Hector Commonwealth Tier IX Premium Light Cruiser 1945
A ship project, which is an enlarged version of the Dido-class light cruiser. Compared with her prototype, she was armed with more powerful artillery and torpedo armament.
Hector Commemorative Flag
Hector is the heir to the throne of Troy and the hero of the Trojan War. He was the leader of the Trojans and their allies in battle. The Trojan people revered Hector as a god, his exploits are sung in Homer's Iliad.
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HECTOR INFO:
Ship Name: IX Hector
Tier: 9
Paper Ship: Yes
Class: Project Dido-class Light Cruiser
WG Introduction: September 8, 2022
Status: Premium Ship
Release: 12.0
Base Value: 19,000 Doubloons
Estimated Resource Cost: 46,000 Research Points
Nation: Commonwealth
HECTOR ARMOUR:
Hit Points: 34,400
Torpedo Protection, damage reduction: 4%
Overall: 13-114 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 63 mm
Citadel Aft Athwartships: 63 mm
Plating: 19-114 mm
Armor Belt: 25-114 mm
Citadel Plating: 25 mm
Citadel Deck: 16-76 mm
Superstructure: 13 mm
Citadel Bottom: 40 mm
Turrets: 51-102 mm
Tonnage: 11,954 t
MAIN BATTERY:
7 x 2 133 mm/50 QF Mk.I on a RP10 Mk.I* mount:
Max Range: 15.6 km
Reload: 6.7 s
180° Turn Time: 9.0 s
Dispersion at Max Range: 140 m
Sigma: 2.05σ
SHELL TYPES
HE SHELLS:14 x 133 mm AP Mk IC:
Maximum HE shell damage: 1900
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3
Shell Ricochet At: 91.0°
HE Shell initial velocity: 792.0 m/s
Chance of causing fire: 8.0%
AP SHELLS:
14 x 133 mm AP Mk IC:
Maximum AP shell damage: 2550
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 22.0 mm
Shell Diametr: 133 mm
Shell Krupp: 2882.0
Shell Mass: 36.3
Shell Ricochet At: 45.0°
AP Shell initial velocity: 792.0 m/s
DEPTH CHARGES:
Max damage: 5000
Number of charges: 2
Bombs per charges: 8
Reload time: 40 s
TORPEDOES:
4 × 4 533 mm Mk VII:
Range: 10.0 km
Reload: 96 s
Alpha Damage: 16,767
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Instead of choosing between wide and narrow spreads, you can select to fire off individual torpedoes or expend the entire launcher at once.
AA DEFENCE:
LONG RANGE:
7 x 2 133 mm/50 QF Mk.I on a RP10 Mk.I* mount:
Action Zone: 3.5-6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1540
Continuous Damage Per Second: 77
Continuous Damage: 216
Number of Explosions Per Salvo: 4
MID RANGE:
8 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
4 x 4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
4 x 4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 221
SHORT RANGE:
8 x 2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 109
MOBILITY:
Maximum Speed: 34.0 kts
Turning Circle Radius: 760 m
Rudder Shift Time: 9.0 s
Propulsion: 82,500 hp
VISIBILITY:
Surface Detectability: 11.6 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 5.3 km
Detectability by enemy Subs: 0~7.4 km
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +688 hp/s
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Continuous Damage: +50%
Shell Explosion Damage: +300%
Slot 3: Short-Range Hydroacoustic Search:
Charges: 3
Action Time: 180 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.0 km
Ship Detection Range: 3.0 km
Slot 4: Crawling Smoke Generator:
Charges: 3
Action time: 90 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km