Translate

September 26, 2020

ST 0.9.10: U.S. Battleships Event Part 2


0.9.10 U.S. Battleships Event, Part 2

Update 0.9.10 will host the second part of the event dedicated to the new sub-branch of American battleships. In honor of him a new collection "Always Courageous" has been added. The collection, dedicated to the American Navy, will tell about the main caliber of battleships, admirals, medals for service in World Wars, and the main types of uniforms for the lower ranks of the US Navy in World War II.

The reward for collecting the sections is the "Wings", "Stars", "Stars and Stripes" patches and 5 expendable "Stars 'n Stripes" camouflages, for the entire collection - Oklahoma with the "Military" permanent camouflage.

Collection items can only be received from Always Courageous containers.

For standardization, the directives have been renamed to "Combat mission groups". In Update 0.9.10, completing them will give you the Always Courageous containers.

Other news

Added:

  • "Wild Blue Yonder - Air Force" Patch.

  • 'Samurai" permanent camouflage for Shikishima for Ranked tokens;


IMPORTANT! Because this information stated is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this info have been released.

comments 
Click the image below for 0.9.9 Part 1.




Bonus Code: Combat Missions for The Mighty Jingles Commander NA - EU - RU REGIONS

Bonus Code

Enjoy! wgb From iJoby @ WoWs Gamer Blog 
WORLD OF WARSHIPS

Combat Missions for The Mighty Jingles Commander

NA - EU - RU REGIONS


LMB DOUBLE CLICK ON THE CODE TO COPY

"JINGLEALLTHEWAY"

Expires: Unknown


Feel free to Donate if you wish, any donations will help in one way or another to improve the Blog and allow me to make better content for you guys.

paypal donate

comments

How to redeem a code


CLICK THE IMAGE ABOVE


September 25, 2020

Minnesota Tier IX American Battleship

minnesota_header
Sept 25 2020
* AP shells' parameters were changed:
Maximum damage reduced from 13,500 to 12,800*
Ballistics were changed: now AP shells will lose speed a bit faster and their flight trajectory became slightly more arcing. (*New data added)

 Minnesota Tier IX American Battleship 1943

An interwar battleship design version that underwent an in-depth modernisation in the 1940's that significantly reinforced her torpedo protection and AA armament.

SHIP DETAILS
Ship Name:   Minnesota
Tier:   IX (9)
Is paper ship:   Yes
Class:   Battleship (BB)
WG introduction:   July 3rd 2020
Status when released:   Researchable Ship
Status during testing:   Special Ship
Ship release:   ~0.9.9
Resource purchase:    ~180,000 15.900,000
Nation:   USA
Permoflage:   Type 19 <Cost icon4000     Gold Eagle
Current Status:   WIP

HULL
Health Points:   76,300 hp
Armour:   32~406 mm
Tonnage:   55,300
Torpedo Reduction Protection:   40%

MAIN BATTERY
4 x 3 406 mm/45 Mk7:
Firing Range:   23.3 km
Reload Time:   40.0 s
180 Degree Turn Time:   45 s
Maximum Dispersion:   293 m
Sigma Value:   1.80σ

SHELL TYPES

HE SHELLS
406 mm HE/HC Mk13:
Alpha Damage:  5700
Alpha Piercing HE:  68 mm
Ammo Type:  HE
Air Drag Coefficient:  0.346
Always Ricochet at:  60.0°
Normalisation:  8°
Fusetime:  0.001 s
Detonator Threshold:  2.0 mm
Shell Diameter:  0.406 m
Krupp:  250.0
Mass:  862.0 kg
Start Ricochet:  91.0°
Muzzle Velocity:  820 m/s
Burn Probability:  36%

AP SHELLS
406 mm AP Mk8 mod. 1: (Shell model changed)
Alpha Damage:  13500 to 12800*
Ammo Type:  AP
Air Drag Coefficient:  0.352
Always Ricochet at:  60.0°
Normalisation:  6.0°
Fusetime:  0.033 s
Detonator Threshold:  68.0 mm
Shell Diameter:  0.406 m
Krupp:  2520.0
Mass:  1225.0 to 1100.0 kg*
Start Ricochet:  45.0°
Muzzle Velocity:  762 m/s

