Tokachi (十勝) - Japanese Tier VII Premium Cruiser 1936 (Changes)

tokachi header image

flagshipicon Tokachi (十勝) - Japanese Tier VII Premium Cruiser 1936

A project to re-equip the Furutaka-class cruiser with 127 mm dual-purpose artillery placed in six twin turrets.
 
Tokachi Commemorative Flag.
Hokkaido Prefecture includes the territory of the Japanese island of the same name, where the Tokachi River is located. The star on the prefecture's flag symbolizes hope and development.
 
 
Changes to flagshipicon VII Tokachi - September 30, 2022
  • Torpedo speed increased: 60 to 70 knots.
 
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 Key Features

Key Features

The ship has a rather modest main battery gun calibre. However, in combat, the ship can rely on powerful long-range 610mm torpedoes. Their damage is less than that of researchable cruiser Omono, however, this is compensated by a higher travel speed and a shorter reload time. "Torpedo Reload Booster" is also available as a consumable for Tokachi.
 Economic Bonuses

Economic Bonuses

Permaflage:  The 1st regular permanent camo is Free
boost Economy Bonus Package: Level 7 is Free
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%
 Tokachi Info

Tokachi Info

tokachi birdseye
Ship Name:  flagshipicon VII Tokachi.
Tier: VII (7).
Paper Ship: Yes.
Class: Furutaka-class project.
WG introduction:  August 4, 2022.
Status during test and early access: special Special Ship.
Status when final:  shipicon Premium ship.
Ship release: ~0.11.10.
Base value ~resource 8,500 doubloons.
Resource cost: COALSTEELRESEARCH BUREAU ?.
Nation:  flag Japan.
Current development status: Work in Progress.
 Survivability

Survivability

tokachi armor
Hit Points: 32,000 hp
Armour: 5-105 mm
Plating: 13 mm
Fires Duration: 30 s
Fore Athwartships: 6 mm
Aft Athwartships: 6 mm
Citadel Fore Athwartships: 35-105 mm
Citadel Aft Athwartships: 35-105 mm
Armor Belt: 25-76 mm
Magazine Armour fore/aft: 51 mm
Superstructure: 10 mm
Citadel Deck: 35 mm
Citadel Bottom: 30 mm
Turret Plating: 16 mm
Tonnage: 11,454
 Main Battery Armament

Main Battery Armament

6 x 2 127 mm/50 3rd Year Type in a turret:
Max Range:  13.6 km
Reload:  7.0 s
180° Turn Time:  7.2 s
Dispersion at Max Range:  127 m
Sigma:  2.00σ
 
Shell Types:
HE Shells 12x 127 mm HE Type1:
Max HE Shell Damage: 2150
HE Max Salvo: 25,800
HE Max DPM: 221,143
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 450.0
Shell Mass: 23.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 915.0 m/s
Burn Probability: 9%
 
AP Shells: 12x 127 mm AP Type0:
Max AP Shell Damage: 2200
AP Max Salvo: 26,400
AP Max DPM: 226,286
Ammo Type: Armor Piercing
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0 mm
Shell Diameter: 127 mm
Shell Krupp: 2266.0
Shell Mass: 23.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 915.0 m/s
Secondary Armament

Secondary Armament

4 x 1 120 mm HE Type0:
Max HE Shell Damage: 2000
Range: 5.6 km
Reload: 6.0 s
Sigma:  1.00σ
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Diameter: 120 mm
Shell Velocity: 825.0 m/s
Burn Probability: 8%
torpedoes Torpedoes

Torpedoes

The torpedo tubes for Tokachi, have the turning mechanics previously introduced on the new British battlecruisers. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course.
2 x 3 610 mm/Type93 mod. 1:
Reload:  70.0 s
180° Turn Time:  7.2 s
Range:  12.0 km
Damage:  17,233 hp
Speed:  70 kts
Visibility Distance:  1.6 km
Enemy response time after spotting these torps: 10.25 s
Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
6 x 2  127 mm/50 3rd Year Type in a turret:
4 x 1  120 mm/40 10th Year Type on a Model C mount:
Firing range:  5.8 km
Hit Probability:  90 %
Damage Within an Explosion:  1260
Damage by long range AA guns:  105
Number of Explosions Per Salvo:  3
Continuous damage: soon
Action Zone:  3.5 - 5.8 km
Mid Range:
2 × 2  40 mm/62 "HI" Type 91 on a twin mount:
Firing range:  2.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  35
Short Range:
2 x 1  13 mm/76 Type 93 on a single mount:
Firing range: 1.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 7
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 6 km
Bombs in Payload: 3 × Experimental 45kg
Max Bomb Damage: 1600
 Mobility

Mobility

Maximum speed: 34.5 knots
Turning circle radius: 750 m
Rudder shift time: 8.8 s
Propulsion: 102,000 hp
 Visibility

Visibility

Surface Detectability: 11.8 km
Air Detectability: 6.4 km
Detectability by depths: 0-6.4 km
Detectability after Firing Main Guns in Smoke:  5.4 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.0 km
Ship detection range 4.0 km
Slot 3Torpedo Reload Booster:
Charges:  3
Action Time:  1 s
Torpedo Tube Reload Time:  8 s
Reload Time:  240 s
Slot 4: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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