.jpg)
Chios: Tier VII European Greek Battleship
A Mackensen-class battlecruiser that could have been given to Greece after World War I as compensation for the ordered but unfinished battleship Salamis. The ship was named in honor of the victory of the Greek army and navy in the Battle of Chios in 1912–1913.

Ship Info:
Ship Name:
VII Chios


Level: 7
WG introduction: September 25th, 2025
Paper ship: Yes
Rarity Level: Soon
Status during test and early access:
VII Chios

Base value:
Soon

Estimated Release: 14.11
Nation:
Pan-European -
Greece


Current development status: Work in Progress
Armor:
Hit points: 52,200
Plating: 26 mm
Torpedo protection: 22%
Main Battery:
4 x 2 350 mm
Firing range: 19.1 km
Reload time: 30 s
180-degree turn time: 40 s
Maximum dispersion: 251 m
Sigma: 1.80
Shell Types
HE Shells
8x 350 mm
Alpha Damage: 4,850
Alpha Piercing HE: 58.0 mm
Ammo Type: High Explosive
Shell Speed: 815.0 m/s
Burn Probability: 27%
AP Shells
8x 350 mm
Alpha Damage: 10,600
Ammo Type: Armor Piercing
Shell Speed: 815.0 m/s
Depth Charge Airstrike:
Reload time: 25 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 9 km
Number of Bombs in Payload: 1
Maximum bomb damage: 3,400
Torpedoes
5 x 1 600 mm
Maximum damage: 18,433
Range: 9 km
Speed: 60 kt
Reload time: 100 s
Launcher 180-degree turn time: 15 s
Torpedo detectability: 1.5 km
Secondary Armament
8 x 2 100 mm
Maximum range: 5.6 km
Reload time: 6 s
Maximum HE shell damage: 1,500
Chance to cause fire: 6%
HE initial velocity: 850 m/s
HE shell armor penetration: 17 mm
Soon
Maximum range: 5.6 km
Reload time: 7.5 s
Maximum HE shell damage: 2,200
Chance to cause fire: 13%
HE initial velocity: 835 m/s
HE shell armor penetration: 25 mm
AA Defense:
Long-Range:
8 x 2 100.0 mm:
Continuous damage per second: 70
Hit probability: 75 %
Action zone: 4.6 km
Number of explosions in a salvo: 3
Damage within an explosion: 1120
Continuous damage: soon
Action zone 3.5: 4.6 km
Mid-Range:
10 x 4 40.0 mm:
Continuous damage per second: 284
Hit probability: 75 %
Action zone: 3.5 km
Short-Range:
14 x 2 20.0 mm:
Continuous damage per second: 182
Hit probability: 70 %
Action zone: 2.0 km
Mobility:
Maximum speed: 28 kt
Turning circle radius: 780 m
Rudder shift time: 13 s
Propulsion: Soon hp
Detection:
Surface detectability: 13.1 km
Air detectability: 10 km
Detectability after firing main guns in smoke: 11.5 km
Available Consumables:
Slot 1: Damage Control Party:
Charges: unlimited
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +261 hp/s
Slot 3: Emergency Engine Power:
Total usage time: 90 s
Reload time: 30 s
Minimum usage time: 15 s
Bonus to maximum speed: +20%