I-56 '44: Tier X Japanese Premium Submarine 1944

I-56 '44: Tier X Japanese Premium Submarine 1944

flag shipicon I-56 '44: Tier X Japanese Premium Submarine 1944

One of three B3-class cruiser submarines built under a naval shipbuilding program adopted just before the outbreak of World War II. I-56 entered service in June 1944. Initially armed with a 140 mm gun, the submarine retained this configuration only briefly. By October 1944, she had already begun conversion into a carrier for manned torpedoes.

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Ship Info

Ship Name: Nation flag Ship class icon X I-56 '44
Level: 10
WG Introduction: March 27, 2025
Status during Testing: Ship class icon Special Ship
Estimated Released: 14.6
Base Value: Resource icon 34,650
Nation: flag Japan
Current Development Status: Work in Progress

Survivability

Hit Points: 25,600 hp
Plating: 19 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Turret Plating: 6 mm
Tonnage: 3,747 tn

Main Battery Armament

1×1 140 mm/40 11th Year Type:
Max Range: 10.0 km
Reload: 2.0 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 50 m
Sigma: 2.0σ

Shell Types

HE Shells

1× 140 mm HE Type1:
Alpha Damage: 2,500
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 140 mm
Shell Krupp: 360.0
Shell Mass: 38.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 850.0 m/s
Burn Probability: 16%

Sonar

Reload:  6.5 s
Duration of a ping effect on a highlighted sector:  once 25 s/ twice 55 s
Ping velocity:  600 m/s
Ping width:  18 m
Max Range:  7.0 km

Torpedoes

6×1 533 mm Type95 mod. 3:
*Max Damage: 20,800 (After 10 km)
Range: 15.0 km
Reload: 45 s
Speed: 78 kts
Launcher 180° Turn Time: 15.0 s
Bow torpedo tubes: x6
Torpedo detectability: 2.1 km
  • Damage Also Increases with Distance, but in a different way to normal submarine torpedoes:
    • Up to 3km, they have only reached 50% of their max damage of 10,400 (unlike standard torpedoes, which would be at 100% by this point).
    • Damage continues increasing beyond 3km, scaling up further.
    • Max Damage at 10km: They finally reach 100% damage potential after traveling 10 kilometers.

Dive Capacity

Dive capacity: 90 units
Dive capacity depletion: 1.0 units/s
Dive capacity recharge rate: 2.0 units/s

Mobility

Surfaced Speed
Maximum speed: 30 knots
Turning circle radius: 590 m
Rudder shift time: 9.0 s
Propulsion: 9,400 hp
Submerged Speed
Maximum speed: 13 knots
Drive plane shift time: 25.9 s
Dive and ascent speed: 2.9 m/s

Detection

Surface Detectability: 7.1 km
Air Detectability: 2.6 km
Detectability by depths: 0-2.6 km
Detectability whilst firing in smoke: 3.0 km

Available Consumables

Slot 1: Damage Control Party:

Charges: 3
Action time: 15 s
Reload time:  60 s

Slot 2: Hydrophone:

Charges: 4
Action Time: 1 s
Ship Bearing Distance: 7.0 km
Revealing Ships Positions Time: 6 s
Reload Time: 80 s

Slot 3: Reserve Battery Unit:

Charges: 2
Action Time: 60 s
Reload Time: 120 s

Slot 4: Main Battery Reload Booster:

Charges: 3
Action Time: 8 s
Main Battery Recharge Time: -50%
Reload Time: 100 s

Slot 5: Submarine Surveillance:

Charges: Infinite
Action Time: 30 s
Submarine Spotting Range at Maximum Depth: 5.0 km
Preparation Time at the Beginning of the Battle: 330 s
Reload Time: 120 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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