Takahashi - Japanese Tier IX Light Cruiser 1944 (Changes)

takahashi header image

flag warship Takahashi - Japanese Tier IX Light Cruiser 1944

A light cruiser, which is a development of the previous project with enhanced AA and torpedo armament.
 
Changes to flag  IX Takahashi - September 30, 2022
  • Firing range of the stock Gun Fire Control module reduced: 16.4 to 15 km.
  • Maximum HE shell damage reduced: 2,500 to 2,350
  • Detectability range by air increased: 8.4 to 8.5 km.
  • Citadel damage recovered with Repair Party increased: 10% to 33%
 
update
Flip your mobile device to landscape for better viewing.
 
 
 Key Features: IJN Light Cruisers

Key Features: IJN Light Cruisers

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:
  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the "Hydroacoustic Search" or "Defensive AA Fire" consumables are available to choose from, and "Fighter" is available in a separate slot
  • For Tiers IX-X, the "Repair Party" consumable is available
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is doubloon 200 doubloons
boost Economy Bonus Package: Level 9 is doubloon 3800 doubloons
  • credits Bonus to Credits: +10%
  • shipxp Bonus to Ship XP: +100%
  • commanderxp Bonus to Commander XP: +100%
  • fxp Bonus to Free XP: +100%
 Takahashi Info

Takahashi Info

takahashi birdseye image
Ship Name:  flag  IX Takahashi.
Tier: IX (Nine).
Paper Ship: Yes
Class: Light Cruiser.
WG introduction:  August 4, 2022.
Status during test and early access: shipicon Special Ship.
Status when final:   Researchable ship.
Ship release: ~0.11.10
Estimated Research Cost: image ~170 000 credits 13 00 000
Nation:  flag Japan
Current development status: Work in Progress
 Survivability

Survivability

Hit Points: 49,500 hp
Armour: 13-160 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100-160 mm
Citadel Aft Athwartships: 100-160 mm
Armor Belt: 25-105 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 40 mm
Armoured Deck Slopes: 65 mm
Citadel Deck: 33-60 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Torpedo Protection, Damage Reduction: 13%
Tonnage: 21,270
 Main Battery Armament

Main Battery Armament

5 x 3 150 mm/60 5th Year Type in a triple turret:
Max Range:  18.0 km
Reload:  14.0 s
Minimum Shell Type Switching Time: 14.0 s
180° Turn Time:  6.0 s
Dispersion at Max Range:  162 m
Sigma:  2.05Οƒ
 
Shell Types:
HE Shells 15x 150 mm HE Type 0:
Max HE Shell Damage: 2350
HE Max Salvo: 37,500
HE Max DPM: 160,174
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Burn Probability: 11%
 
AP Shells: 15x 150 mm AP Type 0:
Max AP Shell Damage: 2850
AP Max Salvo: 42,750
AP Max DPM: 183,214
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondary Armament

Secondary Armament

4 x 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 2.9 s
Sigma:  1.00Οƒ
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Diameter: 100 mm
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
torpedoes Torpedoes

Torpedoes

The torpedo tubes for Takahashi, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
4 x 4 610 mm/Type93:
Reload:  120.0 s
180° Turn Time:  7.2 s
Range:  15.0 km
Damage:  23,767 hp
Speed:  57 kts
Visibility Distance:  1.7 km
Enemy response time after spotting these torps: 11.47 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
5 × 3   150 mm/60 5th Year Type in a triple turret:
4 x 2 100.0 mm/65 Type 98 on a twin mount:
Firing range:  6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1610
Damage by long range AA guns:  197
Number of Explosions Per Salvo:  8
Continuous damage: 267
Action Zone:  3.5 - 6.9 km
Mid Range:
6 x 2 40 mm/60 Type 5 on a twin mount:
Firing range:  3.5 km
Hit Probability:  90%
Damage by mid range AA guns:  112
Short Range:
25 mm/60 Type 96 on a triple mount:
16 x 1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 126
 Depth Charges

Depth Charges

Maximum damage: 4600
Charges: 2
Bombs per charge: 16
Reload time: 40 s
 Mobility

Mobility

Maximum speed: 34.5 knots
Turning circle radius: 860 m
Rudder shift time: 11.4 s
Propulsion: 152,000 hp
 Visibility

Visibility

Surface Detectability: 12.45 km
Air Detectability: 8.50 km
Detectability by depths: 0-8.50 km
Detectability after Firing Main Guns in Smoke:  6.3 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 2Defensive AA Fire:
Charges:  3
Action Time:  40 s
Reload Time:  80 s
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
Slot 4:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +217 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

πŸ˜ƒThank you for your comment, it will be added asap.✅
πŸ˜₯We no longer accept Anonymous/Unknown names that wish to comment.❌

Post a Comment (0)
Previous Post Next Post

Share This