SECONDARIES
8 x 2 127 mm/38 Mk32:
Maximum HE shell damage:   1800
Range:   6 km
Reload:   6 s
Alpha Piercing HE:   21 mm
HE initial velocity:   792 m/s
COF:   5%
Air Drag:   0.347

AA DEFENCE
LONG RANGE 
8 x 2 127 mm/38 Mk32:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Caused by Shell Explosions:   1610
Damage by Zone Area AA:   140
Priority Sector Reinforcement:   35%
Number of Explosions Per Salvo:   6
MID RANGE
16 x 4 40 mm Bofors Mk2:
Action Zone:   ~3.5 km
Hit Probability:   75 %
Damage by Zone Area AA:   413
SHORT RANGE
37 x 2 20 mm Oerlikon Mk20:
Action Zone:   ~2.0 km
Hit Probability:   70 %
Damage by Zone Area AA:   441

MANOEUVRABILITY
Maximum speed:   23.0 kt
Turning circle radius:   700 m
Rudder shift time:   16.7 s
Propulsion:   72,000 hp

CONCEALMENT
Surface Detectability:   17.5 km
* Detectability After Firing MB Guns:   23.3 km
* Detectability After Firing Secondary Guns:   17.5 km
* Detectability With Ship on Fire:   19.5 km
Air Detectability:   13.4 km
* Detectability After Firing Secondary Guns:   13.4 km
* Detectability With Ship on Fire:   16.4 km
Detectability after Firing Main Guns in Smoke:   17.1 km

CONSUMABLES
Slot 1: Damage Control Party:
Action Time 20 s
Reload Time 80 s

Slot 2: Repair Party:
Charges 4
Action Time 28 s
Reload Time 80 s
HP per Second +381.5 hp/s
(Total hp regenerated per charge ~10,668 hp)

Slot 3: DFAA
Charges:   4
Action Time:   40 s
Reload time:   80 s
Continuous damage:   +50%
Damage from shell explosions:   +300%

Slot 4: Fighter:
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x4

Slot 4: Spotting Aircraft:
Charges:   4
Action Time:   100 s
Reload time:   240 s
Main Battery Firing Range:   +20%

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released. 

Feel free to Donate if you wish, any donations will help in one way or another to improve the Blog and allow me to make better content for you guys.

paypal donate

comments 

Kansas Tier VIII American Battleship


Sept 25 2020
* * AP shells' parameters were changed:
Maximum damage reduced from 12,400 to 11,800*
Ballistics were changed: now AP shells will lose speed a bit faster and their flight trajectory became slightly more arcing. (*New data added)

 Kansas Tier VIII American Battleship 1918

This battleship design was used as a basis for construction of a number of warship after World War I. She was similar to the Colorado class in many aspects, being in fact her increased version with more powerful armament. This warship was the crown of development process of "standard" battleships in the U.S. Navy.

SHIP DETAILS
Ship name:   Kansas
Tier:   VIII (8)
Paper ship:   Yes
Class:   Battleship (BB)
WG introduction:   July 3rd 2020
Status when released:   Researchable Ship
Status during testing:   Special Ship
Ship release:   ~0.9.9
Resource purchase:    ~135,000 11.000,000
Nation:   USA
Permoflage:   Type 18 Cost 3000 icon Doubloons.     Gold Eagle
Current development:   WIP

HULL B
Health Points:   67,000 hp
Armour:   32~406 mm
Tonnage:   47,530
Torpedo Reduction Protection:   40%

MAIN BATTERY
4 x 3 406 mm/45 Mk7:
Firing Range:   22.7 km
Reload Time:   40.0 s
180 Degree Turn Time:   45 s
Maximum Dispersion:   287 m
Sigma Value:   1.50σ

SHELL TYPES

HE SHELLS
406 mm HE/HC Mk13:
Alpha Damage:  5700
Alpha Piercing HE:  68 mm
Ammo Type:  HE
Air Drag Coefficient:  0.346
Always Ricochet at:  60.0°
Normalisation:  8°
Fusetime:  0.001 s
Detonator Threshold:  2.0 mm
Shell Diameter:  0.406 m
Krupp:  250.0
Mass:  861.8 kg
Start Ricochet:  91.0°
Muzzle Velocity:  803 m/s
Burn Probability:  36%

