CT 0.11.8: 10 x New Ships - 7 x Japanese Cruisers - 2 x Superships - 1 x German Cruiser

new ships

CT 0.11.8: 10 x New Ships - 7 x Japanese Cruisers - 2 x Superships - 1 x German Cruiser

 
Researchable Japanese cruisers Agano, Gokase, Omono, Shimanto, Takanashi, and Yodo, as well as premium cruisers Tokachi and Admiral Schröder, Japanese Super Carrier Sekiryu, and Soviet Super Battleship Admiral Ushakov will be starting phase 1 of testing
 
Videos of all ships in this post will be added in the next few days.
 
In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:
  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the "Hydroacoustic Search" or "Defensive AA Fire" consumables are available to choose from, and "Fighter" is available in a separate slot
  • For Tiers IX-X, the "Repair Party" consumable is available

Agano - Tier V Japanese Cruiser


A small, fast, new generation light cruiser with powerful torpedo armament and moderate protection. Designed to lead destroyer and submarine flotillas.

Hit points – 25800. Plating - 13 mm. Fires duration: 30 s.
Main battery - 3x2 152 mm. Firing range - 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration - 25 mm. Chance to cause fire – 13%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 850 m/s.
Reload time - 9.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 134 m. Sigma – 2.00.
Torpedo tubes - 2x4 610 mm.
Maximum damage - 20967. Range - 12.0 km. Speed - 60 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
Secondary Armament:
  • 2x2 76.2 mm, range  - 4.3 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity - 920 m/s.
AA defense: 8x3 25.0 mm., 22x1 25.0 mm., 2x2 76.2 mm.
  • AA defense short-range: continuous damage per second - 182, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 53, hit probability - 90%, action zone - 3.5 km.
Maximum speed - 35.0 kt. Turning circle radius - 690 m. Rudder shift time – 7.4 s. Surface detectability – 11.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 5.3 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search;
  • 3 slot - Fighter.

Gokase - Tier VI Japanese Cruiser


A development of the Agano-class cruisers with enhanced gunnery, a more powerful propulsion system, and increased speed.

Hit points – 28300. Plating - 16 mm. Fires duration: 30 s.
Main battery - 4x2 152 mm. Firing range - 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration - 25 mm. Chance to cause fire – 13%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 850 m/s.
Reload time - 9.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 134 m. Sigma – 2.00.
Torpedo tubes - 2x4 610 mm.
Maximum damage - 17233. Range - 12.0 km. Speed - 60 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
Secondary Armament:
  • 4x2 76.2 mm, range  - 5.0 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity - 920 m/s.
AA defense: 10x3 25.0 mm., 18x2 25.0 mm., 4x2 76.2 mm.
  • AA defense short-range: continuous damage per second - 207, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 91, hit probability - 90%, action zone - 3.5 km.
Maximum speed - 37.5 kt. Turning circle radius - 750 m. Rudder shift time – 7.9 s. Surface detectability – 9.5 km. Air detectability – 5.3 km. Detectability after firing main guns in smoke  – 4.3 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search / Defensive AA Fire;
  • 3 slot - Fighter.

Omono - Tier VII Japanese Cruiser


A cruiser armed with twelve long-range 155 mm main guns with an extended reload time. The ship's anti-air systems have been strengthened by the use of effective 100-mm dual-purpose mounts.

Hit points – 32200. Plating - 16 mm. Fires duration: 30 s.
Main battery - 4x3 155 mm. Firing range - 17.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration - 31 mm. Chance to cause fire – 10%. HE initial velocity - 925 m/s.
Maximum AP shell damage - 3300. AP initial velocity - 925 m/s.
Reload time - 12.5 s. 180 degree turn time - 36.0 s. Maximum dispersion - 154 m. Sigma – 2.00.
Torpedo tubes - 2x4 610 mm.
Maximum damage - 23767. Range - 13.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.
Secondary Armament:
  • 4x2 100.0 mm, range  - 5.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.
AA defense: 26x3 25.0 mm., 6x1 25.0 mm., 4x2 100.0 mm.
  • AA defense short-range: continuous damage per second - 221, hit probability - 85%, action zone - 2.5 km;
  • AA defense long-range: continuous damage per second - 116, hit probability - 90%, action zone - 5.8 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1330, action zone 3.5 - 5.8 km.
Maximum speed - 33.0 kt. Turning circle radius - 740 m. Rudder shift time – 8.8 s. Surface detectability – 11.9 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke  – 6.0 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search / Defensive AA Fire;
  • 3 slot - Fighter.

Shimanto - Tier VIII Japanese Cruiser


A large cruiser with powerful artillery armament, which is based on fifteen dual-purpose 150-mm main battery guns. The low damage of their AP shells and their long reload speed are offset by a large number of main battery guns.

