Changes to Submarines and ASW, Exterior System Update, Airship Escort, Clan Battles, Content Additions

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Changes to Submarines and ASW, Exterior System Update, Airship Escort, Clan Battles, Content Additions

Update 13.1 is here and WG are updating you on information about the new features such as Submarines and ASW, Exterior System Update, Airship Escort, Clan Battles, Update to Dragon port with images, 3x new commanders, New Java Sea containers.

 
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Changes to Submarines and ASW

 WG are ready to unveil some additional details about our previously announced changes to submarines and ASW! With these changes, they are aiming to create more consistent interactions between submarines and surface ships while still maintaining the current level of combat effectiveness of submarines. 

WG will be making a few changes to surface ship ASW, which are outlined below:

Changes to ASW

  • We've replaced Depth Charges with Depth Charge Airstrike on the flagshipicon Venezia and flagbattleship Hindenburg lines, (except for flag  V Montecuccoli), as well as flagshipicon Prinz Eugen and flagshipicon Admiral Schröder, now, all heavy cruisers have Depth Charge Airstrike, except for the Dutch cruisers since they already have, HE Bomb Airstrike.
  • We've increased the Depth Charge Airstrike range for Tier V and VII battleships.
  • We've also reduced the Depth Charge Airstrike cooldown time for Tier V–VII battleships and cruisers.
  • Additionally, we've slightly reduced the bomb damage for Tier V and VI battleships and cruisers. This means that you are now able to use Depth Charge Airstrike more often but with a lower damage output per attack.
    • Ships that currently have special ASW settings will not receive any changes unless specifically noted.
  • Depth Charge Airstrike range is going to be increased for flagbattleship Ohioflagbattleship ThundererPREMIUM BATTLESHIP Jean Bart, and PREMIUM BATTLESHIP Jean Bart B, making it similar to the ranges for other battleships at their tiers.

Changes to Submarines

The Hydrophone consumable is going to work differently:

  • The consumable will allow submarines to immediately spot ships in range, regardless of terrain (similar to Hydroacoustic Search and Surveillance Radar).
  • The consumable can be activated in any state, but it will only detect ships while at periscope depth or on the surface.
  • When submarines use Hydrophone to detect ships above them and in their line of sight, static silhouettes of these ships will appear for a short period (about 6 seconds) and then disappear. Ships behind terrain will be displayed as a short flash without a silhouette.
 

Depth Charge Airstrike Parameters for all Tiers

Class/Tier Range  Reload  Charges  Bomb Count  Bomb Damage 
Tier V Cruisers 5km 20s 1 1 2,900
Tier VI Cruisers 6km 20s 1 1 2,900
Tier VII Cruisers 6km 25s 2 1 3,400
Tier VIII Cruisers 7km 30s 2 2 4,200
Tier IX Cruisers 7km 30s 2 2 4,200
Tier X Cruisers 8km 30s 2 2 4,900
Supership Cruisers 8km 30s 2 2 4,900
Tier V Battleships 8km 20s 1 1 2,900
Tier VI Battleships 8km 20s 1 1 2,900
Tier VII Battleships 9km 25s 2 1 3,400
Tier VIII Battleships 10km 30s 2 2 4,200
Tier IX Battleships 10km 30s 2 2 4,200
Tier X Battleships 11km 30s 2 2 4,900
Supership Battleships  11km 30s 2 2 4,900

Commonwealth Cruisers

Commonwealth cruisers  Range  Reload Charges Bomb Count Bomb Damage Page/Image
flag  V Delhi 8km 20 2 1 2300  Ship Page Image
flag  VI Hobart 8km 20 2 1 2300  Ship Page Image
flag  VII Uganda 9km 25 3 1 2700  Ship Page Image
flag  VIII Auckland 10km 30 3 2 3400  Ship Page Image
flag  IX Encounter 10km 30 3 2 3400  Ship Page Image
flag battleship X Cerberus 11km 30 3 2 3900  Ship Page Image
 

