Omono - Japanese Tier VII Light Cruiser 1944 (Changes)

omono header image

flag warship Omono - Japanese Tier VII Light Cruiser 1944

A light cruiser armed with twelve 155 mm guns. The ship's AA defences were reinforced through the use of the latest 100 mm dual-purpose mounts.
 
 
Changes to flag  VII Omono - September 30, 2022
  • Firing range of the stock Gun Fire Control module reduced: 16 to 14.6 km.
 
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 Key Features: IJN Light Cruisers

Key Features: IJN Light Cruisers

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:
  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the "Hydroacoustic Search" or "Defensive AA Fire" consumables are available to choose from, and "Fighter" is available in a separate slot
  • For Tiers IX-X, the "Repair Party" consumable is available
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is doubloon 100 doubloons
boost Economy Bonus Package: Level 7 is doubloon 1900 doubloons
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%
 Omono Info

Omono Info

omono birdseye
Ship Name:  flag  VII Omono.
Tier: VII (7).
Paper Ship: Yes.
Class: Large Light Cruiser.
WG introduction:  August 4, 2022.
Status during test and early access: special Special Ship.
Status when final:   Researchable ship.
Estimated Ship release: ~0.11.10.
Estimated Research Cost: image ~72 000  credits 5 700 000.
Nation:  flag Japan.
Current development status: Work in Progress.
 Survivability

Survivability

omono armour
Hit Points: 32,200 hp
Armour: 16 mm
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 25-60 mm
Citadel Aft Athwartships: 25-60 mm
Plating: 16 mm
Magazine Armor: 75 mm
Armor Belt: 76 mm
Superstructure: 10 mm
Citadel Torpedo bulkhead: 16-60 mm
Citadel Deck: 30-50 mm
Citadel Bottom: 30 mm
Turret Plating: 25 mm
Tonnage: 11,600
 Main Battery Armament

Main Battery Armament

4 x 3 155 mm/60 3rd Year Type in a triple turret:
Max Range:  17.6 km
Reload:  12.5 s
180° Turn Time:  36.0 s
Dispersion at Max Range:  154 m
Sigma:  2.00Οƒ
 
Shell Types:
HE Shells 12x 155 mm HE Type0:
Max HE Shell Damage: 2600
HE Max Salvo: 33.200
HE Max DPM: 149,760
Alpha Piercing HE: 31.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.335
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 300.0
Shell Mass: 55.87 kg
Shell Ricochet At: 91.0°
Shell Velocity: 925.0 m/s
Burn Probability: 10%
 
AP Shells: 12x 155 mm AP/APC Type91:
Max AP Shell Damage: 3300
AP Max Salvo: 39,600
AP Max DPM: 190,080
Ammo Type: Armor Piercing
Shell Air Drag: 0.335
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 26.0 mm
Shell Krupp: 2429.0
Shell Mass: 55.87 kg
Shell Ricochet At: 45.0°
Shell Velocity: 925.0 m/s
Secondary Armament

Secondary Armament

4 x 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 5.6 km
Reload: 2.86 s
Sigma: 1.00Οƒ
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
torpedoes Torpedoes

Torpedoes

The torpedo tubes for Omono, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
2 x 4 610 mm Type 93:
Reload:  120.0 s
180° Turn Time:  7.2 s
Range:  13.0 km
Damage:  23,767 hp
Speed:  57 kts
Visibility Distance:  1.7 km
Enemy response time after spotting these torps: 11.47 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
4 x 2  100 mm/65 Type 98 on a Model A mount:
Firing range:  5.8 km
Hit Probability:  90 %
Damage Within an Explosion:  1330
Damage by long range AA guns:  116
Number of Explosions Per Salvo:  4
Continuous damage: soon
Action Zone:  3.5 - 5.8 km
Short Range:
26 x 3  25 mm/60 Type 96 on a triple mount:
6 x 1  25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 221
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 6 km
Bombs in Payload: 3 × EXPERIMENTAL 45 KG
Max Bomb Damage: 1600
 Mobility

Mobility

Maximum speed: 33.0 knots
Turning circle radius: 740 m
Rudder shift time: 8.8 s
Propulsion: 110,000 hp
 Visibility

Visibility

Surface Detectability: 11.9 km
Air Detectability: 6.5 km
Detectability by depths: 0-6.5 km
Detectability after Firing Main Guns in Smoke:  6.0 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.0 km
Ship detection range 4.0 km
Slot 2Defensive AA Fire:
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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