Admiral Ushakov - Soviet Super Battleship 1949

Admiral Ushakov header image

flagship iconlevel Admiral Ushakov - Soviet Super Battleship 1949

A large, 105,036-ton ship with powerful armour, one of the variants of the post-war battleship project (Project 24) with nine 457 mm guns as main battery artillery.
 
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CT 14.0 Balance Changes

Combat Instructions Parameters

The following changes have been implemented:

  • Removed: Current progress conditions. The old conditions for earning progress are no longer in effect.
  • Added: New progress conditions:
    • Hit an enemy ship with a main battery shell: Each successful hit now contributes 6% to your progress.
    • Receive 2,000 potential damage: For every 2,000 points of potential damage you receive, you gain 0.1% towards your progress.

These changes aim to reflect more accurately the combat prowess and resilience of super battleships in naval warfare scenarios.

 

Key Features

Admiral Ushakov follows Kremlin in the tech tree, having received the main features of its predecessor: a large stock of health points and powerful armour, which affects its manoeuvrability. The ship has good accuracy at close range and a large number of secondary guns, and after the main artillery is successfully zeroed in, combat instructions are activated, an alternative firing mode that provides a temporary boost in battle. When combat instructions are activated, the Admiral Ushakov receives a +10% bonus to main battery range and a 30% reduction in the maximum dispersion of main battery shells, which increases the ship's effectiveness at long distances.

Admiral Ushakov Info:

ushakov birdseye
Ship Name:  ship icon level Admiral Ushakov
Level: Supership (11)
Paper ship: Yes
Class: Project 24 Super Battleship
WG introduction:  August 4, 2022
Status after 12.1: ship icon level Admiral Ushakov (Tech Tree)
Tech tree release: 12.1
Super Battleship ship icon level Admiral Ushakov, when released will cost credits 57,000,000 Credits.
To obtain Admiral Ushakov when released, you must first have researched ship icon X Kremlin of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:   Soviet Russia
Current development status: Released

Admiral Ushakov Armor:

ushakov armour
Hit Points: 135,300 hp
Armour: 19-880 mm
Turret Plating: 230-880 mm
Superstructure: 19 mm
Armor Belt: 60-450 mm
Fore Athwartships: 180-380 mm
Aft Athwartships: 180-380 mm
Citadel Fore Athwartships: 75-380 mm
Citadel Aft Athwartships: 75-380 mm
Citadel Deck: 50-75 mm
Citadel Bottom: 50 mm
Conning Tower: 530 mm
Tonnage: 105,036
Torpedo Protection, Damage Reduction: 35%

Main Battery Armament:

Main Battery
3 x 3 457 mm/55 on a SM-45 mount:
Max Range: 21.3 km
Reload: 33.0 s
Minimum Shell Type Switching Time: 33.0 s
180° Turn Time: 30.0 s
H Dispersion at Max Range: 287 m
V Dispersion at Max Range: 214 m
Sigma: 1.8σ
 
Shell Types
HE Shells 9x 457 mm HE Model 1946:
Max HE Shell Damage: 6,500
HE Max Salvo: 58,500
HE Max DPM: 106,364
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.24
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1373.0kg
Shell Ricochet At: 91°
Shell Velocity: 800.0 m/s
Burn Probability: 45%
 
AP Shells: 9x 457 mm AP Model 1946:
Max AP Shell Damage: 14,500
AP Max Salvo: 130,500
AP Max DPM: 237,273
Ammo Type: Armor Piercing
Shell Air Drag: 0.256
Shell Always Ricochet At: 60°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Diameter: 457 mm
Shell Krupp: 2500.0
Shell Mass: 1373.0 kg
Ricochet At: 45.0°
Shell Speed: 800.0 m/s

Combat Instructions:

Hit an enemy ship with a main battery shell: Each successful hit contributes 6% to your progress.
Receive 2,000 potential damage: For every 2,000 points of potential damage you receive, you gain 0.1% towards your progress.
Consumable action time: 25.0 s
Firing salvoes required to activate Combat Instructions: 10
Amount of time spent without firing on target until adjustment firing progress begins to decay: 50 s.
Rate of decay of adjustment firing progress per tick: 15%

Secondaries:

8 × 4 130 mm HE-46
Max HE Shell Damage: 1900
Range: 7.3 km
Reload: 4.5 s
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Diameter: 130 mm
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 52.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2 x PLAB-300
Reload time: 30 s

AA Defence:

Long Range:
8 x 4 130 mm/58 on a BL-132B mount:
Firing range:  6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1890
Damage by long-range AA guns:  343
Number of Explosions Per Salvo:  12
Continuous Damage: 570
Action Zone:  3.5 - 6.0 km
Mid Range:
12 x 4 57 mm ZIF-75 mount:
Firing range:  4.0 km
Damage by mid-range AA guns:  466
Hit Probability:  75%
Short Range:
14 x 4 25 mm 110-PM on a 4М-120 mount:
Firing range:  3.1 km
Damage by short-range AA guns:  221
Hit Probability:  70%

Mobility:

Maximum speed: 30.0 knots
Turning circle radius: 1290 m
Rudder shift time: 21.6 s
Propulsion: 320,000 hp

Visibility:

Surface Detectability: 17.8 km
Air Detectability: 16.4 km
Detectability by enemy subs: 0-16.4 km
Detectability whilst in smoke: 19.6 km

Consumables:

Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +676 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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