Messina: Tier IX Italian Premium Cruiser

Messina: Tier IX Italian Premium Cruiser

Messina: Tier IX Italian Premium Cruiser

The ship, whose design is based on a heavy cruiser’s hull, is named after one of the important coastal cities in Sicily.


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Note: Basic WG Devs stats, full stats will be added when available.

About Messina:

The Tier IX Italian premium cruiser Messina is armed with nine 152 mm dual-purpose main battery guns in three triple turrets. Unlike most cruisers, it fires exclusively SAP (Semi-Armor Piercing) shells, allowing it to dish out considerable damage per minute at medium range. This is complemented by high speed and decent concealment, making it suitable for quick, stealthy repositioning while consistently engaging opponents.

Beyond its artillery, Messina is equipped with heavy-hitting torpedoes on both sides and an improved Hydroacoustic Search consumable with extended range, enabling aggressive pushes. Its Exhaust Smoke Generator provides a key tactical tool to close distance on unsuspecting foes or disengage from dangerous situations.

In summary, Messina will appeal to captains who prefer medium-range skirmishing with agile, fast-firing ships but are ready to leverage its tools for close-quarters combat when the opportunity arises.

Ship Info:

Ship Name: flag Premium Cruiser IX Messina
Level: 9
WG introduction: September 25th, 2025
Paper ship: Yes
Rarity Level: Soon
Status during test and if early access: Special Cruiser IX Messina
Base value: doubloon Soon
Estimated Release: 14.11
Nation: flag Italia
Current development status: Work in Progress

Armor:

Hit points: 43,600
Plating: 25 mm
Fires duration: 30 s
Torpedo protection: 19 %

Main Battery:

3x3 152 mm
Firing range: 16.8 km
Reload time: 8.0 s
180-degree turn time: 15 s
Maximum dispersion: 149 m
Sigma: 2.05

Shell Types:

SAP Shells:

9x 152 mm
Alpha Damage: 3,850
Alpha Piercing CS: 42 mm
Ammo Type: Semi Armor Piercing
Shell Speed: 945.0 m/s

Depth Charge Airstrike:

Reload time: 30 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7 km
Number of Bombs in Payload: 2
Maximum bomb damage: 4,200

Torpedoes:

2x4 533 mm
Maximum damage: 20,433
Range: 8 km
Speed: 72 kt
Reload time: 140 s
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 1.7 km

Secondary Armament:

12x2 90 mm
Maximum range: 7 km
Reload time: 4 s
Maximum HE shell damage: 1,300
Chance to cause fire: 5%
HE initial velocity: 860 m/s
HE shell armor penetration: 15 mm

AA Defense:

Long-Range:

3x3 152 mm
continuous damage per second: 238
hit probability: 90 %
action zone: 5.2 km
Number of explosions in a salvo: 2
damage within an explosion: 1440
Continuous damage: soon
action zone 3.5: 5.8 km

Mid-Range:

3x3 152 mm
18x2 37 mm
continuous damage per second: 347
hit probability: 90 %
action zone: 3.5 km

Mobility:

Maximum speed: 37 kt
Turning circle radius: 680 m
Rudder shift time: 10.5 s
Propulsion: Soon hp

Detection:

Surface detectability: 14 km
Air detectability: 8.7 km
Detectability after firing main guns in smoke: 7.7 km

Available Consumables:

Slot 1: Damage Control Party:

charges: unlimited
Duration time: 5 s
Reload time: 60 s

Slot 2: Repair Party:

Charges: 3
Duration time: 28 s
HP per second: 218 hp/s
Reload time: 80 s

Slot 3: Exhaust Smoke Generator:

Charges: 2
Duration time: 40 s
Action time: 10 s
Reload time: 150 s

Slot 4: Hydroacoustic Search:

Charges: 2
Duration time: 120 s
Detection of ships: 6 km
Detection of torpedoes: 4 km
Reload time: 120 s

Slot 5: Fighter:

Charges: 3
Duration time: 60 s
Reload time: 90 s
Number of fighters: 4

Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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