Admiral Ushakov - Soviet Super Battleship 1949

Admiral Ushakov header image

flagship iconlevel Admiral Ushakov - Soviet Super Battleship 1949

A large, 105,036-ton ship with powerful armour, one of the variants of the post-war battleship project (Project 24) with nine 457 mm guns as main battery artillery.
 
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Key Features

Admiral Ushakov follows Kremlin in the tech tree, having received the main features of its predecessor: a large stock of health points and powerful armour, which affects its manoeuvrability. The ship has good accuracy at close range and a large number of secondary guns, and after the main artillery is successfully zeroed in, combat instructions are activated, an alternative firing mode that provides a temporary boost in battle. When combat instructions are activated, the Admiral Ushakov receives a +10% bonus to main battery range and a 30% reduction in the maximum dispersion of main battery shells, which increases the ship's effectiveness at long distances.

Admiral Ushakov Info:

ushakov birdseye
Ship Name:  ship icon level Admiral Ushakov
Level: Supership (11)
Paper ship: Yes
Class: Project 24 Super Battleship
WG introduction:  August 4, 2022
Status after 12.1: ship icon level Admiral Ushakov (Tech Tree)
Tech tree release: 12.1
Super Battleship ship icon level Admiral Ushakov, when released will cost credits 57,000,000 Credits.
To obtain Admiral Ushakov when released, you must first have researched ship icon X Kremlin of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:   Soviet Russia
Current development status: Released

Admiral Ushakov Armor:

ushakov armour
Hit Points: 135,300 hp
Armour: 19-880 mm
Turret Plating: 230-880 mm
Superstructure: 19 mm
Armor Belt: 60-450 mm
Fore Athwartships: 180-380 mm
Aft Athwartships: 180-380 mm
Citadel Fore Athwartships: 75-380 mm
Citadel Aft Athwartships: 75-380 mm
Citadel Deck: 50-75 mm
Citadel Bottom: 50 mm
Conning Tower: 530 mm
Tonnage: 105,036
Torpedo Protection, Damage Reduction: 35%

Main Battery Armament:

Main Battery
3 x 3 457 mm/55 on a SM-45 mount:
Max Range: 21.3 km
Reload: 33.0 s
Minimum Shell Type Switching Time: 33.0 s
180° Turn Time: 30.0 s
H Dispersion at Max Range: 287 m
V Dispersion at Max Range: 214 m
Sigma: 1.8Οƒ
 
Shell Types
HE Shells 9x 457 mm HE Model 1946:
Max HE Shell Damage: 6,500
HE Max Salvo: 58,500
HE Max DPM: 106,364
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.24
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1373.0kg
Shell Ricochet At: 91°
Shell Velocity: 800.0 m/s
Burn Probability: 45%
 
AP Shells: 9x 457 mm AP Model 1946:
Max AP Shell Damage: 14,500
AP Max Salvo: 130,500
AP Max DPM: 237,273
Ammo Type: Armor Piercing
Shell Air Drag: 0.256
Shell Always Ricochet At: 60°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Diameter: 457 mm
Shell Krupp: 2500.0
Shell Mass: 1373.0 kg
Ricochet At: 45.0°
Shell Speed: 800.0 m/s

Combat Instructions:

Can be used only after successful gun adjustment firing.
Maximum dispersion: -30.0%
Firing range: +10%
Consumable action time: 25.0 s
Firing salvoes required to activate Combat Instructions: 10
Amount of time spent without firing on target until adjustment firing progress begins to decay: 50 s.
Rate of decay of adjustment firing progress per tick: 15%

Secondaries:

8 × 4 130 mm HE-46
Max HE Shell Damage: 1900
Range: 7.3 km
Reload: 4.5 s
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Diameter: 130 mm
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 52.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2 x PLAB-300
Reload time: 30 s

AA Defence:

Long Range:
8 x 4 130 mm/58 on a BL-132B mount:
Firing range:  6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1890
Damage by long-range AA guns:  343
Number of Explosions Per Salvo:  12
Continuous Damage: 570
Action Zone:  3.5 - 6.0 km
Mid Range:
12 x 4 57 mm ZIF-75 mount:
Firing range:  4.0 km
Damage by mid-range AA guns:  466
Hit Probability:  75%
Short Range:
14 x 4 25 mm 110-PM on a 4М-120 mount:
Firing range:  3.1 km
Damage by short-range AA guns:  221
Hit Probability:  70%

Mobility:

Maximum speed: 30.0 knots
Turning circle radius: 1290 m
Rudder shift time: 21.6 s
Propulsion: 320,000 hp

Visibility:

Surface Detectability: 17.8 km
Air Detectability: 16.4 km
Detectability by enemy subs: 0-16.4 km
Detectability whilst in smoke: 19.6 km

Consumables:

Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +676 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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