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April 05, 2020

Odin Tier VIII German Premium Battleship

kms_odin


Stats Updated Apr 5th 2020
* Rumoured to be the next coal ship
Please Note! The stats for this ship are not final, and will almost certainly change during testing. 
When this ship is finalised and then released, the final stats information will be published here as "Final Stats" and on the official WG regional portals.

German Battleship  flagbattleshipVIII Odin

Wows Gamer Blog Odin battleshipVIII Odin   Flag
Odin is the supreme god in German-Scandinavian mythology master of Valhalla and the leader of the Valkyries. Often depicted wielding a spear named Gungnir, and riding his eight-legged horse called Sleipnir.

VIII Odin   Viking "Nordic" Perm Camo.
Quenched in the heart of the volcano, polished by seawater and wind.

ship details
Ship Name:   Odin
Tier:   VIII (8)
Class:   Battleship (BB)
Type:   Premium Ship
WG Introduction:   Jan 14th 2020
Ship Release:   ~0.9.3-0.9.4
WoWS Devs Value:    icon 12,500*
Resource Purchase:   Coal Amount Unknown (Rumour)
Nation:   Germany
Current Status:   *WIP (ST Testing)
* WG Doubloon Value, is the Doubloon value that WG Devs decide is the correct value of each ship during testing (This can change).

hull

Hit Points:   52,800 hp
Overall:   16~360 mm
Armor Belt:   245~320 mm
Hull Aft/Fore:   32~90 mm
Hull Mid:   32~45 mm
Deck Fore:   32 mm
Deck Aft:   32 mm
Deck Mid:   50 mm
Superstructure:   19 mm
Turrets:   130~360 mm
Torpedo Damage Protection:   22%
Tonnage:   35,850 tn

main battery
1 x 3 305 mm 56 SKC 39:
2 x 3 305 mm 56 SKC 39 RF:
Max Range:   19.1 km
Reload:   20 s
180° Turn Time:   30 s
Dispersion at Max Range:   251 m
Hit Accuracy at 5 km:   51%
Hit Accuracy at Max Range:   12.2%
Sigma:   2.05σ

shell types

HE SHELLS
305 mm P.Spr.Gr. L/4.9:
Alpha Damage:   3600
Chance of Fire:   27%
HE Armour Penetration:   76 mm
Shell Velocity:   865 m/s
Air Drag:   0.28
Shell Krupp:   1
Shell Mass:   415 kg

AP SHELLS
305 mm Spr.Gr. L/3.8:
Alpha Damage:   9400
Detonator Threshold:   51 mm
Shell Speed:   865 m/s
Air drag:   0.28
Shell Krupp:   2 450
Shell Mass:   415 kg

secondaries
2 x 3 150 mm L/60 SK C/25:
Range:   7.5 km
Damage:   1700 hp
Chance of Fire:   8%
Reload:   8 s
HE Armour Penetration:   38 mm
Shell Velocity:   960 m/s
Shell Mass:   45.5 kg
6 x 2 128 mm L/61 KM40:
Range:   7.5 km
Damage:   1500 hp
Chance of Fire:   5%
Reload:   3.6 s
HE Armour Penetration:   32 mm
Shell Velocity:   900 m/s
Shell Mass:   26 kg

TORPEDO ARMAMENT
*2 x 4 533 mm Vierling/G7a T1:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   64 kts
Visibility Distance:   1.3 km
Reaction Time:   7.6 s
Chance of Flood:   ~227%
* Same Torpedoes used on Scharnhorst, Tirpitz, Prinz Eugen, Hindenburg.

aa defence
LONG RANGE 
6 x 2 128 mm L/61 KM40
Action Zone:   ~3.5-6.0 km
Hit Probability:   75 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   74
Number of Explosions Per Salvo:   5
MID RANGE
8 x 2 55 mm L/77 Gerät 58 Zwilling
Action Zone:   ~4.0 km
Hit Probability:   75 %
Continuous Damage Per Second:   336
Short RANGE
4 x 2 20 mm Flakzwilling 38
6 x 4 20 mm Flakvierling 38
Action Zone:   ~2.0 km
Hit Probability:   70 %
Continuous Damage Per Second:   109

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   790 m
Rudder Shift Time:   14 s
Propulsion:   137,300 hp

CONCEALMENT
Surface Detectability:   14.8 km
Air Detectability:   10 km
Detectability after Firing Main Guns in Smoke:   12 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   15s
Reload Time:   120s (80s)

Slot 2:  Repair Party.
Charges:   3 (4)
Action time:   28 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +264 hp/s
(Total hp regenerated per charge ~7,392 hp)

Slot 3:  Spotting Aircraft.
Charges:   3 (4)
Action time:   100 s
Reload Time:   360 (240s)
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   2 (3)
Action time:   60 s
Reload Time:   135 (90s)
Flight Radius:   3 km

Slot 2:  Hydroacoustic Search.
Charges:   2 (3)
Action time:   100 s
Reload Time:   180 (120s)
Detection Range Torpedoes:   3.5 km
Detection Range Ships:   5.0 km

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.


