Closed Test 15.0 - Fighters Changes
WG continue to implement improvements to aviation mechanics. As part of this process, starting from Update 15.0, fighters will no longer be able to spot enemy ships on their own. At the same time, we’re reworking fighter squadrons to enhance their tactical capabilities and improve their defensive effectiveness. This change will apply to ship-based Fighters as well as Patrol Fighters.
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⚡ Airstrike Defense Improvements
They will now be able to attack both HE and ASW airstrikes much more efficiently. Since these airstrikes remain on the battlefield for a much shorter time than manually controlled aircraft, fighters will attack them almost immediately after an airstrike enters their patrol area.
🔄 Multiple Engagement Capability
From now on, Fighters can attack multiple airstrikes before leaving the battlefield, but only one squadron at a time. This means that:
- Fighters can attack an enemy airstrike squadron, deal a certain amount of damage
- Then return to their patrol area and attack another target when it appears
🛡️ Damage Limitations
Although Fighters can deal significant damage to Airstrikes, they will have certain limits:
- Fighters will not be able to destroy an Airstrike or ASW Airstrike completely
- Their damage output against these targets is capped
✈️ Other Aircraft Interactions
Interactions between Fighters and other types of aircraft remain unchanged. The way fighters engage with torpedo bombers, dive bombers, and other manually controlled aircraft will function as before the update.


