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SOMERS Tier X American Premium Destroyer WIP Stats World of Warships


UPDATED July 19, 2019.
Updated: MB Guns Reload

Somers Flag.
USS Somers, a destroyer commissioned in 1937, was named after U.S. Navy officer Richard Somers who gained fame for countering piracy in the Mediterranean. Somers died during an attack on Tripoli in 1804.
Wows Gamer Blog wichita Tier X American Premium Destroyer Somers (1937).
A destroyer flotilla leader equipped with eight guns, and capable of launching the largest number of torpedoes per salvo among all of the ships of the U.S. Navy.
RESOURCE COST: STEEL  ? Steel (Confirmed)
HULL:
  • Hit Points: 17,300 hp.
  • Armour: 3~20 mm.
  • Aft-Fore Plating: 19 mm.
  • Central Plating: 19 mm.
  • Mid Deck Plating: 30 mm.
  • Superstructure: 13 mm.
  • Turret Plating: 3 mm.
  • Propulsion: 52,000 hp.
  • Weight in Tons: 2,901 t.
  • Flood Duration: 40 s.
MAIN BATTERY:
4x2 127 mm/38 Mk22 mod. 10:
  • Firing range:11.72 km.
  • Reload time: 6 s. 
  • 180 degree turn time: 12.2 s. 
  • Maximum dispersion: 103 m. 
  • Sigma value: 2.0σ.
SHELL TYPES:
127 mm/HE 38 Mk32:
  • Shell Type: HE.
  • Alpha damage: 1800.
  • Burn Prob: 5%.
  • Projectile Speed: 792 m/s.
  • Air Drag: 0.347.
  • Alpha Piercing HE: 21 mm.
127 mm/AP SC Mk38:
  • Shell Type: AP.
  • Alpha Damage: 2100.
  • Projectile Speed: 792 m/s.
  • Air Drag: 0.347.
  • Detonator Threshold: 21 mm.
  • Projectile Krupp: 2598.
ANTI AIRCRAFT DEFENCE:
    AA Short Range.
    2 x 1 12.7 mm Browning M2 mod. 2:
    2 x 4 28 mm/75 Mk2 mod. 2:
    Action Zone: 0.1 - 1.8 km.
    Hit Probability: 95%.
    Continuous Area DPS:68.
    Sector Reinforcement:
    AA Sector Reinforcement: +50%:
    AA Sector Reinforcement Time: 5 s.
    AA Sector Reinforcement Shift Time: 5 s.
    AA Sector Reinforcement:
    This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
    AA Sector Reinforcement Time:
    Time required to enable/disable AA sector (Port/Starboard) reinforcement.
    AA Sector Reinforcement Shift Time:
    Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
    TORPEDOS:
    3 x 4 533 mm.Mk14:
    • Range:  16.5 km.
    • Alpha Damage: 17900.
    • Reload: 130 s.
    • Speed: 66 kts.
    • 180 Degree Turn Time: 7.2 s. 
    • Torpedo Detectability: 1.4 km
    MANOEUVRABILITY:
    • Maximum Speed: 38.6 kt. 
    • Turning Circle Radius: 620 m. 
    • Rudder Shift Time: 5.1 s.
    CONCEALMENT:
    • Surface Detectability: 7.38 km. 
    • Air Detectability: 3.12 km.
    • Detectabilty After Firing in Smoke: 2.75 km.
    AVAILABLE CONSUMABLES:
    Slot 1:Damage Control Party:
    • Action time 5 s; 
    • Reload time 60 (40) s;
    Slot 2:Smoke Generator:
    • Action time 30 s; 
    • Smoke screen dispersion time 130 s; 
    • Reload time 240 (160) s; 
    • Charges 2 (3); 
    • Radius 450.0 m;
    Slot 3:Engine Boost:
    • Action time 120 s; 
    • Maximum speed +8%; 
    • Reload time 180 (120) s; 
    • Charges 2 (3);
    IMPORTANT! Because this Ship is still being tested and WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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    ST: Siroco, Le Terrible, Researchable French Destroyers of Tiers II - X, Balance Changes World of Warships

    ST: Test Ships Balance Changes

    Researchable French destroyers of tiers II - X, French tier V destroyer Siroco, French tier VIII destroyer Le Terrible:
    • The possibility of incapacitating the engine and steering gears is lowered.
    Due to the large size of the modules of French destroyers they were incapacitated too often when the destroyer was hit.