Hit points – 44500. Plating - 25 mm.Fires duration: 30 s.
Main battery - 5x3 150 mm. Firing range - 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration - 25 mm. Chance to cause fire – 11%. HE initial velocity - 930 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 930 m/s.
Reload time - 14.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 162 m. Sigma – 2.00.
Torpedo tubes - 4x3 610 mm.
Maximum damage - 23767. Range - 15.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.
Secondary Armament:
  • 4x2 100.0 mm, range  - 6.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.
AA defense: 5x3 150.0 mm., 16x3 25.0 mm., 8x1 25.0 mm., 4x2 100.0 mm.
  • AA defense short-range: continuous damage per second - 140, hit probability - 85%, action zone - 2.5 km;
  • AA defense long-range: continuous damage per second - 197, hit probability - 90%, action zone - 6.9 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.9 km.
Maximum speed - 34.5 kt. Turning circle radius - 830 m. Rudder shift time – 10.8 s. Surface detectability – 11.1 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.3 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search / Defensive AA Fire;
  • 3 slot - Fighter.

Takanashi - Tier IX Japanese Cruiser


A light cruiser, which is a development of the previous project but with enhanced anti-aircraft and torpedo armament.

Hit points – 49500. Plating - 25 mm. Fires duration: 30 s.
Main battery - 5x3 150 mm. Firing range - 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration - 25 mm. Chance to cause fire – 11%. HE initial velocity - 930 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 930 m/s.
Reload time - 14.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 162 m. Sigma – 2.05.
Torpedo tubes - 4x4 610 mm.
Maximum damage - 23767. Range - 15.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.
Secondary Armament:
  • 4x2 100.0 mm, range  - 7.0 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.
AA defense: 5x3 150.0 mm., 10x3 25.0 mm., 16x1 25.0 mm., 4x2 100.0 mm., 6x2 40.0 mm.
  • AA defense short-range: continuous damage per second - 126, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 112, hit probability - 90%, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 197, hit probability - 90%, action zone - 6.9 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.9 km.
Maximum speed - 34.5 kt. Turning circle radius - 860 m. Rudder shift time – 11.4 s. Surface detectability – 11.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.5 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Repair Party;
  • 3 slot - Hydroacoustic Search / Defensive AA Fire;
  • 4 slot - Fighter.

Yodo - Tier X Japanese Cruiser


A large light cruiser with a unique composition of main battery artillery — eighteen dual-purpose 150-mm guns located in six turrets.

Hit points – 55300. Plating - 25 mm. Fires duration: 30 s.
Main battery - 6x3 150 mm. Firing range - 18.0 km.
Maximum HE shell damage – 2500. HE shell armor penetration - 25 mm. Chance to cause fire – 11%. HE initial velocity - 930 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 930 m/s.
Reload time - 14.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 157 m. Sigma – 2.05.
Torpedo tubes - 4x4 610 mm.
Maximum damage - 23767. Range - 15.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.
Secondary Armament:
  • 4x2 100.0 mm, range  - 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.
AA defense: 6x3 150.0 mm., 12x3 25.0 mm., 20x1 25.0 mm., 4x2 100.0 mm., 12x2 40.0 mm.
  • AA defense short-range: continuous damage per second - 151, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 224, hit probability - 90%, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 204, hit probability - 90%, action zone - 6.9 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km.
Maximum speed - 34.0 kt. Turning circle radius - 930 m. Rudder shift time – 12.1 s. Surface detectability – 12.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 6.3 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Repair Party;
  • 3 slot - Hydroacoustic Search / Defensive AA Fire;
  • 4 slot - Fighter.

Tokachi - Tier VII Japanese Cruiser


A project to refit the Furutaka-class cruiser, by giving it rapid-fire 127-mm dual-purpose artillery with a high muzzle velocity placed in six twin-gun turrets.
The ship has a rather modest main battery gun caliber. However, in combat, the ship can rely on powerful long-range 610mm torpedoes. Their damage is less than that of researchable cruiser Omono, however, this is compensated by a higher travel speed and a shorter reload time. "Torpedo Reload Booster" is also available as a consumable for Tokachi.

Hit points – 32000. Plating - 13 mm. Fires duration: 30 s.
Main battery - 6x2 127 mm. Firing range - 13.6 km.
Maximum HE shell damage – 2150. HE shell armor penetration - 21 mm. Chance to cause fire – 9%. HE initial velocity - 915 m/s.
Maximum AP shell damage - 2200. AP initial velocity - 915 m/s.
Reload time - 7.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 127 m. Sigma – 2.00.
Torpedo tubes - 2x3 610 mm.
Maximum damage - 17233. Range - 12.0 km. Speed - 60 kt. Reload time - 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
Secondary Armament:
  • 4x1 120.0 mm, range  - 5.6 km.
  • Maximum HE shell damage – 2000. Chance to cause fire – 8%. HE initial velocity - 825 m/s
AA defense: 2x2 40.0 mm., 6x2 127.0 mm., 4x1 120.0 mm., 2x1 13.2 mm.
  • AA defense short-range: continuous damage per second - 7, hit probability - 85%, action zone - 1.5 km;
  • AA defense mid-range: continuous damage per second - 35, hit probability - 90%, action zone - 2.5 km;
  • AA defense long-range: continuous damage per second - 105, hit probability - 90%, action zone - 5.8 km;
  • Number of explosions in a salvo - 3, damage within an explosion - 1260, action zone 3.5 - 5.8 km.
Maximum speed - 34.5 kt. Turning circle radius - 750 m. Rudder shift time – 8.8 s. Surface detectability – 11.8 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 5.4 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search;
  • 3 slot - Torpedo Reload Booster;
  • 4 slot - Fighter.

