Sekiryu - Japanese Super Carrier 1945

Sekiryu_poster_image

flagwarship warship Sekiryu - Japanese Super Carrier 1945

A powerful strike aircraft carrier, which is a further development of the Taiho class. In terms of size, hangar capacity, and AA defense power, she significantly exceeds her prototype.
 
 
 Key Features

Key Features

The project continues the tech tree branch after Hakuryu, having received a boost in the form of tactical jet squadrons. Their main feature is their high maximum speed, which allows them to quickly cover considerable distances and make swift raids on enemy ships.
The standard Sekiryu squadrons are composed of attack aircraft, torpedo bombers, and bombers armed with armour-piercing bombs.
The tactical squadrons consist of powerful torpedo bombers and attack aircraft with high-explosive fragmentation missiles.
The aircraft carrier has good deck armour.
 Sekiryu Info

Sekiryu Info

Sekiryu birdseye
Ship Name: flag  Sekiryu
Level: Super Carrier (11)
Paper ship: Yes
Class: Aircraft Carrier
WG introduction: August 4th, 2022
Status during test and early access: special carrier supership Sekiryu
Status when final:   Sekiryu
Early access release: 0.11.10
Tech tree release: 12.1
Super Carrier   Sekiryu, when released will cost credits 48,000,000 Credits.
To obtain Sekiryu when released, you must first have researched ship icon X HakuryĆ« of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  flag Japan
Current development status: Early Access Released
 Survivability

Survivability

armor
Hit Points: 71,300 hp
Overall: 13-150 mm
Hangar plating: 19 mm
Fore Athwartships: 19-150 mm
Aft Athwartships: 19-150 mm
Torpedo Bulkhead: 50 mm
Citadel Deck: 50 mm
Citadel Bottom: 40 mm
Superstructure: 13 mm
Torpedo protection, damage reduction: 25%
Tonnage: 56 800 ton
Air Wing

Air Wing

Attack Aircraft
Plane HP: 1510 hp
Cruising Speed: 165 kts
Max Speed: 205 kts
Engine Boost Time: 5 s
Engine Boost Reload Time: 10 s
Attacking Flight Size: 3
Aircraft Squadron Amount: 9
Aircraft on Deck: 14
Aircraft Restoration: 1 unit/82 s
Detectability: 10 km
Rocket Stats:
HE Rockets: 6× Type 5 No. 6 Mk. 9:
Max HE Shell Damage: 3150
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 3.0 kg
Shell Ricochet: 45.0°
Shell Speed: 300.0 m/s
Burn Probability: 14%
 
Torpedo Bombers
Plane HP: 1820 hp
Cruising Speed: 145 kts
Max Speed: 185 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 2
Aircraft Squadron Amount: 12
Aircraft on Deck: 24
Aircraft Restoration: 1 unit/78 s
Detectability: 7.5 km
Torpedo Stats:
Alpha Damage: 9333
Torpedoes in Payload: 1 × Type 91 Mod. 7
Aerial torpedo speed: 50 knots
Arming distance: 671 m
Range: 6.0 km
Arming time: 5 s
Torpedo detectability: 1.6 km
Enemy response time after spotting incoming torps: 12.31 s
 
Dive Bombers
Plane HP: 1790 hp
Cruising Speed: 152 kts
Max Speed: 192 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Flight Size: 3
Aircraft Squadron Amount: 12
Aircraft on Deck: 18
Aircraft Restoration: 1 unit/76 s
Detectability: 10 km
Bomb Stats:
AP Bomb: 1 × Type 99 No. 80 Mk. 5:
Max AP Shell Damage: 6800
Ammo Type: Armor Piercing
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 40.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 30.0
Shell Krupp: 3170.0
Shell Mass: 587.0 kg
Ricochet: 45.0°
Shell Speed: 490.0 m/s
f key Air Wing Tactical Squadrons

Air Wing Tactical Squadrons

Attack Aircraft - Tactical Squadron
The tactical squadrons consist of powerful torpedo bombers and attack aircraft with high-explosive fragmentation rockets.
Plane: Kyushu J7W3
Plane HP: 1450 hp
Cruising Speed: 173 kts
Max Speed: 346 kts
Engine Boost Time: 30 s
Attacking Flight Size: 3
Aircraft Squadron Amount: 3
Aircraft on Deck: 3
Aircraft Restoration: 3 unit/175 s
Detectability: 15 km
Rocket Stats
HE Rockets: 8× Type 5 No. 6 Mk. 9:
Max HE Shell Damage: 3150
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 3.0 kg
Shell Ricochet: 45.0°
Shell Speed: 300.0 m/s
Burn Probability: 14%
 
Torpedo Bombers - Tactical Squadron
Plane: Yokosuka R2Y2
Plane HP: 2260 hp
Cruising Speed: 148 kts
Max Speed: 296 kts
Engine Boost Time: 30 s
Attacking Flight Size: 2
Aircraft Squadron Amount: 2
Aircraft on Deck: 2
Aircraft Restoration: 2 unit/275 s
Detectability: 15 km
Torpedo Stats:
Alpha Damage: 9333
Torpedoes in Payload: 2 × Type 91 Mod. 7
Aerial torpedo speed: 50 knots
Arming distance: 671 m
Range: 6.0 km
Arming time: 5 s
Torpedo detectability: 1.6 km
Enemy response time after spotting incoming torps: 12.31 s
 Depth Charge Airstrike (Auto)

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 8 km
Bombs in Payload: 1 × Type 1 No. 25 Mk 2 Mod. 1
Max Bomb Damage: 4900
Secondary Armament

Secondary Armament

14 x 2 100 mm HE Type98:
Range: 7.3 km
Reload: 3.0 s
Alpha Damage: 1700
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
14 × 2 100 mm/65 Type 98 on a Model A mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  322
Damage Caused by Shell Explosions:  1540
Number of Explosions Per Salvo:  12
Action Zone:  3.5 - 5.8 km
Continuous Damage: 637
Mid Range:
30 x 2  40 mm/60 Type 5 on a twin mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  522
Action Zone:  0.1 - 3.5 km
 Mobility

Mobility

Maximum Speed: 35.0 kts
Turning Circle Radius: 1360 m
Rudder Shift Time: 17.5 s
Propulsion: 264,480 hp
 Visibility

Visibility

Surface Detectability:   15.5 km
Detectability by depths:  0~14.5 km
Air Detectability:  14.5 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite.
Action Time:  60 s.
Reload Time:  90 s.
Slot 2: Patrol Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 4 km
Fighters: x 4
Patrol Fighter arrival time after activation: 3 s.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 
 
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