    Tier II French Destroyer Enseigne Gabolde:
    • Main caliber guns reload time lowered from 6 to 4.8 s;
    • Torpedo tubes reload time lowered from 57 to 35 s;
    • Maximum torpedo damage lowered from 12 233 to 7 433;
    • Torpedo range increased from 6 to 7 km.

    Tier III French Destroyer Fusilier:
    Hull A:
    • Torpedo tubes reload time lowered from 57 to 35 s;
    • Maximum torpedo damage lowered from 12 233 to 7 433;
    • Torpedo range increased from 6 to 7 km.
    Hull B:
    • Torpedo tubes reload time lowered from 90 to 52 s;
    • Maximum torpedo damage lowered from 12 233 to 7 433;
    • Torpedo range increased from 6 to 7.5 km.


    Tier IV French Destroyer Bourrasque:
    • Torpedo tubes reload time lowered from 90 to 75 s;
    • Maximum torpedo damage lowered from 14 833 to 11 267;
    • Torpedo range lowered from 9 to 7.5 km;
    • Torpedo speed lowered from 60 to 57 knots.

    Tier V French Destroyer Jaguar:
    • Torpedo range lowered from 9 to 8 km;
    • Torpedo speed increased from 60 to 68 knots.

    Tier VI French Destroyer Guepard:
    • Torpedo range lowered from 9 to 8 km;
    • Torpedo speed increased from 60 to 68 knots.
    With the increasing of tiers, the torpedoes of the French destroyers didn't make sense in their progression: their parameters were changing from tier to tier, but they didn't fit the unified system. Changes will bring the torpedoes of these ships in line with the following concept - torpedo range is slightly higher than the detection range of French destroyers, they have good speed and medium damage.

    IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

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    ST: Bayard, Friesland, Siegfried, Somers, Ark Royal, Yudachi, Balance Changes World of Warships

    ST: Test Ships Balance Changes

    "Friesland" Tier X Dutch (European) Destroyer:
    • Turrets can rotate 360 degrees;
    • Turret firing angles increased: bow turret by 1 degree, stern turret by 5 degrees to both sides;
    • AA damage bonus granted by the Defensive AA Fire consumable lowered from +200% to +100%.
    Changes to turret rotation and firing angles will make playing the European destroyer more comfortable.
    Friesland has good AA defence for her class, allowing her to take down large numbers of planes, but the Defensive AA Fire consumable made the destroyer too effective against aircraft.

    "Siegfried" Tier IX German Cruiser:
    • Number of charges for the Repair Party consumable lowered from 3 to 2;
    • Torpedo range lowered from 8 to 6 km.
    Parameters of the Repair party consumables were aligned with the standard values for cruisers, and torpedo range was aligned with the values of high-tier German cruisers and battleships.

    "Yudachi" Tier VII Japanese Destroyer:
    • Torpedo tubes reload time increased from 91 to 100 s.
    After the addition of the Torpedo Reload Booster consumable the total torpedo damage dealt by the destroyer was too great.

    "Somers" Tier X American Destroyer:
    • Main caliber guns reload time increased from 5 to 6 seconds.
    The efficiency of the main caliber guns was too great for the torpedo-focused destroyer.

    "Ark Royal" Tier VI British Carrier:
    • Torpedo bombers squadron size increased from 6 to 9 planes;
    • Number of torpedo bombers on deck increased from 9 to 14;
    • Torpedo bombers restoration time decreased from 81 to 59 s;
    • Armor penetration of HE bombs increased from 18 to 19 mm;
    • Number of bombs on the plane is lowered from 12 to 8.
    Considering the speed of the planes, the size of torpedo bombers squadron was too small for the tier VI aircraft carrier. Increased armor penetration will allow bombs to penetrate the superstructure of tier VIII battleships, and lower number of bombs per plane will lower the efficiency of the aircraft carrier primarily against destroyers. This will be compensated by the increased size of the torpedo bombers squadron due to the increased damage dealt to battleships and cruisers.

