Cerberus - Commonwealth (Australian) Tier X Cruiser 1945 (CT 13.1 Changes)

Image of Commonwealth Cruiser Cerberus Header

flag Cerberus - Commonwealth (Australian) Tier X Cruiser 1945

A sizable and seaworthy cruiser and an advancement of an Australian design from the early 1920s, this warship featured increased displacement and a more extensive main battery of twelve 203 mm guns. In layout and silhouette, she has much in common with British County-class cruisers.

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CT 13.1 Changes to commonwealth flag battleship X Cerberus
  • Main battery firing range reduced: 18.5 to 18km.
 

Cerberus Info

Image of Cerberus Paint Header
Ship Name: commonwealth flag  X Cerberus
Tier: 10
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Early Access cost: 13.2 (soon)
Release: 13.2 (Early Access)
Status when final 13.4: battleship Researchable ship.
Research cost when final: ship xp238 000 Ship XP - credits20 000 000 Credits
Nation:  commonwealth flag Commonwealth (Australia)
Status: Work in Progress

Armor

Health Points: 47,300
Armour: 13-203 mm
Fires Duration: 30 s
Deck Fore/Mid/Aft: 25/30/25 mm
Side Plating Fore/Mid/Aft: 25/20-152/25 mm
Superstructure: 13 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 51 mm
Citadel Aft Athwartships: 51 mm
Aux Room Plating: 32 mm
Citadel Torpedo Bulkhead: 38 mm
Citadel Deck: 38 mm
Citadel Bottom: 40 mm
Turret Plating: 25 mm
Tonnage: 19,500
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament

4 x 3 203 mm/50 BL Mk.VIII on a Mk.III mount:
Firing Range: 18.0 km
Reload Time: 10.5 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 161 m
Sigma Value: 2.05σ
 

Shell Types

High Explosive Shells [HE]
12x 203 mm HE 256 lb:
Alpha Damage: 2,950
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 630.0
Shell Mass: 107.36
Shell Ricochet At: 91.0°
Muzzle Velocity: 841.0 m/s
Burn Probability: 18%
 
Armor Piercing Shells [AP]
12x 203 mm AP 256 lb:
Alpha Damage: 4,350
Ammo Type: Armor Piercing
Air Drag Coefficient: 0.25
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2880.0
Mass: 107.36 kg
Start Ricochet: 45.0°
Muzzle Velocity: 841 m/s

Secondaries [HE]

6 × 2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 7.3 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x4 533 mm QR Mk IV/ 533 mm Mk VII:
Damage: 16,767 hp
Range: 13.5 km
Speed: 65 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 3,900
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 2x 650-LB. Bomb MK VIII
Range: 11.0 km
Reload: 30 s
Chance of fire: 28%

Anti Aircraft Defence

Long Range:
6x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 70
Number of Explosions Per Salvo: 4
Continuous Damage: soon
Medium Range:
8x6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 284
Short Range:
16x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 207

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 790 m
Rudder Shift Time: 11.0 s
Propulsion: 115,000 hp

Visibility

Surface Detectability: 12.3 km
Air Detectability: 8.2 km
Detectability after Firing Main Guns in Smoke: 7.3 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 130 s
Radius: 0.45 km
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: 236.5 hp/s
Slot 5: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 8 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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