I-56 Japanese Tier VIII Premium Submarine 1944 (Armory Bundles)


flagshipicon I-56 Japanese Tier VIII Premium Submarine 1944 (Armory Bundles)

A large cruiser-type submarine (Type B3). Main armament of 6 torpedo tubes mounted in the bow, and her additional armament a 140 mm deck gun.
I-56 Commemorative Flag
The second submarine of the Imperial Japanese Navy to bear this name. Like her predecessor, I-56 was attached to the Kure Naval District. She disappeared in April 1945 after the start of the Battle of Okinawa, and her fate is still unknown.
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Key Features
The main armament of the submarine is composed of six torpedo tubes with long-range torpedoes in the bow of the hull, as well as a 140mm main calibre gun with SAP shells, under direct player control. The sub has excellent surface manoeuvrability, but it is significantly lower underwater and has limited dive capacity. This makes long dives impossible for the I-56.
 I-56 Info

I-56 Info

Ship Name: flag shipicon VIII I-56
Tier:  8
Paper ship:  No
Class:  Submarine
WG introduction:  June 10, 2022
Ship release:  ~0.11.9
Cost resource 10,800 doubloons
Nation:  flag Japan
Current development status:  Released
 I-56 Bundles

I-56 Bundles

I-56 Standard Bundle Cost: resource 10,800 doubloons includes.
flag shipicon VIII I-56
commander Commander with 3 skill points.
port slot 1x Port slot.
mission Bonus Combat mission: +200% all XP types
The ship comes with a permanent camouflage, and she has standard economic bonuses for her tier. She also earns more  Credits per battle and has a reduced post-battle service cost. Commander retraining is not required for this ship.
mission A special combat mission will become available to owners of this bundle for a period of 30 days from the moment of its purchase. Each battle fought playing Velos will bring you an additional 200% Ship XP, Free XP, and Commander XP. You can obtain this combat mission only once per account.
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 I-56 Survivability

I-56 Survivability

Hit Points: 24,200 hp
Plating: 6-25 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Turret Plating: 6 mm
Tonnage: 3,747 tn
Main Battery Armament

Main Battery Armament

1 × 1 140 mm/40 11th Year Type:
Max Range:  8.5 km
Reload:  1.8 s
180° Turn Time:  7.2 s
Dispersion at Max Range:  45 m
Sigma:  2.0σ
Shell Types:
SAP Shells: 1 × 1 140 mm CS Type 0:
Max SAP Shell Damage: 2750
Alpha Piercing CS: 39.3
SAP Max Salvo: 2750
SAP Max DPM: 71,740
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.34
Shell Always Ricochet At: 85.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 140 mm
Shell Krupp: 3.0
Shell Mass: 38.0 kg
Shell Ricochet At: 80.0°
Shell Speed: 700.0 m/s


Reload:  6.5 s
Duration of a ping effect on a highlighted sector:  once 25 s/ twice 55 s
Ping velocity:  600 m/s
Ping width:  18 m
Max Range:  6.0 km
torpedoes Torpedoes


6 × 1 533 mm Type95 mod.3 Acoustic:
Max Damage: 10800
Range: 6.0 km
Reload: 35 s
Speed: 78 kts
Bow torpedo tubes: x 6
Torpedo detectability: 2.1 km
Enemy response time after spotting these torps: 10.36 s
Alternative Torpedoes
Torpedo Switching time: 5.0 s
6 × 1 533 mm Type95 mod.3 MZ:
Max Damage: 14,300
Range: 12.5 km
Reload: 35 s
Speed: 73 kts
Bow torpedo tubes: x 6
Torpedo detectability: 1.9 km
Enemy response time after spotting these torps: 10.01 s
    Dive Capacity

Dive Capacity

More data soon.
Dive capacity: 120 units
Dive capacity depletion: 1.0 units/s
Dive capacity recharge rate: 2.0 units/s


Surfaced Speed
Maximum speed: 29 knots
Turning circle radius: 650 m
Rudder shift time: 9.0 s
Propulsion: 9,400 hp
Submerged Speed
Maximum speed: 13 knots
Drive plane shift time: 25.9 s
Dive and ascent speed: 2.4 m/s


Surface Detectability: 7.1 km
Air Detectability: 2.6 km
Detectability by depths: 0-2.6 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: 3
Work time: 15 s
Reload time:  60 s
Slot 2:  Hydrophone:
Charges: 1
Ship bearing:  7 km
Sub spotting range at max depth:  7 km
Interval between pings: 6 s
Consumable prep time:  300 s
Consumable action time:  30 s
Reload time:  80 s
Slot 3:  Reserve Battery Unit:
Charges: 2
Consumable action time: 30 s
Reload time: 90 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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