Tegetthoff: Tier V European (Austria-Hungarian) Battleship
The lead ship of the only class of dreadnoughts built by the Austro-Hungarian Empire, which were relatively small for battleships. Due to limitations in Austro-Hungarian naval infrastructure, they compensated by mounting all their main battery of 305mm Å koda guns in 4 triple turrets—an arrangement well ahead of its time. These were the first dreadnoughts to be armed in such a way, beating the Italians by 1 month.
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Ship Info:
Ship Name: 
V Tegetthoff
Level: 5
WG introduction: October 27, 2025
Status during test and early access:
V Tegetthoff
Base value:
12 500
1 680 000
12 500
1 680 000Estimated Release: 15.0
Nation:
Pan-European -
Austro-Hungary
Current development status: Work in Progress
Armor:
Hit points: 38600
Plating: 19 mm
Torpedo protection: 18 %
Main Battery:
4 x 3 305 mm
Firing range: 16.6 km
Reload time: 30.0 s
180-degree turn time: 40.0 s
Maximum dispersion: 226 m
Sigma: 1.70
Shell Types
HE Shells
12x 305 mm
Alpha Damage: 4,000
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Speed: 800.0 m/s
Burn Probability: 16%
AP Shells
12x 305 mm
Alpha Damage: 7,900
Ammo Type: Armor Piercing
Shell Speed: 800.0 m/s
Depth Charge Airstrike:
PBY Catalina
Plane HP: 2000 hp
Reload time: 20 s
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Maximum range: 8 km
Number of Bombs in Payload: 1x 350 lb Depth Bomb
Maximum bomb damage: 2,900
Chance of fire: 16%
Torpedoes
4 x 1 533 mm
Maximum damage: 14,400
Range: 8.0 km
Speed: 60 kt
Reload time: 100 s
Launcher 180-degree turn time: 15.0 s
Torpedo detectability: 1.5 km
Secondary Armament
12 x 1 150 mm
Maximum range: 4.3 km
Reload time: 10.0 s
Maximum HE shell damage: 2,200
Chance to cause fire: 11%
HE initial velocity: 880 m/s
HE shell armor penetration: 25 mm
AA Defense:
Mid Range:
16 x 1 66.0 mm
Continuous damage per second: 98
Hit probability: 75 %
Action zone: 3.0 km
Mobility:
Maximum speed: 20.5 kt
Turning circle radius: 530 m
Rudder shift time: 11.5 s.
Propulsion: soon hp
Detection:
Surface detectability: 12.4 km
Air detectability: 8.2 km
Detectability after firing main guns in smoke - 9.8 km
Available Consumables:
Slot 1: Damage Control Party:
Charges: unlimited
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +193 hp/s
Slot 3: Emergency Engine Power:
Total usage time: 90s
Reload time: 30s
Minimum usage time: 15s
Maximum speed +20%;


