Yodo - Japanese Tier X Large Light Cruiser 1944

yodo header image
 

flag Yodo - Japanese Tier X Large Light Cruiser 1944

A large light cruiser with a unique composition of main battery artillery—eighteen dual-purpose 150 mm guns placed in six turrets.
 
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 Yodo Info

Yodo Info

yodo birdseye image
Ship Name: flagship icon X Yodo
Tier: X (10)
Paper Ship: Yes
Class: Large Light Cruiser.
WG introduction:  August 4, 2022.
Status: battleship Researchable ship.
Ship release: 12.0
Research Cost: image 240 000 CREDITS 20 00 000
Nation:  flag Japan
Current development status: Released
 Survivability

Survivability

yodo armour
Hit Points: 55,300 hp
Armour: 13-180 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 180 mm
Citadel Aft Athwartships: 170 mm
Armor Belt: 25-110 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 63 mm
Armoured Deck Slopes: 65 mm
Citadel Deck: 35-65 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Torpedo Protection, Damage Reduction: 19%
Tonnage: 24,455
 Main Battery Armament

Main Battery Armament

6 x 3 150 mm/60 5th Year Type in a triple turret:
Max Range:  18.0 km
Reload:  12.5 s
Minimum Shell Type Switching Time: 12.5 s
180° Turn Time:  6.0 s
Dispersion at Max Range:  157 m
Sigma:  2.05σ
 
Shell Types:
HE Shells 18x 150 mm HE Type 0:
Max HE Shell Damage: 2500
Alpha Piercing, HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Burn Probability: 10%
 
AP Shells: 18x 150 mm AP Type 0:
Max AP Shell Damage: 2850
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondary Armament

Secondary Armament

4 x 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 2.9 s
Sigma:  1.00σ
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Diameter: 100 mm
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
torpedoes Torpedoes

Torpedoes

The torpedo tubes for Yodo, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
4 x 4 610 mm/Type93:
Reload:  100.0 s
180° Turn Time:  7.2 s
Range:  15.0 km
Damage:  23,767 hp
Speed:  60 kts
Visibility Distance:  1.7 km
Enemy response time after spotting these torps: 11.47 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
6 × 3   150 mm/60 5th Year Type in a triple turret:
4 x 2 100 mm/65 Type 98 on a twin mount:
Firing range:  6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1680
Damage by long range AA guns:  204
Number of Explosions Per Salvo:  4
Continuous damage: 332
Action Zone:  3.5 - 6.9 km
Mid Range:
12 x 2 40 mm/60 Type 5 on a twin mount:
Firing range:  3.5 km
Hit Probability:  90%
Damage by mid range AA guns:  224
Short Range:
12 x 3 25 mm/60 Type 96 on a triple mount:
20 x 1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 151
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Max Range: 8 km
Bombs in Payload: 2 × Type 1 No. 25 Mk 2 mod. 1
Max Bomb Damage: 4900
 Mobility

Mobility

Maximum speed: 34.0 knots
Turning circle radius: 930 m
Rudder shift time: 12.1 s
Propulsion: 190,000 hp
 Visibility

Visibility

Surface Detectability: 12.4 km
Air Detectability: 8.5 km
Detectability by depths: 0-8.5 km
Detectability after Firing Main Guns in Smoke:  6.3 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 2Defensive AA Fire:
Charges:  3    
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius:  +3.0 km
Fighters:  x4
Slot 4:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +276 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 
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