Bridgeport: Tier VIII American Premium Heavy Cruiser 1942
An Oregon City-class heavy cruiser laid down in early 1945. The cruisers of this series were largely based on the Baltimore-class design with minor modifications, most notably, a revised silhouette intended to optimize air defense system efficiency. Her construction was canceled in August 1945, with the hull dismantled on the slipway shortly thereafter.
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Key Features
If you ever wanted a Des Moines at Tier VIII, this is the ship for you! For 80 seconds straight, this cruiser may dish out the fire rate of ships several tiers higher thanks to a time-based Main Battery Reload Booster. The special parameters of the consumable such as the near-zero reload time and practically nonexistent minimum usage time make it extremely flexible. But there's a catch: Bridgeport's basic main battery has low damage potential and slow shell speed. Nonetheless, the guns remain a strong tool in most situations, even without the Booster, as they retain the US heavy cruisers' signature improved AP shells.
Compared to her peers, she, like Rochester, lacks the Surveillance Radar consumable, but compensates with good concealment for her tier as well as access to the Repair Party consumable. Be careful, though, as your rudder shift time is quite long for this type of cruiser.
Gaming Tips
You should take advantage of her good concealment to get into advantageous positions so you can make full use of the Main Battery Reload Booster. Whether you choose to burn through the full timer to help secure a flank or use it in bursts for tactical impact, timing is key. Be aware, however, that you won't be able to spot for your team due to your lack of a Surveillance Radar. So make sure to support allied forward-positioned destroyers.
Bridgeport Info
Ship Name:

VIII Bridgeport
Level: 8
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
WoWs introduction: July 2nd, 2025
Base value:

17,500
Estimated Release: 14.9
Nation:

USA
Current development status: Work in Progress
Armor
Hit points: 41,900
Overall Armor: 16-203 mm
Fires Duration: 30 s
Hull Plating fore/mid/aft: 27/27-152/27 mm
Deck Plating fore/mid/aft: 27/27/27 mm
Superstructure: 16 mm
Armor Belt: 27 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Armour Belt: 27-152 mm
Citadel Plating: 27 mm
Citadel Fore Athwartships: 27-152 mm
Citadel Aft Athwartships: 27-127 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Turret Plating: 38-203 mm
Torpedo protection, damage reduction: 13%
Tonnage: 17,070
Main Batter Armament
3x3 203 mm/55 Mk.15 on a triple mount:
Firing Range: 16.0 km
Reload Time: 13.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 143 m
Sigma Value: 2.0σ
Shell Types
HE Shells:
9 x 203 mm HE/HC Mk27:
Alpha Damage: 2,750
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.426
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 630.0
Shell Mass: 118.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 823.0 m/s
Burn Probability: 11%
AP Shells
9 x 203 mm AP Mk22:
Alpha Damage: 4,550
Ammo Type: Armor Piercing
Shell Air Drag: 0.452
Shell Always Ricochet At: 67.5°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0
Shell Diameter: 203 mm
Shell Krupp: 3000.0
Shell Mass: 155.0 kg
Shell Ricochet At: 60.0°
Shell Speed: 762.0 m/s
Depth Charge Airstrike:
Consolidated PB4Y-2 Privateer
Plane HP: 2000 s
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Bombs per payload: 2x 650-Pound Depth Bomb HE
Maximum bomb damage: 4200
Chance of fire: 24%
Secondary Armament
6x2 127 mm HE Mk32:
Maximum HE shell damage: 1,800
Range: 6.6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
Air Drag: 0.347
HE initial velocity: 792 m/s
Chance of Fire: 5%
Anti Aircraft Defence
Long Range:
6x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing Range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 5
Coninuous Damage: 318
Action Zone: 3.5-5.8 km
Mid Range:
10x2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing Range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 354
Mobility
Maximum speed: 33.0 kt
Turning circle radius: 750 m
Rudder shift time: 12.6 s
Propulsion: 120,000 hp
Detection
Surface Detectability: 11.4 km
Air Detectability: 7.1 km
Detectability after Firing Main Guns in Smoke: 6.6 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Unlimited
Work Time: 5 s
Reload Time: 60 s
Slot 2: Main Battery Reload Booster:
Action Time: 80 s
Main Battery Recharge Time: +50%
Min Usage Time: 0 s
Reload Time: 5 s
Slot 3: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +209.5 hp/s
Slot 2: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300%
Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Be aware: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.