Laudon: Tier VI European (Austria-Hungarian) Battleship
    
    A planned class of 4 super-dreadnoughts intended to replace older pre-dreadnought battleships of the Monarch class. These ships were about as large as Austria-Hungary could construct at the time, and compared to the previous Tegetthoff class, they included a heavier main battery of 10x 350mm guns in two triple and two twin turrets. Overall, they were an improvement over the previous class while still limited by the relatively small nature of Austro-Hungarian shipbuilding infrastructure. They were intended to start construction in 1914, but were suspended and then canceled during the war. After the collapse of the Austro-Hungarian Empire, there was no chance of these ships being built.
    
    
    
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Ship Info:
Ship Name: 


VI Laudon
 
Level: 6
WG introduction: October 27, 2025
Status during test and early access: 

 VI Laudon
 
Base value: 

42 500 

3 470 000
 
Estimated Release: 15.0
Nation: 

 Pan-European - 

 Austro-Hungary
 
Current development status: Work in Progress
    Note: Basic WG devs stats, I will update the stats when they become available ~November 6th.
Armor:
Hit points: 41,300
Plating: 26 mm
Torpedo protection: 22 %
Main Battery:
2 x 2 350 mm
2 x 3 350 mm
Firing range: 18.1 km
Reload time: 30.0 s
180-degree turn time: 40.0 s
Maximum dispersion: 242 m
Sigma: 1.60
Shell Types
HE Shells
10x 350 mm
Alpha Damage: 4,850
Alpha Piercing HE: 58.0 mm
Ammo Type: High Explosive
Shell Speed: 815.0 m/s
Burn Probability: 28%
AP Shells
10x 350 mm
Alpha Damage: 10,050
Ammo Type: Armor Piercing
Shell Speed: 800.0 m/s
Depth Charge Airstrike:
Consolidated PB4Y-2 Privateer
Plane HP: 2000 hp
Reload time: 20 s
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Maximum range: 8 km
Number of Bombs in Payload: 1x 350 lb Depth Bomb
Maximum bomb damage: 2,900
Chance of fire: 19%
Torpedoes
2 x 1 533 mm
2 x 2 533 mm
Maximum damage: 14,400
Range: 8 km
Speed: 60 kt
Reload time: 100 s
Launcher 180-degree turn time: 15 s
Torpedo detectability: 1.5 km
Secondary Armament
8 x 1 90 mm
Maximum range: 5.0 km
Reload time: 5 s
Maximum HE shell damage: 1,300
Chance to cause fire: 6%
HE initial velocity: 780 m/s
HE shell armor penetration: 15 mm
14 x 1 150 mm
Maximum range: 5.0 km
Reload time: 10.0 s
Maximum HE shell damage: 2,150
Chance to cause fire: 10%
HE initial velocity: 880 m/s
HE shell armor penetration: 25 mm
AA Defense:
Long-Range:
22 x 1 90 mm
Continuous damage per second: 77
Hit probability: 75 %
Action zone: 4.6 km
Number of explosions in a salvo: 2
Damage within an explosion: 910
Continuous damage: soon
Action zone 3.5: 4.6 km
Short-Range:
20 x 1 7.7 mm
Continuous damage per second: 105
Hit probability: 70 %
Action zone: 1.5 km
Mobility:
Maximum speed: 21.0 kt
Turning circle radius: 600 m
Rudder shift time: 12.4 s
Propulsion: soon hp
Detection:
Surface detectability: 12.7 km
Air detectability: 9.0 km
Detectability after firing main guns in smoke: 11.2 km
Available Consumables:
Slot 1: Damage Control Party:
Charges: unlimited
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +207 hp/s
Slot 3: Emergency Engine Power:
Total usage time: 90 s
Reload time: 30 s
Minimum usage time: 15 s
Maximum speed: +20%
 
 
    Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
    Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.