Balance Changes to 9x In-game Ships - Public Test 13.7

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Balance Changes to 9x In-game Ships - Public Test 13.7

WG are applying balance changes to the following ships based on an analysis of both their combat statistics and player feedback: I-56, Hector, Buffalo, Saint-Louis, Henri IV, Tromp, Álvaro de Bazán, Ruggiero di Lauria, and Piemonte. 

 
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flag SUB Premium Ship Icon VIII I-56 Ship Page

  • Hydrophone consumable charges increased: 1 to 4

flag Cruiser Premium Ship Icon IX Hector Ship Page

  • Removed The Repair Party consumable
  • Added the Specialized Repair Teams consumable with the following parameters:
    • HP restoration per second: 688
    • Action time: 20s
    • Reload time: 80s
    • Number of charges: 3

flag shipicon IX Buffalo

  • Main battery reload time reduced: 11 to 10s
  • Stock Gun Fire Control System range increased: 14.1 to 14.4km
  • Researchable Gun Fire Control System range increased:  15.6 to 15.8km
  • Stock hull rudder shift time decreased: 15.7 to 11.2s
  • Researchable hull rudder shift time decreased: 11.2 to 8.4s

flag shipicon IX Saint-Louis

  • Maximum HE shell damage increased: 2800 to 3000
  • HE shell fire chance increased: 15% to 17%

flag Cruiser Elite Ship Icon X Henri IV

  • Engine parameters improved. They are now similar to those of the majority of cruisers of her Tier. 

flag DD Special Ship Icon X Tromp Ship Page

  • HE Bomb Airstrike range increased: 10 to 12km

flag DD Special Ship Icon X Álvaro de Bazán Ship Page

  • Burst fire parameters changed:
    • Added bonus - Maximum shell dispersion -10%
  • Torpedo detection reduced: 1.1 to 1.0km

flag BB Special Ship Icon X Ruggiero di Lauria Ship Page

  • Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
  • Overall continuous damage value has decreased from 353 to 318 due to the maximum AA range of the ship increasing.

flag Cruiser Elite Ship Icon level Piemonte Ship Page

  • Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
  • Overall continuous damage value has decreased from 508 to 455 due to the maximum AA range of the ship increasing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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