Christopher: Tier IX American Destroyer 1945

Christopher: Tier IX American Destroyer 1945

Christopher: Tier IX American Destroyer 1945

A hypothetical destroyer design from the mid-1940s, armed with 137 mm artillery in twin mounts. Guns of this caliber, featuring a heavier shell than the standard 127 mm Mark 12, were considered as the main armament for a new generation of destroyers in the late 1930s.


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Ship Info

Ship Name: flagshipiconIX Christopher
Level: 9
Rarity Level: Common Ship. Always or frequently available through regular gameplay. Designed to be broadly accessible.
WG Introduction: March 27, 2025
Status During Test and Early Access: Ship class icon IX Christopher
Estimated Release: 14.6
Researchable Cost During 14.8 Resource icon160 000 Secondary resource icon13 000 000
Nation: flag USA
Current Development Status: Released

Armor

Hit points: 20,700
Overall Plating: 13-25 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 25 mm
Superstructure: 13 mm
Tonnage: 2,924 t

Main Battery Armament:

3x2 137mm/48 Mark 1 on a twin mount:
Max Range: 12.8 km
Reload: 4.1 s
Minimum Shell Type Switching Time: 4.1 s
180° Turn Time: 14.4 s
Dispersion at Max Range: 111 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 137 mm HE Mk1:
Alpha Damage: 1,950
Maximum Damage per Salvo: 11,700
Maximum Damage Per Minute (DPM): 171,220
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2377
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 137 mm
Shell Krupp: 360.0
Shell Mass: 34.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 823.0 m/s
Burn Probability: 8%

SAP Shells

6x 137 mm CS Mk1:
Alpha Damage: 3,000
Maximum Damage per Salvo: 18,000
Maximum Damage Per Minute (DPM): 263,415
Alpha Piercing CS: 38.0 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.2377
Shell Always Ricochet At: 75.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 137 mm
Shell Krupp: 3.0
Shell Mass: 34.0 kg
Shell Ricochet At: 65.0°
Shell Speed: 823.0 m/s

Depth Charges:

Maximum damage: 5100
Charges: 2
Bombs per charge: 16
Reload time: 40 s
Burn probability: 21%

Torpedoes:

1×5 533 mm Mk14/Mk16 mod. 2:
Max Damage: 16,633
Range: 10.0 km
Reload: 85 s
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Detection Reaction Time: 8.97 s
Chance of causing flood: 279%

AA Defence:

Long Range:

3x2 137mm/48 Mark 1 on a twin mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 42
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 2
Action Zone: 3.5 - 5.8 km
Continuous Damage: soon

Mid Range:

4x4 40 mm/56 Bofors on a Mk.2 mount:
4x2 40 mm/56 Bofors on a Mk.1 mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 235

Short Range:

6x2 20 mm Oerlikon on a single Mk.20 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 84

Mobility:

Maximum speed: 36.0 knots
Turning circle radius: 680 m
Rudder shift time: 4.5 s
Propulsion: 70,000 hp

Visibility:

Surface Detectability: 7.9 km
Air Detectability: 4.3 km
Detectability by enemy subs: 0-4.3 km
Detectability whilst firing in smoke: 3.4 km

Consumables:

Slot 1: Damage Control Party:

Charges: infinite
Action Time: 5 s
Reload Time: 40 s

Slot 2: Smoke Generator:

Total Usage Time: 180 s
Minimum Usage Time: 15 s
Cooldown after Use: 20 s
Dispersion Time: 5 s
The new Smoke Generator system rewards smart resource management while allowing for more tactical adaptability in battle.

Slot 3: Engine Boost:

Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +10%
Be aware: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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