Shimanto - Japanese Tier VIII Large Light Cruiser 1944 (Changes)

shimanto header image

flag warship Shimanto - Japanese Tier VIII Large Light Cruiser 1944

A large light cruiser with powerful artillery armament consisting of fifteen dual-purpose 150 mm guns.
 
Changes to flag  VIII Shimanto - September 30, 2022
  • Firing range of the stock Gun Fire Control module reduced: 16 to 15 km.
  • Maximum HE shell damage reduced: 2,500 to 2,350
  • Visibility from aircraft has been increased from 8.3 to 8.5 km.
 
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 Key Features: IJN Light Cruisers

Key Features: IJN Light Cruisers

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:
  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the "Hydroacoustic Search" or "Defensive AA Fire" consumables are available to choose from, and "Fighter" is available in a separate slot
  • For Tiers IX-X, the "Repair Party" consumable is available
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is doubloon 100 doubloons
boost Economy Bonus Package: Level 8 is doubloon 2900 doubloons
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%
 Shimanto Info

Shimanto Info

shimanto birdseye
Ship Name:  flag  VIII Shimanto.
Tier: VIII (8).
Paper Ship: Yes
Class: Large Light Cruiser.
WG introduction:  August 4, 2022.
Status during test and early access: special Special Ship.
Status when final:   Researchable ship.
Estimated ship release: ~0.11.10
Estimated Research Cost: image ~110 000  CREDITS 9 000 000
Nation:  flag Japan
Current development status: Work in Progress
 Survivability

Survivability

shimanto armour
Hit Points: 44,500 hp
Armour: 13-140 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 60-100 mm
Citadel Aft Athwartships: 60-100 mm
Armor Belt: 25-140 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 45-50 mm
Armoured Deck Slopes: 60 mm
Citadel Deck: 35 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Tonnage: 18,656
 Main Battery Armament

Main Battery Armament

5 x 3 150 mm/60 5th Year Type in a triple turret:
Max Range:  17.6 km
Reload:  14.0 s
180° Turn Time:  6.0 s
Dispersion at Max Range:  162 m
Sigma:  2.00Οƒ
 
Shell Types:
HE Shells 15x 150 mm HE Type 0:
Max HE Shell Damage: 2350
HE Max Salvo: 37,500
HE Max DPM: 160,174
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Burn Probability: 11%
 
AP Shells: 15x 150 mm AP Type 0:
Max AP Shell Damage: 2850
AP Max Salvo: 42,750
AP Max DPM: 183,214
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondary Armament

Secondary Armament

4 x 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 6.6 km
Reload: 2.8 s
Sigma:  1.00Οƒ
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Diameter: 100 mm
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
torpedoes Torpedoes

Torpedoes

The torpedo tubes for Shimanto, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
4 x 3 610 mm/Type93:
Reload:  120.0 s
180° Turn Time:  7.2 s
Range:  15.0 km
Damage:  23,767 hp
Speed:  57 kts
Visibility Distance:  1.7 km
Enemy response time after spotting these torps: 11.47 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
5 × 3   150 mm/60 5th Year Type in a triple turret:
4 x 2  100 mm/65 Type 98 on a twin mount:
Firing range:  6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1540
Damage by long range AA guns:  197
Number of Explosions Per Salvo:  4
Continuous damage: soon
Action Zone:  3.5 - 6.9 km
Short Range:
16 x 3  25 mm/60 Type 96 on a triple mount:
8 x 1  25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 140
 Depth Charges

Depth Charges

Maximum damage: 4600
Charges: 2
Bombs per charge: 8
Reload time: 40 s
 Mobility

Mobility

Maximum speed: 34.5 knots
Turning circle radius: 830 m
Rudder shift time: 10.8 s
Propulsion: 152,000 hp
 Visibility

Visibility

Surface Detectability: 12.5 km
Air Detectability: 8.50 km
Detectability by depths: 0-8.50 km
Detectability after Firing Main Guns in Smoke:  6.35 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 2Defensive AA Fire:
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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