HMAS Irresistible: Tier X Commonwealth (Australia) Battleship 1950

HMAS Irresistible: Tier X Commonwealth (Australia) Battleship 1950

flag shipicon HMAS Irresistible: Tier X Commonwealth (Australia) Battleship 1950

A battleship armed with sixteen 234 mm main guns, which could have been built in Britain in the late 1940s and subsequently transferred to the Royal Australian Navy. In terms of architecture and hull design, the ship represents a further development of the Vanguard class. The 234 mm guns were considered by the Admiralty in the late 1930s as one of the promising weapon systems for future warships.

 
 
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 Key Features and Gameplay Tips

Key Features and Gameplay Tips

Key Features

  • Massive Main Battery: Sixteen 234mm guns deliver a high damage per minute (DPM) output with both High Explosive (HE) and Armor Piercing (AP) shells.
  • Flat Ballistics: Similar to the USS Illinois, the Irresistible's guns boast flat ballistics, making them effective at its relatively short main battery range.
  • Good Concealment: Allows for strategic positioning and surprise attacks.
  • Unique Consumable: Features a Crawling Smoke Generator, providing a tactical advantage for aggressive plays and escapes.
  • Vulnerabilities: Suffers from a vulnerable citadel, weak armor, and a small hitpoint pool, making it a "glass cannon."

Gameplay Tips

The Irresistible excels as a damage dealer, but requires careful positioning and tactical awareness. Here's how to make the most of it:

  • Utilize the Crawling Smoke Generator: This consumable is crucial for maximizing damage output. Coordinate with friendly ships to spot enemies while you fire from within the smoke.
  • Capitalize on Broadside Targets: The AP shells deliver significant alpha damage, punishing cruisers and battleships that expose their sides.
  • Burn Down Bow-In Targets: The HE shells are effective against bow-in targets, quickly inflicting substantial damage.
  • Play from Cover: Due to its weak armor and low hitpoints, avoid open engagements. Use islands and smoke to protect yourself.
  • Positioning is Key: The Irresistible's short main battery range necessitates aggressive positioning, but always prioritize survival.
  • Teamwork: This ship relies heavily on teamwork, especially for spotting targets while utilizing smoke.

In essence, the HMAS Irresistible is a high-risk, high-reward battleship. Master its strengths and mitigate its weaknesses to dominate the battlefield.

 Irresistible Info

Irresistible Info:

Ship Name:  flag shipicon X Irresistible
Lever: 10
Testing Phase; 14.2
Estimated Release: 14.5
Base value: doubloon 34,650
Nation: flag Commonwealth (Australia)
Current development status:  Work in Progress
Armor Survivability

Survivability

HMAS Irresistible: Tier X Commonwealth (Australia) Battleship 1950 Armor
Hit Points: 76,800 hp
Armour: 19-381 mm
Fore/Mid/Aft Hull: 32-235/32-381/32-235 mm
Fore/Mid/Aft Deck: 32/32/32 mm
Superstructure: 19-50 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 32-305 mm
Citadel Aft Athwartships: 32-305 mm
Citadel Torpedo Bulkhead: 40-44 mm
Armor Belt: 32-381 mm
Citadel Deck: 152 mm
Citadel Bottom: 50 mm
Turret Plating: 120-229 mm
Torpedo Protection: 23%
Tonnage: 55,687
Main Battery Main Battery Armament

Main Battery Armament:

4x4 234 mm/50 Mk.XI in a turret:
Max Range: 20.4 km
Reload: 12.0 s
Switching Time: 10.5 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 219 m
Sigma: 1.80σ
 

Shell Types

HE Shells

16x 234 mm HE 408 lb:
Alpha Damage: 3,350
Maximum Damage Per Salvo: 53,600
Maximum Damage Per Minute (DPM): 268,000
Alpha Piercing HE: 39.0 mm
Shell Air Drag: 0.2534
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 234 mm
Shell Krupp: 560.0
Shell Mass: 185.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 841.0 m/s
Burn Probability: 16%

AP Shells

16x 234 mm AP 408 lb
Max AP Shell Damage: 5,750
Maximum Damage Per Salvo: 92,000
Maximum Damage Per Minute (DPM): 460,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2534
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 39.0
Shell Diameter: 234 mm
Shell Krupp: 2950.0
Shell Mass: 185.3 kg
Shell Ricochet At: 45.0°
Shell Speed: 841.0 m/s
Depth Charge Airstrike Depth Charge Airstrike

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 11.0 km
Bombs in Payload: 2x 650 lb Bomb Mk VIII
Max Bomb Damage: 4900
Chance of Fire: 28%
Secondaries Secondary Armament

Secondary Armament

8x2 133 mm HE Mk IC:
Range: 7.3 km
Reload: 6.7 s
Max HE Shell Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3209
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 36.3 kg
Shell Velocity: 792.0 m/s
Burn Probability: 8%
AA Defence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:

8x2 133 mm/50 QF Mk.I on an RP10 Mk.I mount:
Firing range:  6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1610
Damage by long range AA guns:  77
Number of Explosions Per Salvo:  4
Continuous Damage: 375
Action Zone:  3.5 - 6.0 km

Mid Range:

5x6 40 mm/56 OQF Mk.IX on a Mk.VI mount
4x2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount
6x2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
Firing range:  4.0 km
Damage by mid range AA guns:  635
Hit Probability:  75%
Mobility Mobility

Mobility

Maximum speed: 31.5 knots
Turning circle radius: 860 m
Rudder shift time: 16.8 s
Propulsion: 140,000 hp
Visibility Visibility

Visibility

Surface Detectability: 14.9 km
Air Detectability: 11.9 km
Detectability by depths: 0-11.9 km
Detectability whilst firing in smoke: 10.2 km
Available Consumables Available Consumables

Available Consumables:

Slot 1: Damage Control Party:

Charges: infinite
Work Time: 15 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: 384 hp/s

Slot 3: Crawling Smoke Generator:

Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 130 s
Radius: 0.45 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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