Yodo - Japanese Tier X Large Light Cruiser 1944 (Changes)

yodo header image
 

flag Yodo - Japanese Tier X Large Light Cruiser 1944

A large light cruiser with a unique composition of main battery artillery—eighteen dual-purpose 150 mm guns placed in six turrets.
 
Changes to flagship icon X Yodo - September 30, 2022
  • Citadel damage recovered with Repair Party increased: 10% to 33%
 
update
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 Key Features: IJN Light Cruisers

Key Features: IJN Light Cruisers

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:
  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the "Hydroacoustic Search" or "Defensive AA Fire" consumables are available to choose from, and "Fighter" is available in a separate slot
  • For Tiers IX-X, the "Repair Party" consumable is available
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is doubloon 200 doubloons
boost Economy Bonus Package: Level 10 is doubloon 4800 doubloons
  • credits Bonus to Credits: +50%
  • shipxp Bonus to Ship XP: +100%
  • commanderxp Bonus to Commander XP: +100%
  • fxp Bonus to Free XP: +100%
 Yodo Info

Yodo Info

yodo birdseye image
Ship Name: flagship icon X Yodo
Tier: X (10)
Paper Ship: Yes
Class: Large Light Cruiser.
WG introduction:  August 4, 2022.
Status during test and early access: special Special Ship.
Status when final: battleship Researchable ship.
Ship release: ~0.11.10
Estimated Research Cost: image 240 000 CREDITS 20 00 000
Nation:  flag Japan
Current development status: Work in Progress
 Survivability

Survivability

yodo armour
Hit Points: 55,300 hp
Armour: 13-180 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 180 mm
Citadel Aft Athwartships: 170 mm
Armor Belt: 25-110 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 63 mm
Armoured Deck Slopes: 65 mm
Citadel Deck: 35-65 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Torpedo Protection, Damage Reduction: 19%
Tonnage: 24,455
 Main Battery Armament

Main Battery Armament

6 x 3 150 mm/60 5th Year Type in a triple turret:
Max Range:  18.0 km
Reload:  12.5 s
Minimum Shell Type Switching Time: 12.5 s
180° Turn Time:  6.0 s
Dispersion at Max Range:  157 m
Sigma:  2.05σ
 
Shell Types:
HE Shells 18x 150 mm HE Type 0:
Max HE Shell Damage: 2500
HE Max Salvo: 45,000
HE Max DPM: 192,857
Alpha Piercing, HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Burn Probability: 10%
 
AP Shells: 18x 150 mm AP Type 0:
Max AP Shell Damage: 2850
AP Max Salvo: 51,300
AP Max DPM: 219,857
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondary Armament

Secondary Armament

4 x 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 2.9 s
Sigma:  1.00σ
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Diameter: 100 mm
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
torpedoes Torpedoes

Torpedoes

The torpedo tubes for Yodo, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
4 x 4 610 mm/Type93:
Reload:  120.0 s
180° Turn Time:  7.2 s
Range:  15.0 km
Damage:  23,767 hp
Speed:  57 kts
Visibility Distance:  1.7 km
Enemy response time after spotting these torps: 11.47 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
6 × 3   150 mm/60 5th Year Type in a triple turret:
4 x 2 100 mm/65 Type 98 on a twin mount:
Firing range:  6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1680
Damage by long range AA guns:  204
Number of Explosions Per Salvo:  4
Continuous damage: 332
Action Zone:  3.5 - 6.9 km
Mid Range:
12 x 2 40 mm/60 Type 5 on a twin mount:
Firing range:  3.5 km
Hit Probability:  90%
Damage by mid range AA guns:  224
Short Range:
12 x 3 25 mm/60 Type 96 on a triple mount:
20 x 1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 151
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Max Range: 8 km
Bombs in Payload: 2 × Type 1 No. 25 Mk 2 mod. 1
Max Bomb Damage: 4900
 Mobility

Mobility

Maximum speed: 34.0 knots
Turning circle radius: 930 m
Rudder shift time: 12.1 s
Propulsion: 190,000 hp
 Visibility

Visibility

Surface Detectability: 12.4 km
Air Detectability: 8.5 km
Detectability by depths: 0-8.5 km
Detectability after Firing Main Guns in Smoke:  6.3 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 2Defensive AA Fire:
Charges:  3    
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius:  +3.0 km
Fighters:  x4
Slot 4:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +276 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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