   660 m.
Rudder Shift Time:   4.0 s.
CONCEALMENT
Surface Detectability:   7.6 km.
Air Detectability:   3.4 km.
Detectability after Firing Main Guns in Smoke:   2.9 km.
CONSUMABLES
Slot 1: Damage Control Party:
Work Time:   5s.
Reload Time:   60s (40s).
Slot 2: Smoke Generator:
Charges:   4 (5).
Action time:    30 s.
Smoke screen life time:   70 s.
Reload time:   150 (100) s.
Smoke Radius:  450.0 m.
Slot 3: Hydroacoustic Search:
Charges:   2 (3).
Action time:   110 s.
Reload Time:   180 (120s).
Torpedo Detection Range:   3.75 km. Ship Detection Range: 5 km.
() Brackets denotes upgrade consumables.

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Bajie Tier IX Premium Pan-Asian Battleship Stats

BAJIE

BAJIE Tier IX Pan-Asian Premium Battleship

Pan-Asia  Pan-Asian Battleship Premium flagbattleshipIX BAJIE
One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armour and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.
flagbattleshipIX BAJIE Flag
Half man and half pig is a character from "Journey to the West", a novel by Wu Cheng'en.
Bajie Patch
Half man and half pig is a character from "Journey to the West", a novel by Wu Cheng'en.
Commander Bajie
Bajie is half-man and half-pig and one of the main mythological characters in the Chinese culture. A wizard who achieved immortality, but was later expelled from the heavens to the earth as a punishment for human passions..
Important Facts for BAJIE
Bajie will have a main battery armament with higher accuracy and firing range, which is balanced by an increased main battery reload and turn time:
Bajie will be dedicated to the 2020 Lunar New Year Celebrations.
COST:  In the Premium Shop & Lunar Containers 
Bajie
HULL
Hit Points:   78,900 hp.
Armour:   19~508 mm.
Aft-Fore Plating:   32 mm.
Armour Belt:   356 mm.
Citadel Plating:   76~127 mm.
Mid Deck Plating:   57 mm.
Superstructure:   19 mm.
Turret Plating:   229~508 mm.
Torpedo Protection:   28%.
Propulsion:   210,000 hp.
Weight in Tons:   45,206 tn.
Main Battery
3 x 3 410 mm/50 10th Year Type:
Firing range:   25.4 km.
Reload time:   32 s.
180 degree turn time:   45 s.
Maximum dispersion:   267 m.
Sigma value:   2.10σ.

SHELL TYPES:

410 mm HE Type0 HE:
HE shell damage:   6500 hp.
Alpha Piercing HE:   67 mm.
COF:   30%.
HE Velocity:   869 m/s.
Air Drag:   0.505.
Projectile Krupp:   3.00.
Projectile Mass:   938.5.

410 mm AP/APC Type91 AP:
AP Velocity:   870 m/s.
AP shell damage:   12900 hp.
Detonator Threshold:   68.
Air Drag:   0.247.
Projectile Krupp:   0.300.
Projectile Mass:   1020.
secondaries
12 x 2 127 mm/40 Type89 A1 mod. 2:
1 x 3 155 mm/60 3rd Year Type:
Range:   7 km.
Speed:   725~925 m/s.
DPS:   1200.
Alpha Piercing HE:   26 mm.
Reload:   6~12 s.
COF:   10%.
aa defense
LONG RANGE
Action Zone 0.1 - 5.8 km
Hit Probability 75%
Continuous Action Zone Area DPS 151
Shell Explosion Radius DPS 1540
Explosions Per Salvo 6
SHORT RANGE
Action Zone 0.1 - 2.5 km
Hit Probability 85%
Continuous Action Zone Area DPS291
manoeuvrability
Maximum Speed:   28 kt.
Turning Circle Radius:   890 m.
Rudder Shift Time:   19.7 s.
concealment
Surface detectability:   17.2 km.
Air detectability:   12.53 km.
Detectability after firing main guns in smoke:   16.8 km.
consumables
Slot 1: Damage Control Party:
Action time:   10 s.
Reload time:   120 (80) s.

Slot 2: Repair Party:
Charges:   3 (4).
Action time:   28 s.
Reload time:   120 (80) s.
HP per second:   +394.5 hp.

Slot 3: Spotting Aircraft:
Charges:   3 (4)
Action Time:   100 s
Reload time:   360 (240) s
Main Battery Firing Range:   +20%

Slot 3: Catapult Fighter:
Charges:   2 (3)
Action Time:   60 s
Reload Time:   135 (90) s
Flight Radius:   3 km
Squadron Amount:   4
() Brackets denotes upgrade consumables.


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