Closed Test 15.0 - Balance Changes to 9 Test Ships

Closed Test 14.11 - Balance Changes to 12 Test Ships

Closed Test 15.0 - Balance Changes to 9 Test Ships

Based on testing results, we are applying changes to Tegetthoff, Laudon, Chios, Enigheten, Gustav den Store, Hoche, Messina, Châteaurenault, and Independencia.


{tocify} $title={Table of Contents}


Rotate device icon Flip your mobile device to landscape for better viewing.

flag Battleship TTV Tegetthoff Ship Page - flag Battleship TTVI Laudon Ship Page

  • Main battery reload time: 30s → 27s

flag Battleship TTVII Chios Ship Page

  • Reload time: 25s → 23s
  • Maximum AP shell damage: 10,600 → 11,200

flag Battleship TTVIII Enigheten Ship Page

  • Maximum AP shell damage: 11,400 → 12,100
  • ⚙️ Maneuverability: Improved to prevent excessive speed loss during turns.

flag Battleship TTIX Gustav den Store Ship Page

  • Maximum AP shell damage: 11,400 → 12,100
  • Main battery reload time: 26s → 24s

flag Premium Cruiser IX Messina Ship Page

  • Maximum SAP shell damage: 3,850 → 3,600

flag Destroyer Gold VIII Hoche Ship Page

Main Battery:

  • Reload: 8s → 5.5s
  • 🎯 Accuracy: Increased; now similar to the Elbing tech tree branch.
  • Consumable: Main Battery Reload Booster removed.

Torpedoes:

  • Max damage: 14,733 → 18,400
  • Speed: 60 → 75 knots
  • Detection range: 1.3 → 1.8km

flag Destroyer Special X Châteaurenault Ship Page

  • Torpedo Reload: 110s → 100s
  • Maximum Range: 9km → 20km
  • Maximum Damage: 19,500 → 20,333
New Damage Scaling Logic: Previously, torpedoes had a gradual drop off from 6 to 9km. Now, they feature an extremely sharp drop off between 8 and 8.1km, losing half their maximum damage instantly after 8.1km (similar to submarine torpedoes).

flag shipicon X Independencia Ship Page

❌ Tactical Dive Bomber squadron removed

New: Attack Aircraft Squadron

Hit Points1,710Cruising Speed176.0 knots
Max Speed216.0 knotsAttacking Flight Size10
Aircraft per Squadron5Restoration Time76 s
Detectability10.0 kmAircraft on Deck15
Rockets per Payload3Max Rocket Damage5,400
Armor Penetration69 mmFire Chance33.0%

Tactical Attack Aircraft Changes:

  • Squadron/Flight/Deck count: 5 → 7
  • Rocket Max Damage: 1,800 → 1,900
  • Penetration: 34mm → 27mm
  • Fire Chance: 6% → 7%
  • Machine gun pre-firing: Slightly increased.
  • Dispersion: Ellipse size slightly increased (reflects more rockets).

Torpedo Bomber Changes:

  • Reload time: 165s → 150s
Important: All information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

Post a Comment (0)
Previous Post Next Post

Share This