Gokase - Japanese Tier VI Light Cruiser 1943

gokase header image

flag warship Gokase - Japanese Tier VI Light Cruiser 1943

A development of the Agano-class cruisers with enhanced artillery armament, a more powerful propulsion system, and increased speed.
Changes to flag  VI Gokase - September 20, 2022
  • Main battery firing range reduced: 14.6 to 13.9 km.
  • Surface detectability range increased: 9.5 to 10.9 km.
    • Other detectability ranges increased proportionally
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 Key Features: IJN Light Cruisers

Key Features: IJN Light Cruisers

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:
  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the "Hydroacoustic Search" or "Defensive AA Fire" consumables are available to choose from, and "Fighter" is available in a separate slot
  • For Tiers IX-X, the "Repair Party" consumable is available
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is doubloon 100 doubloons
boost Economy Bonus Package: Level 6 is doubloon 900 doubloons
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%
 Gokase Info

Gokase Info

gokase birdseye
Ship Name:  flag  VI Gokase
Tier: VI (6)
Paper Ship: Yes
Class: Light Cruiser
WG introduction:  August 4, 2022
Status during test and early access: special Special Ship
Status when final:   Researchable ship
Ship release: ~0.11.10
Estimated Research Cost: image 36 000  CREDITS 3 000 000
Nation:  flag Japan
Current development status: Work in Progress


gokase armour
Hit Points: 28,300 hp
Armour: 10-76 mm
Fires Duration: 30 s
Citadel Fore Athwartships: 20-25 mm
Citadel Aft Athwartships: 20 mm
Magazine Armor fore/aft: 60 mm
Armor Belt: 76 mm
Superstructure: 10 mm
Citadel Torpedo bulkhead: 16 mm
Citadel Plating: 16 mm
Citadel Deck: 20-25 mm
Citadel Bottom: 30 mm
Turret Plating: 19 mm
Tonnage: 9,660
 Main Battery Armament

Main Battery Armament

4 x 2 152 mm/50 41st Year Type in a twin turret:
Max Range:  13.9 km
Reload:  9.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  134 m
Sigma:  2.00Οƒ
Shell Types:
HE Shells 8x 152 mm HE Type4:
Max HE Shell Damage: 2600
HE Max Salvo: 20,800
HE Max DPM: 138,653
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3562
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 320.0
Shell Mass: 45.4 kg
Shell Ricochet At: 91.0°
Shell Velocity: 850.0 m/s
Burn Probability: 13%
AP Shells: 8x 152 mm AP Type4:
Max AP Shell Damage: 2900
AP Max Salvo: 23,200
AP Max DPM: 154,651
Ammo Type: Armor Piercing
Shell Air Drag: 0.3562
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 1900.0
Shell Mass: 45.4 kg
Shell Ricochet At: 45.0°
Shell Velocity: 850.0 m/s
Secondary Armament

Secondary Armament

4 x 2  76 mm HE Type98:
Max HE Shell Damage: 1300
Range: 5.0 km
Reload: 2.4 s
Sigma:  1.00Οƒ
Alpha Piercing HE: 13.0 mm
Ammo Type: High Explosive
Shell Velocity: 920.0 m/s
Burn Probability: 4%
torpedoes Torpedoes


2 x 4 610 mm Type93:
Reload:  120.0 s
180° Turn Time:  7.2 s
Range:  12.0 km
Damage:  17,233 hp
Speed:  60 kts
Visibility Distance:  1.6 km
Enemy response time after spotting these torps: 10.26 s
Anti Aircraft Defence

Anti Aircraft Defence

Mid Range:
4 × 2  76 mm/60 Type 98 on a Type A mount:
Firing range:  3.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  91
Short Range:
10 x 3  25 mm/60 Type 96 on a triple mount:
18 x 2  25 mm/60 Type 96 on a twin mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 207
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 6 km
Bombs in Payload: 3 × Experimental 45kg
Max Bomb Damage: 1600


Maximum speed: 37.5 knots
Turning circle radius: 750 m
Rudder shift time: 7.9 s
Propulsion: 153,000 hp


Surface Detectability: 10.9 km
Air Detectability: 6.1 km
Detectability by depths: 0-6.1 km
Detectability after Firing Main Guns in Smoke:  5.21 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.0 km
Ship detection range 4.0 km
Slot 2Defensive AA Fire:
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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