Gustav den Store: Tier IX European Swedish Battleship

Gustav den Store: Tier IX European Swedish Battleship

Gustav den Store: Tier IX European Swedish Battleship

A fast battleship capable of confronting the capital ships of Sweden's potential adversaries, which could have been ordered as part of an emergency shipbuilding measure at the height of World War II. Her main armament — nine 381 mm guns — is supplemented by the dual-purpose and AA artillery systems that the Swedish Navy had in the early 1940s.


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Note: Basic WG Devs stats, full stats will be added when available.

Ship Info:

Ship Name: flag TT Battleship IX Gustav den Store
Level: 9
WG introduction: September 25th, 2025
Paper ship: Yes
Rarity Level: Soon
Status during test and early access: Special Battleship IX Gustav den Store
Base value: doubloon Soon
Estimated Release: 14.11
Nation: flag Pan-European - flag Sweden
Current development status: Work in Progress

Armor:

Hit points: 62,700
Plating: 32 mm
Torpedo protection: 20 %

Main Battery:

3x3 381 mm
Firing range: 20.8 km
Reload time: 30 s
180-degree turn time: 40 s
Maximum dispersion: 268 m
Sigma: 1.80

Shell Types

HE Shells

9x 381 mm
Alpha Damage: 5,100
Alpha Piercing HE: 64.0 mm
Ammo Type: High Explosive
Shell Speed: 750.0 m/s
Burn Probability: 24%

AP Shells

9x 381 mm
Alpha Damage: 11,400
Ammo Type: Armor Piercing
Shell Speed: 750.0 m/s

Depth Charge Airstrike:

Reload time: 30 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 10 km
Number of Bombs in Payload: 2
Maximum bomb damage: 4,200

Torpedoes

4x3 533 mm
Maximum damage: 17,500
Range: 12 km
Speed: 65 kt
Reload time: 100 s
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 1.5 km

Secondary Armament

4x2 120 mm
Maximum range: 7 km
Reload time: 3 s
Maximum HE shell damage: 1,700
Chance to cause fire: 7%
HE initial velocity: 850 m/s
HE shell armor penetration: 20 mm

AA Defense:

Long-Range:

4x2 120.0 mm:
continuous damage per second: 119
hit probability: 75 %
action zone: 6.0 km
Number of explosions in a salvo: 5
damage within an explosion: 1610
Continuous damage: soon
action zone 3.5: 6.0 km

Mid-Range:

10x1 40.0 mm:
continuous damage per second: 441
hit probability: 75 %
action zone: 3.5 km

Mobility:

Maximum speed: 31 kt
Turning circle radius: 840 m
Rudder shift time: 15.2 s
Propulsion: Soon hp

Detection:

Surface detectability: 14.1 km
Air detectability: 10 km
Detectability after firing main guns in smoke: 13.3 km

Available Consumables:

Slot 1: Damage Control Party:

charges: unlimited
Work Time: 15 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +313.5 hp/s

Slot 3: Surveillance Radar:

Charges: 3
Duration time: 30 s
Detection of ships: 10 km
Reload time: 120 s

Slot 4: Emergency Engine Power:

Total usage time: 120 s
Reload time: 30 s
Minimum usage time: 15 s
Bonus to maximum speed: +25%

Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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