Admiral Schröder - Tier IX German Cruiser -  {getButton} $text={Admiral Schröder Stats Page} $icon={link} $color={red}


Sekiryu - Japanese Super Carrier


Japanese supercarrier Sekiryu is a further development of the Taiho class. In terms of size, hangar capacity, and the strength of its anti-air systems, it significantly exceeds its prototype.
The project continues the tech tree branch after Hakuryu, having received a boost in the form of tactical jet squadrons. Their main feature is their high maximum speed, which allows them to quickly cover considerable distances and make swift raids on enemy ships.
The standard Sekiryu squadrons are composed of attack aircraft, torpedo bombers, and bombers armed with armor-piercing bombs. The tactical squadrons consist of powerful torpedo bombers and attack aircraft with high-explosive fragmentation missiles. The aircraft carrier has good deck armor. 
Reflecting their belonging not only to the sea, but also to the air, the aircraft carriers of the Imperial Japanese Navy were originally named after various flying creatures. The first Japanese aircraft carrier Hosho - "Soaring Phoenix", laid the foundation for the names in honor of this mythological bird: Zuiho and Shoho - "Lucky" and "Happy" phoenixes, Taiho - "Great Phoenix". Further, the famous "Cranes" - Shokaku and Zuikaku - "Happy" and "Soaring". Of course, the well-known "Dragons": Soryu - "Blue", Hiryu - simply "Flying", and Unryu, which literally translates as "Dragon flying through the sky riding a cloud." In 1943, this naming system was changed, and the next 5 Unryu-class aircraft carriers were named after mountains, previously reserved for heavy cruisers.
Following in line with tradition, we turned to Japanese mythology, where the red dragon Sekiryu was discovered, born from the sun and a volcano, and therefore capable of breathing fire. The red color is very popular in Japan, it is considered to scare away the forces of evil and represents justice.

Hit points – 71300. Plating - 19 mm.
Secondary Armament:
  • 14x2 100.0 mm, range  - 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.
AA defense: 30x2 40.0 mm., 14x2 100.0 mm.
  • AA defense mid-range: continuous damage per second - 522, hit probability - 100%, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 322, hit probability - 100%, action zone - 5.8 km;
  • Number of explosions in a salvo - 12, damage within an explosion - 1540, action zone 3.5 - 5.8 km.
Maximum speed - 35.0 kt. Turning circle radius - 1360 m. Rudder shift time – 17.5 s. Surface detectability – 15.5 km. Air detectability – 14.5 km.

Available consumables:
  • 1 slot - Damage Control Party;
  • 2 slot - Fighter.
Standard Squadrons

Attack Aircraft
Hit points - 1510, cruising speed - 165.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 82 s, detectability range - 10.0 km, number of aircrafton deck - 14.
Rockets in playload - 6, maximum rocket damage - 3150, armor penetration - 30 mm, chance to cause fire – 14F%.
Torpedo bombers
Hit points - 1820, cruising speed - 145.0 knots, size of attacking flight - 2, aircraft per squadron - 12, aircraft restoration time - 78 s, detectability range - 7.5 km, number of aircrafton deck - 24.
Torpedoes in payload - 1, maximum torpedo damage - 9333, aerial speed - 50.0 knots, torpedo range - 6.0 km, torpedo arming distance 671 m.

Dive Bombers
Hit points - 1790, cruising speed - 152.0 knots, size of attacking flight - 3, aircraft per squadron - 12, aircraft restoration time - 76 s, detectability range - 10.0 km, number of aircrafton deck - 18.
Bombs in playload - 1, bomb type - AP, maximum bomb dammage - 6800.
Tactical squadrons
Attack aircraft
Hit points - 1450, cruising speed - 173.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 175 s, detectability range - 15.0 km, number of aircrafton deck - 3.
Rockets in playload - 8, maximum rocket damage - 3150, armor penetration - 30 mm, chance to cause fire – 14%.

Torpedo Bombers
Hit points - 2260, cruising speed - 148.0 knots, size of attacking flight - 2, aircraft per squadron - 2, aircraft restoration time - 275 s, detectability range - 15.0 km, number of aircrafton deck - 2.
Torpedoes in payload - 1, maximum torpedo damage - 9333, aerial speed - 50.0 knots, torpedo range - 6.0 km, torpedo arming distance 671 m.

Admiral Ushakov - Soviet Super Battleship {getButton} $text={Admiral Ushakov Stats Page} $icon={link} $color={red}

 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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