    "Bayard" Tier VIII French Cruiser:
    • Detectability range by air is increased from 6.36 to 7.16 km
    When using skills and upgrades for lowering detection range, the AA gun range of the ship was larger than the detection range by air. This allowed Bayard to turn the AA off and activate it when enemy planes are already inside the AA zone.

    IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

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    Devs: NEW Italian Cruisers and Destroyer Images World of Warships


    UPDATED: July 18, 2019

    Added: Images. 


    IMPORTANT! Because these Ships are still WIP (Work in Progress), the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released.

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    Clan Brawls Final Day 20th July, Rewards, Date and Times World of Warships

    Clan Brawls Rewards, Time and Dates

    Rewards for the Clan Brawl Participants:
    During Update 0.8.5, players can take part in a new battle format "Clan Brawl". Besides the usual rewards for battles, participants can claim additional bonuses for victories - credits, Elite Commander XP, Coal, and Steel. Complete all the chains of combat missions to earn useful resources!
    The combat missions of the chain can be completed only in the specified sequence: you can start the next Stage only after all the tasks of the previous Stage have been completed.

    CLAN BRAWLS

    Countdown Countdown
    Victories Clan Brawl of July 6 Clan Brawl of July 20
    Victories 1 – 4  400,000 credits  400,000 credits
    Victory 5  400,000 credits +  500,000 credits as a bonus  400,000 credits +  500,000 credits as a bonus
    Victories 6 – 9  16,000 Elite Commander XP  800 Coal
    Victory 10  16,000 Elite Commander XP +  20,000 Elite Commander XP as a bonus  800 Coal +  1,000 Coal as a bonus
    Victories 11 – 14  800 Coal  80 Steel
    Victory 15  800 Coal +  1,000 Coal as a bonus  80 Steel +  100 Steel as a bonus
    WHAT IS THE CLAN BRAWL?
    The Clan Brawl is a big clash in which Clans intensively battle each another for one day only.
    It is possible to fight against Clans from other regions in the Clan Brawl.

    BATTLE RULES
    The Clan with most victories wins. Defeats are not counted.
    If several Clans achieve the same number of victories, the time it took to win those victories is taken into account. The top position in the Rating is given to the Clan that first gained its final victory.

    REWARDS
    Any earned rewards are credited to the Clan Treasury.
    Completing special combat missions in Clan Battles will result in greater rewards.

    CLAN BATTLES
    CLAN BATTLES IN WORLD OF WARSHIPS
    Two Divisions, each consisting of seven members, can participate in a Clan Battle.
    All Division mates must be members of the same Clan.
    While a season is running, Clan Battles are available daily within a specified time period.
    The Clan Battles schedule is displayed in the battle type selection menu.

    CLAN RATING
    Win Clan Battles and earn Rating points.
    Upon earning enough Rating points, Clans are promoted to higher Groups and Leagues.
    If a Clan loses enough Rating points, they can be relegated to lower Groups or Leagues.

    REWARDS
    For a victory in a Clan Battle, you will obtain Oil for use in developing your Naval Base.
    Rewards are allocated based on your current League and your performance in battle.
    Completing special combat missions in Clan Battles will result in greater rewards.

    LEAGUES AND GROUPS
    Five Leagues exist: Squall, Gale, Storm, Typhoon, and Hurricane. Clans are distributed among the Leagues according to their Rating.
    Every League has three Groups, except for the Hurricane League, which has only one Group. To progress to a higher Group, a Clan needs to earn more than 100 Rating points.
    After earning 100 Rating points, a Clan starts fighting to progress to the next League. In order to do this, they need to win three out of five battles.
    If a Clan's Rating falls below zero in Group III, they have to fight to stay in the League. To keep their place, they need to win three out of five battles.
    You will earn additional Rating points for maintaining your place in the League. In the case of failure, Rating points will be deducted.

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