Piemonte - Italian Super Cruiser 1935
During the 1930s, the Italian company Ansaldo presented the Soviet Union with a collection of drawings, which included a blueprint for a battlecruiser with a displacement of 22,000 tons. The ship was to carry an armament of nine 10-inch guns and feature a four-shaft layout with 60,000 hp per shaft, which would allow the ship to reach a speed of 37 knots. After the outbreak of World War II, the unfinished ship would be requisitioned by the Italian government, with the battlecruiser receiving Italian armament.
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Key Features
- Piemonte will be a continuation of the Venezia branch.
- She is equipped with twelve (12) 254mm main battery guns which deal good damage per salvo, but have a low rate of fire.
- The ship is also armed with eight torpedo tubes which have solid range and damage but low speed.
- Piemonte also has a well-protected citadel and good protection from HE shells, while also having high speed and good manoeuvrability.
- Her consumables are represented by Repair Party and Exhaust Smoke Generator on different slots, but unlike Venezia, she has no Fighter or Spotting Aircraft.
- 13.2 Added to Slot 4: Submarine Surveillance.
Piemonte Info:
Ship Name: Piemonte
Level: 11
Paper ship: Yes
Class: Project Cruiser
WG introduction: June 17, 2023
Status when final: Researchable ship
Ship release: 12.11 as a researchable ship at a cost of 47,500,000 Credits.
Nation: Italy
Current development status: Released
Piemonte Armor:
Hit Points: 61,400 hp
Armour: 16-250 mm
Fires duration: 30 s
Fore Athwartships: 30-60 mm
Aft Athwartships: 60 mm
Citadel Fore Athwartships: 30-180 mm
Citadel Aft Athwartships: 30-150 mm
Superstructure: 16 mm
Armor Belt: 40-165 mm
Torpedo Bulkhead: 35 mm
Citdel Torpedo Bulkhead: 30 mm
Armored Deck Slopes: 30 mm
Citadel Deck: 110 mm
Turret Plating: 100-200 mm
Citadel Bottom: 40 mm
Conning Tower: 120-250 mm
Tonnage: 27,780
Torpedo Protection, Damage Reduction: 19%
Main Battery Armament:
Main Battery
4x3 254 mm/60 in a turret:
Max Range: 17.8 km
Reload: 21.0 s
Minimum Shell Type Switching Time: 21.0 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 156 m
Sigma: 2.05σ
Shell Types
AP Shells: 12x 254 mm proiettili AP:
Max AP Shell Damage: 6,150
Damage per Salvo: 73,800
Damage per Minute: 210,857
Ammo Type: Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 42.0
Shell Krupp: 2650.0
Shell Mass: 227.9 kg
Ricochet: 45.0°
Shell Speed: 945.0 m/s
SAP Shells 12x 254 mm proiettili CS:
Max SAP Shell Damage: 7,000
Damage per Salvo: 84,000
Damage per Minute: 240,000
Alpha Piercing CS: 67.2 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.278
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 227.9 kg
Shell Ricochet: 70.0°
Shell Velocity: 945.0 m/s
Secondaries:
6x2 135 mm proiettili HE 1938
Max HE Shell Damage: 1,950
Range: 7.3 km
Reload: 10.7 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 590.0
Shell Mass: 32.7 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 9%
Torpedoes:
2 × 4 533 mm Si 270 N:
Max Damage: 13,900
Range: 13.5 km
Reload: 95 s
Speed: 56 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km
Enemy response time after spotting these torps: 7.55 s
Depth Charge Airstrike:
Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 8 km
Bombs per payload: 2x CS 300 kg (DC)
Reload time: 30 s
AA Defence:
Long Range:
6x2 135 mm:
Firing range: 5.2 km
Hit Probability: 90 %
Damage by Zone Area AA: 53
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 3
Action Zone: 3.5 - 5.2 km
Continuous Damage: 455
Mid Range:
8x1 76.2 mm:
Firing range: 4.0 km
Damage by mid-range AA guns: 588
Hit Probability: 90%
Mobility:
Maximum speed: 37.0 knots
Turning circle radius: 810 m
Rudder shift time: 12.7 s
Propulsion: 240,000 hp
Visibility:
Surface Detectability: 15.4 km
Air Detectability: 10.8 km
Detectability by enemy subs: 0-10.8 km
Detectability whilst firing in smoke: 11.2 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 3
Action time: 28 s
Reload Time: 80s
Regenerated hp per Second: +307 hp/s
Slot 3: Exhaust Smoke Generator:
Charges: 2
Action time: 40 s
Smoke screen lifetime: 10 s
Reload time: 180 s
Smoke Radius: 0.51 km
Slot 4: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 7 km