Changes to Submarines and ASW, Exterior System Update, Airship Escort, Clan Battles, Content Additions
Update 13.1 is here and WG are updating you on information about the new features such as Submarines and ASW, Exterior System Update, Airship Escort, Clan Battles, Update to Dragon port with images, 3x new commanders, New Java Sea containers.
Changes to Submarines and ASW
WG will be making a few changes to surface ship ASW, which are outlined below:
Changes to ASW
- We've replaced Depth Charges with Depth Charge Airstrike on the Venezia and Hindenburg lines, (except for V Montecuccoli), as well as Prinz Eugen and Admiral Schröder, now, all heavy cruisers have Depth Charge Airstrike, except for the Dutch cruisers since they already have, HE Bomb Airstrike.
- We've increased the Depth Charge Airstrike range for Tier V and VII battleships.
- We've also reduced the Depth Charge Airstrike cooldown time for Tier V–VII battleships and cruisers.
- Additionally, we've slightly reduced the bomb damage for Tier V and VI battleships and cruisers. This means that you are now able to use Depth Charge Airstrike more often but with a lower damage output per attack.
- Ships that currently have special ASW settings will not receive any changes unless specifically noted.
- Depth Charge Airstrike range is going to be increased for Ohio, Thunderer, Jean Bart, and Jean Bart B, making it similar to the ranges for other battleships at their tiers.
Changes to Submarines
The Hydrophone consumable is going to work differently:
- The consumable will allow submarines to immediately spot ships in range, regardless of terrain (similar to Hydroacoustic Search and Surveillance Radar).
- The consumable can be activated in any state, but it will only detect ships while at periscope depth or on the surface.
- When submarines use Hydrophone to detect ships above them and in their line of sight, static silhouettes of these ships will appear for a short period (about 6 seconds) and then disappear. Ships behind terrain will be displayed as a short flash without a silhouette.
Depth Charge Airstrike Parameters for all Tiers
Class/Tier | Range | Reload | Charges | Bomb Count | Bomb Damage |
Tier V Cruisers | 5km | 20s | 1 | 1 | 2,900 |
Tier VI Cruisers | 6km | 20s | 1 | 1 | 2,900 |
Tier VII Cruisers | 6km | 25s | 2 | 1 | 3,400 |
Tier VIII Cruisers | 7km | 30s | 2 | 2 | 4,200 |
Tier IX Cruisers | 7km | 30s | 2 | 2 | 4,200 |
Tier X Cruisers | 8km | 30s | 2 | 2 | 4,900 |
Supership Cruisers | 8km | 30s | 2 | 2 | 4,900 |
Tier V Battleships | 8km | 20s | 1 | 1 | 2,900 |
Tier VI Battleships | 8km | 20s | 1 | 1 | 2,900 |
Tier VII Battleships | 9km | 25s | 2 | 1 | 3,400 |
Tier VIII Battleships | 10km | 30s | 2 | 2 | 4,200 |
Tier IX Battleships | 10km | 30s | 2 | 2 | 4,200 |
Tier X Battleships | 11km | 30s | 2 | 2 | 4,900 |
Supership Battleships | 11km | 30s | 2 | 2 | 4,900 |
Commonwealth Cruisers
Commonwealth cruisers | Range | Reload | Charges | Bomb Count | Bomb Damage | Page/Image |
V Delhi | 8km | 20 | 2 | 1 | 2300 | Ship Page Image |
VI Hobart | 8km | 20 | 2 | 1 | 2300 | Ship Page Image |
VII Uganda | 9km | 25 | 3 | 1 | 2700 | Ship Page Image |
VIII Auckland | 10km | 30 | 3 | 2 | 3400 | Ship Page Image |
IX Encounter | 10km | 30 | 3 | 2 | 3400 | Ship Page Image |
X Cerberus | 11km | 30 | 3 | 2 | 3900 | Ship Page Image |
Ships with Special ASW Parameters
Ship | Range | Reload | Charges | Bomb Count | Bomb Damage |
Cruisers | |||||
VI Canarias | 6km | 20s | 1 | 3 | 1600 |
IX Siegfried | 7km | 30s | 2 | 3 | 1600 |
IX Agir | 7km | 30s | 2 | 3 | 1600 |
IX Mengchong | 7km | 30s | 2 | 3 | 1600 |
Battleships | |||||
V Guilio Cesare | 4km | 20s | 1 | 1 | 2900 |
VIII Massachusetts | 7km | 30s | 2 | 2 | 4200 |
IX Musashi | 7km | 30s | 2 | 2 | 4200 |
Submarine Surveillance
The Venezia, Zaō, and Yodo branches have received the Submarine Surveillance consumable in a separate slot. The choice of Italian and Japanese cruisers is dictated by the fact that they didn't possess a large selection of consumables, especially suitable for close-range interactions (like Hydroacoustic Search or Surveillance Radar), and Japanese cruisers could simply benefit from something fresh in their gameplay. At the moment, we don't plan to add Submarine Surveillance to every suitable cruiser branch in the game because doing so would create an impassable wall for most submarines between such cruisers and the rest of the enemy team.
