Châteaurenault: Tier X French Premium Destroyer 1942
Former Italian light cruiser Attilio Regolo, commissioned in 1942, was transferred to France in 1948 after World War II and renamed Châteaurenault. Between 1951 and 1955, she underwent a major modernization, including the complete replacement of her armament. Reclassified as a "fleet escort," Châteaurenault received 105 mm guns as her main battery, supplemented by the latest 57 mm anti-aircraft guns and twelve 550 mm torpedo tubes.
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Key Features
Châteaurenault, rebuilt between 1951-1954, is an anti-aircraft escort destroyer. Her main battery consists of three twin 105mm mounts, similar to those on the X Z-42, with improved AP alpha damage and HE shell penetration. She is armed with 12 torpedoes in four triple launchers, featuring excellent forward-firing arcs due to their placement well forward. As a relatively large destroyer, she has a good HP pool for her tier and benefits from French destroyer saturation mechanics. She is equipped with a strong AA armament and access to the Defensive AA Fire consumable.
Battle Tips
Use her good top speed and improved Engine Boost consumable to quickly reposition and surprise enemies. Her agility is key to effectively using her torpedoes, which have a 9km range but suffer a damage drop-off past 6km; committing to closer attacks will yield full damage. The arrangement of her main battery, with two of the three twin mounts mounted aft, makes aggressive gun attacks difficult to execute. Without a Smoke Generator, rely on her survivability and AA defense to fend off Aircraft Carriers when needed. Overall, play her as an aggressive, large torpedo destroyer, using her speed and armament to press attacks, while falling back on her reasonable main battery when necessary.
Ship Info:
Ship Name:

X Châteaurenault
Level: 10
WG Introduction: October 27, 2025
Rarity Level: Soon
Base Value: 
31,000
Estimated Release: 15.0
Nation: 
France
Current Development Status: Work in Progress
Armor:
Hit Points: 26,800 hp
Overall: 19 mm
Tonnage: 5,420 tn
Main Battery Armament:
3 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Firing range: 12.4 km
Reload time: 3.3 s
180-degree turn time: 10.0 s
Maximum dispersion: 108 m
Sigma: 2.0σ
Shell Types:
HE Shells:
6x 105 mm Spr.Gr. Kz.
Alpha Damage: 1,200
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 3.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
AP Shells:
6x 105 mm P.Spr.Gr.
Alpha Damage: 2,300
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 18.0
Shell Diameter: 105 mm
Shell Krupp: 2149.0
Shell Mass: 15.1 kg
Shell Ricochet At: 45.0°
Shell Speed: 900.0 m/s
Depth Charges:
Maximum damage: 3,400
Charges: 2
Bombs per charge: 12
Reload time: 40 s
Torpedo Armament:
4 x 1 550 mm tube lance-torpilles
Maximum damage: 19,500
Range: 9.0 km
Reload time: 110 s
Speed: 75 kt
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 1.8 km
AA Defense:
Long-Range:
3 x 2 105 mm
Continuous damage per second: 67
Hit probability: 100 %
Action zone: 5.2 km
Number of explosions in a salvo: 4
Damage within an explosion: 1540
Continuous damage: soon
Action zone 3.5 - 5.2 km
Mid-Range:
5 x 2 57 mm
Continuous damage per second: 238
Hit probability: 100 %
Action zone: 3.8 km
Mobility:
Maximum speed: 41.0 kt
Turning circle radius: 770 m
Rudder shift time: 4.3 s
Propulsion: 110,000 hp
Detection:
Surface detectability: 7.8 km
Air detectability: 3.7 km
Detectability after firing main guns in smoke : 2.7 km
Available Consumables:
Slot 1: Damage Control Party
Charges: Unlimited
Work time: 5s
Reload time: 40
Slot 2: Engine Boost
Charges: 3
Action time: 180 s
Reload time: 90
Speed boost: +20%
Slot 3: Torpedo Reload Booster
Charges: 2
Action time: 1 s
Torpedo reload time: 8 s
Reload time: 240 s
Slot 4: Defensive AA Fire
Charges: 4
Action time: 40 s
Average AA damage +50%
Damage within the explosion radius of shells fired from medium- and long-range AA defenses: 300%
Reload time: 80 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.