Narai: Tier VIII Pan-Asian Premium Light Cruiser 1954

Narai: Tier VIII Pan-Asian Premium Light Cruiser

Narai: Tier VIII Pan-Asian Premium Light Cruiser 1954

A light cruiser laid down in Great Britain during World War II. After the war, budget cuts could have threatened to leave the ship unfinished for an extended period. In the late 1950s to early 1960s, she could have been completed according to a radically modified Tiger-class design and, several years after entering service, sold to an Asian country as obsolete.


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Key Features

In battle, Narai differs from Tiger '59 by trading the improved AP shells of British light cruisers for HE shells, giving her more versatile offensive capabilities despite her low gun count. She retains, though, the improved shell dispersion and the Specialized Repair Teams consumable found on Tiger '59: despite having one charge fewer, it will still be of much aid due to her small HP pool and poor armor. And that's where the similarities end.

Her Smoke Generator is the same one found on Pan-Asian destroyers, with only 2 base charges — so timing your smokes carefully is key to maximizing their impact. To boost survivability, Narai carries an improved Hydroacoustic Search and 4 charges of the Emergency Speed Boost consumable, to aid her in skirmishing and kiting larger ships and torpedoes. Unlike Tiger '59, which emphasizes team support and utility, Narai is focused more on delivering firepower, making her a more aggressive and independent presence on the battlefield.

Gaming Tips

With Narai, you can pepper the enemy with decent damaging HE shells while staying within the relative safety of your smokes and guarded by Hydroacoustic Search from destroyer torpedoes. At the same time, if the smokes are depleted or you feel particularly at risk, you can boost yourself out of danger and then get back in shape thanks to improved Repair Teams.


Narai Info

Ship Name: flag Cruiser Premium Ship Icon VIII Narai
Level: 8
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Class: Tiger Light Cruiser
WG introduction: July 2nd, 2021
Base value: doubloon 13,000
Estimated release: 14.9
Nation: flag Pan-Asia - flag Thailand
Current development status: Work in Progress

Narai Armor

Hit Points: 33,100 hp
Overall: 25 mm
Fies Duration: 30 s
Torpedo protection damage reduction: 4%
Tonnage: 11,700

Main Battery Armament

2x2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 14.3 km
Reload: 2.9 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 65 m
Sigma: 2.0σ

Shell Types

HE Shells:

4x 152 mm HE Mk XXVIM:
Maximum HE shell damage: 2,150
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 59 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 768.0 m/s
Chance of causing fire: 9.0%

AP Shells:

4x 152 mm AP Mk V:
Maximum AP shell damage: 3,200
Shell Air Drag: 0.3457
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 60.0 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 768.0 m/s

Depth Charge Airstrike

Plane: Consolidated PB4Y-2 Privateer
Plane HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Bombs per payload: 2x PLAB-160
Maximum bomb damage: 4,200
Chance of fire: 24%

AA Defence

Long Range

2 x 2 152.0 mm
Action Zone:  3.5-6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1750
Continuous Damage Per Second:  soon
Number of Explosions Per Salvo:  2+1

Mid Range

3 х 2 76.2 mm
Action Zone:  4.0 km.
AA Damage:  217
Hit Probability:  90%

Mobility

Maximum Speed:  30.2 kts
Turning Circle Radius:  590 m
Rudder Shift Time:  7.8 s
Propulsion: soon hp

Detection

Surface Detectability:  11.4 km
Air Detectability:  8.5 km
Detectability after Firing Main Guns in Smoke:  5.5 km

Consumables

Slot 1: Damage Control Party:

Charges: unlimited
Work Time: 5 s
Reload Time: 60 s

Slot 2:  Specialised Repair Teams:

Charges: 2
Action time: 20 s
Reload time: 80 s
Repaired HP per Second: 662 hp

Slot 3:  Smoke Generator:

Charges 2
Duration time: 30 s
Dispersion time: 70 s
Reload time: 100 s
radius: 450 m

Slot 4: Hydroacoustic Search:

Charges: 3
Action Time: 110 s
Reload Time: 120 s
Torpedo Detection Range: 3.8 km
Ship Detection Range: 5.5 km

Slot 4: Defensive AA:

Charges: 3
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%

Slot 5: Emergency Engine Power:

Charges: 4
Action Time: 60 s
Reload Time: 120 s
Maximum speed: +20%
Be aware: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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