Pilus Prior: Tier IX Italian Legion Premium Battleship 1936
In the Roman legion, the Pilus Prior was the commander of the first century (centuria) within each cohort (from the second to the tenth). This centurion held a position of seniority, and during battle, they would assume command of the entire cohort. The most senior centurion in the legion, the Primus Pilus, was also a Pilus Prior, but with the added distinction of commanding the first cohort.
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Original Ship Details - Pilus Prior (Marco Polo)
As part of the cooperation between Italy and the U.S.S.R., a project was created for a ship with nine 406 mm main guns placed in three turrets. This project was never implemented. If such a ship had been built in Italy, she would have had 406 mm main battery guns developed on the basis of 381 mm guns, and she would have been ready by 1940 or 1941.
Pilus Prior Info:
Ship Name:

IX Pilus Prior
Level: 9
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
WG Introduction: July 3rd, 2025
Estimated Release: 14.7
Base value:

18,000
Nation:

Italy
Current development status: Work in Progress
WG first sold this Legion Permanent Camouflage as part of an
Admiarals Bundle back in March 2021, so some of you will already have this perm camo and the ship
IX Marco Polo, unless WG decide to make seperate changes to Pilus Prior, they will be identical ships and camos, which I doubt, but you can never be 100% sure, in which case I will make the changes on here when they become available.
Armor:
Health Points: 69,100.
Armour: 19-410 mm.
Armour Belt: 60-320 mm.
Fore Athwartships: 150-300 mm.
Aft Athwartships: 150-300 mm.
Citadel Fore Athwartships: 38-300 mm.
Citadel Aft Athwartships: 38-300 mm.
Citadel Torpedo Bulkhead: 50 mm.
Citadel Armoured deck slopes: 25 mm.
Citadel Deck: 100 mm.
Citadel Bottom: 50 mm.
Torpedo Damage Reduction: 27%.
Turret Plating: 150-410 mm.
Main Battery Armament:
3x3 406 mm/50 Model 1940 in a turret:
Firing Range: 19.0 km.
Reload Time: 36.0 s.
180 Degree Turn Time: 36 s.
Maximum Dispersion: 252 m.
Sigma Value: 1.8σ.
Shell Types
CS (SAP) Shells
9x 406 mm proiettili CS 1940:
Alpha Damage: 14,100
Alpha Piercing CS: 102.4 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 406 mm
Shell Krupp: 3.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 70.0°
Shell Speed: 836.0 m/s
AP Shells:
9x 406 mm proiettili AP 1940:
Alpha Damage: 13,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2400.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 836.0 m/s
Depth Charge Airstrike:
Aircraft HP: 2000 - CANT Z.506 Airone (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x CS 160 kg
Secondaries:
4x3 152 mm proiettili HE:
Maximum HE shell damage: 2,100.
Range: 7.0 km.
Reload: 12 s.
Air Drag: 0.3246.
Alpha Piercing HE: 25 mm.
HE initial velocity: 950 m/s.
Chance of fire: 7%.
12x2 90 mm proiettili HE:
Maximum HE shell damage: 1,300.
Range: 7.0 km.
Reload: 4 s.
Air Drag: 0.414.
Alpha Piercing HE: 15 mm.
HE initial velocity: 860 m/s.
Chance of fire: 5%.
AA Defence:
Long Range:
12x2 90 mm/50 Model 1939 on a twin mount:
Action Zone: 4.6 km.
Hit Probability: 75 %.
Damage by Zone Area AA: 196.
Damage Caused by Shell Explosions: 1330.
Continuous Damage: 324
Action Zone: 3.5 - 4.6 km.
Number of Explosions Per Salvo: 8.
Mid Range:
10x2 37 mm/54 Model 1938 on a Model 1938 mount:
Action Zone: 3.5 km.
Hit Probability: 75 %.
Continuous Damage Per Second: 200.
Short Range:
16×6 20 mm/70 Scotti Model 1941 on a sextuple mount:
Action Zone: 2.0 km.
Hit Probability: 70 %.
Continuous Damage Per Second: 207.
Mobility:
Maximum speed: 32.0 kts.
Turning circle radius: 860 m.
Rudder shift time: 16.7 s.
Propulsion: 191,000 hp.
Detection:
Surface Detectability: 16.3 km.
Air Detectability: 13.0 km.
Detectability after Firing Main Guns in Smoke: 16.3 km.
Consumables:
Slot 1: Damage Control Party:
Charges: Unlimited.
Work Time: 15 s.
Reload Time: 80 s.
Slot 2: Repair Party:
Charges: 4.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +345.5 hp/s.
Slot 3: Spotting Aircraft:
Charges: 4.
Action time: 100 s.
Reload Time: 240 s.
Spotting Distance: +20%.
Slot 3: Fighter:
Charges: 3,
Action time: 60 s.
Reload Time: 90 s.
Flight Radius: 3 km.
Fighters per Charge: x3.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.