Tromp - Dutch Tier X Large Destroyer (includes YT Ship Video)

tromp header image

flagshipicon Tromp - Dutch Tier X Large Destroyer

A large destroyer leader, officially classified as a light cruiser by the Dutch Navy, that is armed with 150 mm main battery guns and HE bomb airstrike.

 
DevBlog first day parameters, to be updated as soon™ as possible.
 
 
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 Key Features

Key Features

Tromp has access to a wide range of weapons, allowing her to resort to varied tactics in battle. The basis of the ship's firepower is her large-calibre (for the ship type) main battery with a good firing range, which is capable of inflicting significant damage to other destroyers or even larger ships. Tromp is equipped with torpedoes with medium speed, damage, and range, but a fast reload time, as well as a notably lower count of torpedoes per spread than that of most other destroyers at this Tier.
In addition to torpedoes, the destroyer's arsenal also includes an HE Bomb Airstrike, previously seen only on Dutch cruisers. Tromp's Airstrike has a short maximum range, but a fast reload time.
The ship has good concealment and is able to quietly sneak up on the enemy to effectively use Airstrikes or torpedoes. When engaging in gunnery combat or when capturing points, you should take into account that the destroyer does not have a smoke generator. The destroyer's consumable supply is limited to an Engine Boost, which will help at the right time to temporarily increase the ship's otherwise low speed.
 Tromp Info

Tromp Info

Ship Name: flagshipicon X Tromp
Tier:  10
Paper ship:  No
Class:  Tromp class
WG introduction:  August 5, 2022
Status: shipiconSpecial Ship
Ship release:  ~0.11.9/10
Base value: 34,650 doubloon doubloons.
Resource cost: resource COALSTEELMISSIONFREE XPDOUBLOONSRESEARCH BUREAUDOCKYARD ?
Nation:  flag Netherlands
Current development status:  Work in progress
Permaflage:  Your 1st regular permanent camo is Free.
boost Economy Bonus Package: Level 10 is Free.
 Survivability

Survivability

Hit Points: 24,500 hp
Armour: 19 mm
 Main Battery Armament

Main Battery Armament

3 × 2 150 mm:
Max Range: 13.3 km
Reload: 8.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 114 m
Sigma: 2.00Οƒ

Shell Types:

HE Shells: 6x 150 mm:
Alpha Damage: 2150
HE Max Damage per Salvo: 12,900
HE Max DPM: 96,750
Ammo Type: High Explosive
Alpha Piercing HE: 25.0 mm
Shell Air Drag: soon
Shell Always Ricochet At: soon°
Normalization: soon°
Shell Detonator: soon
Shell Detonator Threshold: soon
Shell Diameter: 150 mm
Shell Krupp: soon
Shell Mass: soon kg
Shell Ricochet soon°
Velocity: 900.0 m/s
Burn Probability: 11%
 
AP Shells: 6x 150 mm:
Alpha Damage: 3000
AP Max Salvo: 18,000
AP Max DPM: 135,000
Ammo Type: Alpha Piercing
Shell Air Drag: soon
Shell Always Ricochet At: soon°
Normalization: soon°
Shell Detonator: soon
Shell Detonator Threshold: soon mm
Shell Diameter: 150 mm
Shell Krupp: soon
Shell Mass: soon kg
Shell Ricochet At: soon°
Velocity: 900.0 m/s
torpedoes Torpedoes

Torpedoes

2 x 3 533 mm:
Reload:  70.0 s
180° Turn Time:  7.2 s
Range:  10.0 km
Damage:  13,700 hp
Speed:  64 kts
Visibility Distance:  1.3 km
Enemy response time after spotting these torps: 7.81 s
Anti Aircraft Defence

Anti Aircraft Defence

Mid Range:
4 × 1 76 mm:
2 x 1 40 mm:
2 x 2 40 mm:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  249
Action Zone:  0.1 - 3.5 km
Short Range:
2 x 2 20 mm:
2 x 1 20 mm:
Firing range:  2.0 km
Hit Probability:  95 %
Damage by Zone Area AA:  46
Action Zone:  0.1 - 2.0 km
depthcharge HE Bomb Airstrike

HE Bomb Airstrike

Plane:  soon
HE bomb airstrikes:  2
Number of aircraft in attacking flight:  12
Aircraft HP:  2200
Number of bombs in payload:  6
Max damage: 3700
Bomb penetration: 25.0 mm
Chance of fire: 25%
Maximum range:  8 km
Reload time: 40 s
depthcharge Depth Charges

Depth Charges

Maximum damage: 2200
Charges: 2
Bombs per charge: 8
Reload time: 40 s
 Mobility

Mobility

Maximum speed: 33.5 knots
Turning circle radius: 720 m
Rudder shift time: 5.3 s
Propulsion: soon hp
 Visibility

Visibility

Surface Detectability: 7.3 km
Air Detectability: 3.7 km
Detectability by depths: 0-3.7 km
Detectability after Firing Main Guns in Smoke:  3.2 km
Available Consumables

Available Consumables

Slot 1Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  40 s.
Slot 1Engine Boost
Charges:  3.
Action Time:  120 s.
Reload Time:  120 s.
Maximum speed: +8%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 
 

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