Takahashi - Japanese Tier IX Light Cruiser 1944

takahashi header image

flag warship Takahashi - Japanese Tier IX Light Cruiser 1944

A light cruiser, which is a development of the previous project with enhanced AA and torpedo armament.
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 Takahashi Info

Takahashi Info

takahashi birdseye image
Ship Name:  flag  IX Takahashi.
Tier: IX (Nine).
Paper Ship: Yes
Class: Light Cruiser.
WG introduction:  August 4, 2022.
Status:   Researchable ship.
Ship release: 0.12.0
Research Cost: image 170 000 credits 13 00 000
Nation:  flag Japan
Current development status: Released


Hit Points: 49,500 hp
Armour: 13-160 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100-160 mm
Citadel Aft Athwartships: 100-160 mm
Armor Belt: 25-105 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 40 mm
Armoured Deck Slopes: 65 mm
Citadel Deck: 33-60 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Torpedo Protection, Damage Reduction: 13%
Tonnage: 21,270
 Main Battery Armament

Main Battery Armament

5 x 3 150 mm/60 5th Year Type in a triple turret:
Max Range:  18.0 km
Reload:  15.0 s
Minimum Shell Type Switching Time: 14.0 s
180° Turn Time:  6.0 s
Dispersion at Max Range:  162 m
Sigma:  2.05σ
Shell Types:
HE Shells 15x 150 mm HE Type 0:
Max HE Shell Damage: 2350
HE Max Salvo: 37,500
HE Max DPM: 160,174
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Burn Probability: 11%
AP Shells: 15x 150 mm AP Type 0:
Max AP Shell Damage: 2850
AP Max Salvo: 42,750
AP Max DPM: 183,214
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondary Armament

Secondary Armament

4 x 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 2.9 s
Sigma:  1.00σ
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Diameter: 100 mm
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
torpedoes Torpedoes


The torpedo tubes for Takahashi, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
4 x 4 610 mm/Type93:
Reload:  120.0 s
180° Turn Time:  7.2 s
Range:  15.0 km
Damage:  20,967 hp
Speed:  57 kts
Visibility Distance:  1.7 km
Enemy response time after spotting these torps: 11.47 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
5 × 3   150 mm/60 5th Year Type in a triple turret:
4 x 2 100.0 mm/65 Type 98 on a twin mount:
Firing range:  6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1610
Damage by long range AA guns:  197
Number of Explosions Per Salvo:  8
Continuous damage: 267
Action Zone:  3.5 - 6.9 km
Mid Range:
6 x 2 40 mm/60 Type 5 on a twin mount:
Firing range:  3.5 km
Hit Probability:  90%
Damage by mid range AA guns:  112
Short Range:
25 mm/60 Type 96 on a triple mount:
16 x 1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 126
 Depth Charges

Depth Charges

Maximum damage: 4600
Charges: 2
Bombs per charge: 16
Reload time: 40 s


Maximum speed: 34.5 knots
Turning circle radius: 860 m
Rudder shift time: 8.5 s
Propulsion: 152,000 hp


Surface Detectability: 12.45 km
Air Detectability: 8.50 km
Detectability by depths: 0-8.50 km
Detectability after Firing Main Guns in Smoke:  6.3 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 2Defensive AA Fire:
Charges:  3
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
Slot 4:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +217 hp/s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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