Admiral Schröder - German Tier IX Premium Heavy Cruiser 1945 (New Year Dockyard Ship)

Admiral Schröder header image
 

flag Admiral Schröder - German Tier IX Premium Heavy Cruiser 1945 (New Year Dockyard Ship)

A ship project, which is based on the idea of the late 1920s to create a fast battlecruiser that carries 305 mm artillery and has fairly weak armor protection.
 
Admiral Schröder Commemorative Flag.
After World War I, the Flanders Cross was awarded to veterans of the Flanders Corps, commanded by Admiral Schröder. The award depicts an anchor topped with an imperial crown framed by laurel branches against the background of crossed swords.
 
 
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 Key Features

Key Features

The ship is well suited for combat at medium distances due to its decent survivability, not bad for a cruiser armour, as well as the large calibre of its main battery guns and high firing accuracy.
In the event of a close encounter with the enemy, powerful and accurate secondary guns with a long range come into play, and the proprietary German "Hydroacoustic Search" is useful against torpedo attacks.
The cruiser has good concealment and is able to quickly change flank and take the desired position thanks to an "Engine Boost" with improved characteristics.
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is Free
boost Economy Bonus Package: Level 9 is Free
  • credits Bonus to Credits: +10%
  • shipxp Bonus to Ship XP: +100%
  • commanderxp Bonus to Commander XP: +100%
  • fxp Bonus to Free XP: +100%
 Admiral Schröder Info

Admiral Schröder Info

schroder birdseye
Ship Name: flagshipicon IX Admiral Schröder
Tier:  9
Paper ship:  Yes
Class:  Heavy Cruiser
WG introduction:  August 5, 2022
Status during testing: shipiconSpecial Ship
Status when released: shipicon Premium Ship
Estimated ship release:  ~0.11.10
Base value ~resource 19,000 doubloons
Resource cost:  New Year Dockyard Ship
Nation:  flag Germany
Current development status:  Work in progress
 Survivability

Survivability

admiral schröder armour
Hit Points: 59,300 hp
Armour: 16-305 mm
Fires Duration: 60 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100 mm
Citadel Aft Athwartships: 100 mm
Armor Belt: 90-190 mm
Superstructure: 16 mm
Citadel Torpedo bulkhead: 45 mm
Citadel Deck: 60 mm
Citadel Bottom: 40 mm
Turret Plating: 180-305 mm
Conning Tower: 200 mm
Tonnage: 33,209
 Main Battery Armament

Main Battery Armament

4 x 2 305 mm/50 SK L/50 on a Drh LC/1925 mount:
Max Range:  18.4 km
Reload:  18.0 s
180° Turn Time:  25.7 s
Dispersion at Max Range:  202 m
Sigma:  2.05σ
 
Shell Types:
HE Shells 8x 305 mm Spr.Gr. L/3.8 Bdz:
Max HE Shell Damage: 3,400
HE Max Salvo: 27,200
HE Max DPM: 90,657
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.414
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 406 kg
Shell Ricochet At: 91.0°
Shell Velocity: 850.0 m/s
Burn Probability: 22%
 
AP Shells: 8x 305 mm P.Spr.Gr. L/3.4:
Max AP Shell Damage: 8,300
AP Max Salvo: 66,400
AP Max DPM: 221,311
Ammo Type: Armor Piercing
Shell Air Drag: 0.4195
Shell Always Ricochet At: 60°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2311.0
Shell Mass: 405.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 855.0 m/s
Secondary Armament

Secondary Armament

3 x 3 150 mm Spr.Gr. L/4.4 Kz:
Max HE Shell Damage: 1700
Range: 8.0 km
Reload: 8.57 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Diameter: 150 mm
Shell Velocity: 960.0 m/s
Burn Probability: 8%
10 x 2 128 mm Spr.Gr. Kz:
Max HE Shell Damage: 1500
Range: 8.0 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Diameter: 128 mm
Shell Velocity: 900.0 m/s
Burn Probability: 5%
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
10 × 2   128 mm/61 KM40 in a turret:
Firing range:  6.0 km
Hit Probability:  90 %
Damage Within an Explosion:  1540
Damage by long range AA guns:  147
Number of Explosions Per Salvo:  6
Continuous damage: soon
Action Zone:  3.5 - 6.0 km
Mid Range:
7 × 2   55 mm/77 Gerät 58 on a twin mount:
Firing range:  4.0 km
Hit Probability:  90%
Damage by mid range AA guns:  287
Short Range:
8 × 4   20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 98
depthcharge Depth Charges

Depth Charges

Maximum damage: 2200
Charges: 2
Bombs per charge: 6
Reload time: 40 s
 Mobility

Mobility

Maximum speed: 32.5 knots
Turning circle radius: 840 m
Rudder shift time: 13.6 s
Propulsion: 160,000 hp
 Visibility

Visibility

Surface Detectability: 12.6 km
Air Detectability: 10.0 km
Detectability by depths: 0-10.0 km
Detectability after Firing Main Guns in Smoke:  9.9 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  120 s
Reload time:  120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +15%
Slot 4:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +296 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

3 Comments

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  1. In German you pronounce the ö-sound like, say “ay” as in day so it's Admiral Schr (ay) der not Schr (oh) der in case anybody cares.

    ReplyDelete
    Replies
    1. not even true. it is pronounced as an "oe" sound, so like the word "duh", but drop the d, so it becomes "uh" but with a more "ouh" inflection.

      Delete
    2. More like the u in murder

      Delete
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