AP SHELLS
406 mm AP Mk5 mod. 1: (Shell model changed)
Alpha Damage:  12400 to 11800*
Ammo Type:  AP
Air Drag Coefficient:  0.336
Always Ricochet at:  60.0°
Normalisation:  6.0°
Fusetime:  0.033 s
Detonator Threshold:  68.0 mm
Shell Diameter:  0.406 m
Krupp:  2638.0 tot 2836.0*
Mass:  1016.0 to 920.0 kg*
Start Ricochet:  45.0°
Muzzle Velocity:  768 to 738 m/s*

SECONDARIES
8 x 2 127 mm/38 Mk32:
Maximum HE shell damage:   1800
Range:   5 km
Reload:   6 s
Alpha Piercing HE:   21 mm
HE initial velocity:   792 m/s
COF:   5%
Air Drag:   0.347

AA DEFENCE
LONG RANGE 
8 x 2 127 mm/38 Mk32:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Caused by Shell Explosions:   1540
Damage by Zone Area AA:   147
Priority Sector Reinforcement:   35%
Number of Explosions Per Salvo:   6
MID RANGE
12 x 4 40 mm Bofors Mk2:
Action Zone:   ~3.5 km
Hit Probability:   75 %
Damage by Zone Area AA:   319
SHORT RANGE
23 x 2 20 mm Oerlikon Mk20:
Action Zone:   ~2.0 km
Hit Probability:   70 %
Damage by Zone Area AA:   280

MANOEUVRABILITY
Maximum speed:   23.0 kt
Turning circle radius:   700 m
Rudder shift time:   15.7 s
Propulsion:   68,000 hp

CONCEALMENT
Surface Detectability:   16.6 km
* Detectability After Firing MB Guns:   22.7 km
* Detectability After Firing Secondary Guns:   16.6 km
* Detectability With Ship on Fire:   18.6 km
Air Detectability:   13.5 km
* Detectability After Firing Secondary Guns:   13.5 km
* Detectability With Ship on Fire:   16.5 km
Detectability after Firing Main Guns in Smoke:   16.0 km

CONSUMABLES
Slot 1: Damage Control Party:
Action Time:   20 s
Reload Time:   80 s

Slot 2: Repair Party:
Charges:   4
Action Time:   28 s
Reload Time:   80 s
HP per Second:   +335 hp/s
(Total hp regenerated per charge:   ~9,380 hp)

Slot 3: DFAA
Charges:   4
Action Time:   40 s
Reload time:   80 s
Continuous damage:   +50%
Damage from shell explosions:   +300%

Slot 4: Spotting Aircraft:
Charges:   4
Action Time:   100 s
Reload time:   240 s
Main Battery Firing Range:   +20%

Slot 4: Fighter:
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x4

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released. 

Feel free to Donate if you wish, any donations will help in one way or another to improve the Blog and allow me to make better content for you guys.

paypal donate

comments 

ST 0.9.9 Buffs n Nerfs to Belfast '43, Plymouth, Minnesota, Kansas, Oklahoma

Balance_Changes

ST 0.9.9 Buffs n Nerfs to Belfast '43, Plymouth, Minnesota, Kansas, Oklahoma

Plymouth British Tier X Light Cruiser 1936 
  • Main battery firing range increased from 14.27 to 15.3 km.
Belfast '43 British Tier VIII Light Cruiser 1943 
  • Number of "Short-Burst Smoke Generator" consumables increased from 3 to 4.
 Kansas Tier VIII American Battleship 1918 
  • AP shells' parameters were changed:
    • Maximum damage reduced from 12,400 to 11,800.
    • Ballistics were changed: now AP shells will lose speed a bit faster and their flight trajectory became slightly more arcing. 

 

 Minnesota Tier IX American Battleship 1943 
  • AP shells' parameters were changed:
    • Maximum damage reduced from 13,500 to 12,800
    • Ballistics were changed: now AP shells will lose speed a bit faster and their flight trajectory became slightly more arcing.
 Oklahoma American Tier V Battleship 1916 
  • Main battery reload time increased from 34 to 40 s.
IMPORTANT! Because these Ships are WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released. 


paypal donate

comments