Parameters of the Submarine Surveillance Consumable
Tier | Range | Reload | Charges | Action time |
Tier V-VI | 5km | 120s | 3 | 20s |
Tier VII-VIII | 6km | 120s | 3 | 20s |
Tier IX-X | 7km | 120s | 3 | 20s |
Commonwealth Cruisers | Range | Reload | Charges | Action time |
V Delhi | 6km | 120s | 3 | 20s |
VI Hobart | 6km | 120s | 3 | 20s |
VII Uganda | 7km | 120s | 3 | 20s |
VIII Auckland | 7km | 120s | 3 | 20s |
IX Encounter | 8km | 120s | 3 | 20s |
X Cerberus | 8km | 120s | 3 | 20s |
Submarines
Hydrophone
The Hydrophone consumable has been reworked and now has the following characteristics:
- The consumable allows submarines to immediately reveal ships in range, regardless of terrain (similar to Hydroacoustic Search and Surveillance Radar).
- The consumable can be activated in any state; however, it only reveals ships that are at the periscope depth or on the surface.
- When submarines use Hydrophone to highlight ships above them and in their line of sight, static silhouettes of these ships appear for a short period (about 6 seconds) and then disappear.
- Ships behind terrain are indicated as a short flash without a silhouette.
Submarines won't be able to closely track the movement of surface ships with the aid of Hydrophone, and it will be much harder to reach a "shotgunning" position (where a submarine surfaces in close range to an enemy surface ship and launches a devastating salvo of torpedoes that is very difficult to evade).
Collision Warning
A collision warning message will now appear for submerged submarines when there is another underwater submarine within 2 kilometres. This message appears even if the enemy submarine isn't spotted, and it disappears as soon as the opponent leaves the 2-kilometer radius or resurfaces. If there happens to be several submarines in the vicinity, the message will be the same.
Manoeuvrability
To balance out the changes to ASW, we've improved the turning circle radius of all submarines so that they can better evade incoming attacks, move around islands, and reposition. On average, their turning circles have been improved by around 20%.
Signals
To complement these submarine changes, we've also added new effects to the following signals:
Exterior System Update
You can link permanent camouflages for free to ships, as long as you have enough copies. Unlinked permanent camouflages are stored in your Inventory. You can also see the number of copies you have in the Exterior tab.
Once you link a permanent camouflage to a ship, it will remain linked to that ship and cannot be unlinked. It's also important to note that once you link the permanent camouflage, you will no longer be able to use the expendable version of that same camouflage on that ship. Another important thing is that you can't sell these camouflages.
For Standard, Single-Colored, Abstract, and Thematic camouflages, once you obtain an expendable or permanent camouflage of this type on your account, you unlock the ability to purchase its permanent version on all of your ships.
You can purchase permanent Standard, Single-Colored, Abstract, and Thematic camouflages for Credits or Doubloons. When purchasing a permanent camouflage in the Exterior tab, it will be automatically linked to the ship. You can find the exact prices in the table below:
Prices for Expendable and Permanent camouflages
Group |
Cost 1x Expendable Camouflage |
Cost 1x Permanent Camouflage |
Standard |
22,500 Crds |
6,000,000 Crds OR 750 dbls |
Single-Colored |
45,000 Crds |
7,000,000 Crds OR 750 dbls |
Abstract |
75,000 Crds |
8,000,000 Crds OR 750 dbls |
Thematic |
90,000 Crds |
9,000,000 Crds OR 750 dbls |
You can’t purchase expendable or permanent versions of Trophy and Special camouflages (for example, camouflages for participating in Ranked battles or camouflages made in collaborations).
The introduction of these permanent camouflages brings some other changes:
- Daily rewards at the barge will change – now there will no longer be an option to choose the More Camouflages container as a reward.
- In Update 13.1 we will replace expendable camouflages for their permanent counterparts in Collections, Campaigns, Account Levelling rewards, as well as in Clan Battles missions.
- In the future, we plan to substitute expendable camouflages for their permanent versions for some activities, for example, in the following Ranked season.
Airship Escort
The Airship Escort temporary battle type is returning for Update 13.1!
At this point, you're likely familiar with this battle type, but here's a brief reminder:
- Each team has an invulnerable airship that travels along a fixed route.
- Each team's mission is to outrun the opposing team by escorting their airship to the end of the route or to destroy all enemy ships.
- The battles utilize a 12 vs. 12 format with Tier VIII–X ships of all types.
Clan Battles
- 7v7
- Tier X ships and superships
- Submarines and aircraft carriers are not permitted
- Teams are limited to a maximum of 1 battleship per team
- There are no restrictions on cruisers or destroyers
- No more than one Petropavlosvk per team.
- Limited the number of Napoli and Marseilles. One team may not have more than two of these ships in total.
Additional ship restrictions will be announced in a later DevBlog.
Content Additions and Changes
- The Dragon Port with updated visuals:
- Commander Nian with an individual voiceover, as well as commanders Takeo Kurita and Karel Doorman
- The New Year Beast patch and flag
- The Grey Ghost patch and the USS Enterprise flag
- The Lunar Beast permanent camouflage for Hsienyang
- The Pacific Ghost permanent camouflage for Enterprise
- The Battle of the Java Sea container and the Battle of the Java Sea Premium container