Ships with Special ASW Parameters 

Ship Range  Reload Charges Bomb Count Bomb Damage
Cruisers
flagshipicon VI Canarias 6km 20s 1 3 1600
flagshipicon IX Siegfried 7km 30s 2 3 1600
flagshipicon IX Agir 7km 30s 2 3 1600
flagshipicon IX Mengchong 7km 30s 2 3 1600
Battleships
flagPREMIUM BATTLESHIP V Guilio Cesare 4km 20s 1 1 2900
PREMIUM BATTLESHIP VIII Massachusetts  7km 30s 2 2 4200
flagPREMIUM BATTLESHIP IX Musashi 7km 30s 2 2 4200

Submarine Surveillance

The flagshipicon Venezia, flagbattleship Zaō, and flagbattleship Yodo branches have received the Submarine Surveillance consumable in a separate slot. The choice of Italian and Japanese cruisers is dictated by the fact that they didn't possess a large selection of consumables, especially suitable for close-range interactions (like Hydroacoustic Search or Surveillance Radar), and Japanese cruisers could simply benefit from something fresh in their gameplay. At the moment, we don't plan to add Submarine Surveillance to every suitable cruiser branch in the game because doing so would create an impassable wall for most submarines between such cruisers and the rest of the enemy team.

Parameters of the Submarine Surveillance Consumable

Tier Range Reload Charges Action time
Tier V-VI  5km 120s 3 20s
Tier VII-VIII 6km 120s 3 20s
Tier IX-X 7km 120s 3 20s

 

Commonwealth Cruisers Range Reload Charges Action time
flag  V Delhi 6km 120s 3 20s
flag  VI Hobart 6km 120s 3 20s
flag  VII Uganda 7km 120s 3 20s
flag  VIII Auckland 7km 120s 3 20s
flag  IX Encounter 8km 120s 3 20s
flag battleship X Cerberus 8km 120s 3 20s

Submarines

Hydrophone

The Hydrophone consumable has been reworked and now has the following characteristics:

  • The consumable allows submarines to immediately reveal ships in range, regardless of terrain (similar to Hydroacoustic Search and Surveillance Radar).
  • The consumable can be activated in any state; however, it only reveals ships that are at the periscope depth or on the surface.
  • When submarines use Hydrophone to highlight ships above them and in their line of sight, static silhouettes of these ships appear for a short period (about 6 seconds) and then disappear.
    • Ships behind terrain are indicated as a short flash without a silhouette.

Submarines won't be able to closely track the movement of surface ships with the aid of Hydrophone, and it will be much harder to reach a "shotgunning" position (where a submarine surfaces in close range to an enemy surface ship and launches a devastating salvo of torpedoes that is very difficult to evade).

Collision Warning

A collision warning message will now appear for submerged submarines when there is another underwater submarine within 2 kilometres. This message appears even if the enemy submarine isn't spotted, and it disappears as soon as the opponent leaves the 2-kilometer radius or resurfaces. If there happens to be several submarines in the vicinity, the message will be the same.

Manoeuvrability

To balance out the changes to ASW, we've improved the turning circle radius of all submarines so that they can better evade incoming attacks, move around islands, and reposition. On average, their turning circles have been improved by around 20%.

Signals

To complement these submarine changes, we've also added new effects to the following signals:

Container Contents

Sierra Bravo
• Submarine Surveillance cooldown time: –10%*
• Hydrophone cooldown time: –10%
◦ *This also affects the consumable preparation time at the beginning of battle.
 
 

Container Contents

X-Ray Papa Unaone
• Dive Capacity: +5%
 
 

Exterior System Update

Starting with Update 13.1, the majority of expendable camouflages available in the game will get their permanent versions that you can either purchase or obtain through various activities, missions, and events. New permanent camouflages will operate similarly to already existing permanent camouflages, such as New Year, Epoch, or Steel camouflages, however, they won't be locked to a specific ship Tier.

You can link permanent camouflages for free to ships, as long as you have enough copies. Unlinked permanent camouflages are stored in your Inventory. You can also see the number of copies you have in the Exterior tab.

Once you link a permanent camouflage to a ship, it will remain linked to that ship and cannot be unlinked. It's also important to note that once you link the permanent camouflage, you will no longer be able to use the expendable version of that same camouflage on that ship. Another important thing is that you can't sell these camouflages.

