Takahashi: Tier IX Japanese Light Cruiser 1944
A light cruiser, which is a development of the previous project with enhanced AA and torpedo armament.
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Takahashi Info
Ship Name: IX Takahashi.
Tier: IX (Nine).
Paper Ship: Yes
Class: Light Cruiser.
WG introduction: August 4, 2022.
Status: Researchable ship.
Ship release: 0.12.0
Research Cost: 170 000 13 00 000
Nation: Japan
Current development status: Released
Armor
Hit Points: 49,500 hp
Armour: 13-160 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100-160 mm
Citadel Aft Athwartships: 100-160 mm
Armor Belt: 25-105 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 40 mm
Armoured Deck Slopes: 65 mm
Citadel Deck: 33-60 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Torpedo Protection, Damage Reduction: 13%
Tonnage: 21,270
Main Battery Armament
5x3 150 mm/60 5th Year Type in a triple turret:
Max Range: 16.5 km
Reload: 15.0 s
Minimum Shell Type Switching Time: 15.0 s
180° Turn Time: 6.0 s
Dispersion at Max Range: 162 m
Sigma: 2.05σ
Shell Types
High Explosive Shells
15x 150 mm HE Type 0:
Max HE Shell Damage: 2,350
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Chance of Fire: 11%
Armor Piercing Shells
15x 150 mm AP Type 0:
Max AP Shell Damage: 2,850
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondaries
4x2 100 mm/65 Type 98 on a twin mount HE
Max HE Shell Damage: 1,700
Range: 7.0 km
Reload: 2.9 s
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
Torpedoes:
4x4 610 mm Quad/Type93:
Reload: 120.0 s
180° Turn Time: 7.2 s
Range: 15.0 km
Damage: 20,967 hp
Speed: 57 kts
Visibility Distance: 1.7 km
Enemy response time after spotting these torps: 11.1 s
Chance of Flood: 355%
Depth Charge Airstrike
Aircraft HP: 2,000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x Experimental 45 kg
Max Bomb Damage: 4200
Max Range: 7 km
Reload: 30 s
Chance of Fire: 24%
Anti Aircraft Defence
Long Range:
5×3 150 mm/60 5th Year Type in a triple turret:
4x2 100.0 mm/65 Type 98 on a twin mount:
4x2 100.0 mm/65 Type 98 on a twin mount:
Firing range: 6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 197
Number of Explosions Per Salvo: 8
Continuous damage: 267
Action Zone: 3.5-6.9 km
Medium Range:
6x2 40 mm/60 Type 5 on a twin mount:
Firing Range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 112
Action Zone: 3.5 km
Short Range:
12x1 20 mm/65 C/38 on an L/30 single mount:
8x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
8x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing Range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 126
Action Zone: 2.5 km
Mobility
Maximum speed: 34.5 knots
Turning circle radius: 860 m
Rudder shift time: 8.5 s
Propulsion: 152,000 hp
Detection
Surface Detectability: 12.45 km
Air Detectability: 8.50 km
Detectability by depths: 0-8.50 km
Detectability after Firing Main Guns in Smoke: 6.3 km
Available Consumables:
Slot 1: Damage Control Party:
Charges: Infinte
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius : +3.0 km
Fighters: x4
Slot 4: Repair Party:
Charges 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +217 hp/s