Georg Hoffmann: Tier X German Special Destroyer 1945
A large destroyer armed with 150 mm artillery, it is very similar to light cruisers in size and characteristics. Part of an unimplemented “Type 1938A” project, this destroyer variant would have enhanced anti-aircraft and torpedo armament and would be capable of operating in the Atlantic.
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Key Features
- Fast Variant: A quick version of Felix Schultz, capable of delivering effective damage with HE shells due to improved HE penetration and fast main battery reload.
- Torpedo Arsenal: Equipped with fast reloading, long-range torpedoes complementing its artillery.
- Consumables: Features a combination of Smoke Generator and improved Hydroacoustic Search, along with Defensive AA Fire and Engine Boost in separate slots.
- Trade-offs: Lacks the improved AP characteristics, accuracy, and armor plating of similar ships, and has poor concealment which affects open water engagements.
Gameplay
- Second-Line Destroyer: Act as a support vessel, staying behind the front lines.
- HE Shells and Torpedoes: Use HE shells to push enemies away and torpedoes to damage larger ships.
- Hydroacoustic Search: Utilize this tool from cover or with Smoke Generator for defense.
- Positioning: Be cautious of enemy ships with strong ballistics due to the large hull size. Avoid being an easy target.
Ship Info
Ship Name: X Georg Hoffmann
Level: 10
Class: WG Project of the Type 1938A design destroyers
WG Introduction: June 6, 2024
Status and Name During Testing and Final: X Georg Hoffmann
Estimated Release: Update 13.11
Base value: 34,650
Nation: Germany
Current Development Status: Work in Progress
Armor
Hit points: 24,500
Overall Plating: 19-100 mm
Side Plating: 19-25 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 25-100 mm
Superstructure: 13 mm
Tonnage: 4,809 t
Main Battery Armament:
3x2 150 mm/60 SK C/25 on a Tbts KC 42T mount:
Max Range: 11.151 km
Reload: 7.4 s
Minimum Shell Type Switching Time: 6.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 109 m
Sigma: 2.0σ
Shell Types
HE Shells
6x 150 mm Spr.Gr. L/4.4 Kz. Ausf. B:
Alpha Damage: 2,200
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.214
Shell Always Ricochet At: 60.0
Normalisation: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1.0
Shell Mass: 45.3
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 12%
AP Shells
6x 150 mm P.Spr.Gr.:
Alpha Damage: 4,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.23651
Shell Always Ricochet At: 60.0
Normalization: 8.5
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2950.0
Shell Mass: 51.0 kg
Shell Ricochet At: 45.0
Velocity: 960.0 m/s
Depth Charges:
Maximum damage: 2400
Charges: 2
Bombs per charge: 12
Reload time: 40 s
Burn probability: 10%
Torpedoes:
2 × 5 533 mm Fünfling/ G7 Schildbutt:
Max Damage: 14 400
Range: 12.0 km
Reload: 80 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
AA Defence:
Long Range:
3x2 150 mm/60 SK C/25 on a Tbts KC 42T mount:
Firing range: 6.9 km
Hit Probability: 100 %
Damage by Zone Area AA: 46
Damage Caused by Shell Explosions: 1750
Number of Explosions Per Salvo: 2
Action Zone: 3.5 - 6.9 km
Continuous Damage: 189
Mid Range:
4x2 55 mm/77 Gerät 58 on a twin mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 179
Short Range:
3x4 30 mm/45 Flak 103/38 on a quadruple mount:
Firing range: 3.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 95
Mobility:
Maximum speed: 37.5 knots
Turning circle radius: 800 m
Rudder shift time: 5.3 s
Propulsion: 82,450 hp
Detection:
Surface Detectability: 7.9 km
Air Detectability: 4.2 km
Detectability by enemy subs: 0-4.2 km
Detectability whilst firing in smoke: 3.5 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action time: 20 s
Reload time: 160 s
Lifetime: 77 s
Slot 3 Engine Boost
Charges: 3
Duration time: 180 s
Reload time: 120 s
Maximum speed: +8%
Slot 4: Defensive AA:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Submarine spotting range at max depth: 2.0 km
Torpedo detectability: 4.0 km
Ship detectability: 6.0 km