>

April 04, 2020

Bonus Codes 10 x Bad Advice Codes as of April 4th 15:50 UTC


Bonus Code Bad Advice

Enjoy! wgb From iJoby @ WoWs Gamer Blog 
BONUS CODE

ALL REGIONS
LAST CHECKED April 4th 10:30 UTC
Just Added
"CAPQU1X0TE20000"
"THERISEOFCAP"

"CAPMONTECR1ST030000"
"LIFE0FCAPPI40000"
"THECALL0FTH3CAP50000"
"TH3MARK0FCAP60000"
"CL0CKWORKCAP70000"
"M0BYCAPORTH3FISH80000"
"THECAP1DENT1TY90000"
"CAP0FTHER1NGS100000"
Expires: Unknown

comment

Agir (Aegir) Tier IX German Super Heavy Cruiser Detailed Stats

Agir

Stats Updated Apr 4th 2020
* Secondary battery reload time increased from 3.1 to 3.6 s
Please Note! The stats for this ship are not final, and will almost certainly change during testing. 
When this ship is finalised and then released, the final stats information will be published here as "Final Stats" and on the official WG regional portals.

German Heavy Cruiser IX Agir 1945

One of the variants for the project of a high-speed, super-heavy O-class cruiser with excellent protection and armament of nine 305 mm main battery guns.

aegir flag
IX Agir Flag
In Norse mythology, Aegir is a god associated with the ocean. Like Poseidon and his Roman equivalent, Neptune, possessed a divine attribute of power, a trident of his own.

ship details
Ship Name:   Agir (Aegir)
WG Introduction:   Jan 14th 2020
Tier:   IX (9)
Class:   Super Heavy Cruiser (CA)
Type:   Premium Ship
Ship Release:   ~0.9.4-0.9.5
WoWS Devs Value:    icon 19,000*
Resource Purchase:    Unknown
Nation:   Germany
Current Status:   *WIP (ST Testing)
* WG Doubloon Value, is the Doubloon value that WG Devs decide is the correct value of each ship during testing (This can change).

hull

Hit Points:   62,850 hp
Overall:   16~360 mm
Armor Belt:   190 mm
Hull Aft/Fore:   27 mm
Hull Mid:   27~90 mm
Deck Fore:   27 mm
Deck Aft:   27 mm
Deck Mid:   30 mm
Superstructure:   16 mm
Turrets:   130~360 mm
Torpedo Damage Protection:   37%
Tonnage:   35,720 tn

main battery
3 x 3 305 mm L/56 SK C/39:
Max Range:   18.5 17.0 km
Reload:   22 s
180° Turn Time:   30 s
Dispersion at Max Range:   175 m
Sigma:   1.8σ

shell types

HE SHELLS
305 mm P.Spr.Gr. L/4.9 HE:
Alpha Damage:   3600
Chance of Fire:   27%
HE Armour Penetration:   75 mm
Shell Velocity:   865 m/s
Air Drag:   0.28
Shell Krupp:   1
Shell Mass:   415 kg

AP SHELLS
305 mm Spr.Gr. L/3.8:
Alpha Damage:   9400
Detonator Threshold:   51 mm
Shell Speed:   865 m/s
Air drag:   0.28
Shell Krupp:   2 450
Shell Mass:   415 kg

secondaries
9 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
Range:   7.5 km
Damage:   1500 hp
Chance of Fire:   5%
Reload:   3.6 s
HE Armour Penetration:   32 mm
Shell Velocity:   900 m/s
Shell Mass:   26 kg

TORPEDO ARMAMENT
*2 x 4 533 mm Vierling/G7 Steinbutt:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   65 kts
Visibility Distance:   1.3 km
Reaction Time:   7.2 s
Chance of Flood:   ~227%
* Same Torpedoes used on T-61, Leberecht Maass, HSF Admiral Graf Spee.

aa defence
LONG RANGE 
9 x 2 128 mm L/61 KM40:
Action Zone:   ~6.0 km
Hit Probability:   90 %
Damage Within an Explosion:   1540
Continuous Damage Per Second:   130
Number of Explosions Per Salvo:   6
MID RANGE
9 x 2 55 mm L/77 Gerät 58 Zwilling:
Action Zone:   ~4.0 km
Hit Probability:   90 %
Continuous Damage Per Second:   364
short RANGE
6 x 4 20 mm Flakvierling 38:
4 x 4 20 mm Flakvierling 38:
Action Zone:   ~2.0 km
Hit Probability:   85 %
Continuous Damage Per Second:   119

MANOEUVRABILITY
Maximum Speed:   33.5 kts
Turning Circle Radius:   880 m
Rudder Shift Time:   14 s
Propulsion:   176,000 hp

CONCEALMENT
Surface Detectability:   15.1 km
Air Detectability:   10.7 km
Detectability after Firing Main Guns in Smoke:   11.7 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5s
Reload Time:   90s (60s)

Slot 2:  Hydroacoustic Search.
Charges:   2 (3)
Action time:   120 s
Reload Time:   180 (120s)
Detection Range Torpedoes:   4.0 km
Detection Range Ships:   6.0 km

Slot 3:  Repair Party.
Charges:   2 (3)
Action time:   28 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +314 hp/s
(Total hp regenerated per charge ~8,792 hp)

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.