For Standard, Single-Colored, Abstract, and Thematic camouflages, once you obtain an expendable or permanent camouflage of this type on your account, you unlock the ability to purchase its permanent version on all of your ships.

You can purchase permanent Standard, Single-Colored, Abstract, and Thematic camouflages for Credits or Doubloons. When purchasing a permanent camouflage in the Exterior tab, it will be automatically linked to the ship. You can find the exact prices in the table below: 

Prices for Expendable and Permanent camouflages

Group

Cost 1x Expendable Camouflage 

 Cost 1x Permanent Camouflage

Standard

credits22,500 Crds

credits6,000,000 Crds OR doubloon750 dbls

Single-Colored

credits45,000 Crds

credits7,000,000 Crds OR doubloon750 dbls

Abstract

credits75,000 Crds

credits8,000,000 Crds OR doubloon750 dbls

Thematic

credits90,000 Crds

credits9,000,000 Crds OR doubloon750 dbls

  

You can’t purchase expendable or permanent versions of Trophy and Special camouflages (for example, camouflages for participating in Ranked battles or camouflages made in collaborations).

The introduction of these permanent camouflages brings some other changes:

  • Daily rewards at the barge will change – now there will no longer be an option to choose the More Camouflages container as a reward. 
  • In Update 13.1 we will replace expendable camouflages for their permanent counterparts in Collections, Campaigns, Account Levelling rewards, as well as in Clan Battles missions.
  • In the future, we plan to substitute expendable camouflages for their permanent versions for some activities, for example, in the following Ranked season. 

Airship Escort

The Airship Escort temporary battle type is returning for Update 13.1!

At this point, you're likely familiar with this battle type, but here's a brief reminder:

  • Each team has an invulnerable airship that travels along a fixed route.
  • Each team's mission is to outrun the opposing team by escorting their airship to the end of the route or to destroy all enemy ships.
  • The battles utilize a 12 vs. 12 format with Tier VIII–X ships of all types.

Clan Battles

 A new Clan Battles season will be launching in Update 13.1! This season will have the following format:
  • 7v7
  • Tier X ships and superships 
  • Submarines and aircraft carriers are not permitted
  • Teams are limited to a maximum of 1 battleship per team
  • There are no restrictions on cruisers or destroyers
  • No more than one Petropavlosvk per team.
  • Limited the number of Napoli and Marseilles. One team may not have more than two of these ships in total.  

Additional ship restrictions will be announced in a later DevBlog.


Content Additions and Changes

 Update 13.1 will bring a plethora of new content into the game!
  • The Dragon Port with updated visuals:

  • Commander Nian with an individual voiceover, as well as commanders Takeo Kurita and Karel Doorman
Image of ship commanders
  • The New Year Beast patch and flag
  • The Grey Ghost patch and the USS Enterprise flag
Image of Big E Flag
  • The Lunar Beast permanent camouflage for Hsienyang 
  • This camouflage is still a work in progress and will be revealed at a later date.

  • The Pacific Ghost permanent camouflage for Enterprise

  • The Battle of the Java Sea container and the Battle of the Java Sea Premium container

Container Contents

The Battle of the Java Sea Container Contents
• 5x special expendable economic bonus - 16% for each type
• 3000 Free XP - 20%
• x2 expendable camouflages Early Morning or Union Jack - 7,70% for each type
• One of the following ships - 0,6%, of which: Yudachi, Perth, Jupiter, Minegumo - 0,15% each
◦ If you already have all items from the "Ships" group, you will receive 3000 Free XP.
 
 

Container Contents

The Battle of the Java Sea Premium Container Contents
• 14x rare expendable economic bonus - 16% for each type
• 32000 Free XP - 16%
• x2 permanent camouflages Early Morning or Union Jack - 7% for each type
• One of the following ships - 6%, of which: Yudachi, Perth, Jupiter, Minegumo - 1,5% each
◦ If you already have all items from the "Ships" group, you will receive 32 000 Free XP.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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