Cerberus: Tier X Commonwealth (Australian) Cruiser 1945

Cerberus Image

flag Cruiser Elite Ship Icon Cerberus: Tier X Commonwealth (Australian) Cruiser 1945

A sizable and seaworthy cruiser and an advancement of an Australian design from the early 1920s, this warship featured increased displacement and a more extensive main battery of twelve 203 mm guns. In layout and silhouette, she has much in common with British County-class cruisers.

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Gameplay Tips

Maximizing the Main Battery Armament:

  • Utilize the 4 x 3 203 mm guns effectively. With a firing range of 18.0 km and a reload time of 10.5 s, you can maintain a steady barrage on enemy ships.
  • Take advantage of the Sigma value of 2.05σ to increase the accuracy of your shots.
  • Switch between HE and AP shells based on your target’s armor. Use HE shells for lightly armored targets and AP shells for heavily armored ones.

Torpedo Tactics:

  • The 2x4 533 mm torpedoes have a good range of 13.5 km and a damage potential of 16,767 hp, making them excellent for area denial and surprise attacks.
  • Use the torpedoes in conjunction with the Cerberus’s maneuverability to ambush larger ships.

Anti-Aircraft Defense:

  • With a strong AA suite, position yourself to support allies against aircraft, especially with the long-range 102 mm guns.

Utilizing Consumables:

  • The Crawling Smoke Generator can help you disengage or reposition without being detected.
  • Hydroacoustic Search and Defensive AA Fire provide additional protection against torpedoes and aircraft.

Mobility and Stealth:

  • maximum speed of 34.0 kts and a turning circle radius of 790 m give you the ability to dodge incoming fire and reposition quickly.
  • Use the surface detectability of 12.3 km to your advantage by staying just outside of enemy detection range, striking when the opportunity arises.

Cerberus Info

Image of Cerberus Paint Header
Ship Name: commonwealth flag Cruiser Elite Ship Icon X Cerberus
Level: 10
WG introduction:  Nov 30, 2023.
Released: 13.2 and 13.4
Status: Cruiser Elite Ship Icon Researchable ship
Research cost: ship xp240 000 Ship XP - credits20 000 000 Credits
Nation:  commonwealth flag Commonwealth (Australia)
Status: Released

Armor

Health Points: 47,300
Armour: 13-203 mm
Fires Duration: 30 s
Deck Fore/Mid/Aft: 25/30/25 mm
Side Plating Fore/Mid/Aft: 25/20-152/25 mm
Superstructure: 13 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 51 mm
Citadel Aft Athwartships: 51 mm
Aux Room Plating: 32 mm
Citadel Torpedo Bulkhead: 38 mm
Citadel Deck: 38 mm
Citadel Bottom: 40 mm
Turret Plating: 25 mm
Tonnage: 19,500
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament

4x3 203 mm/50 BL Mk.VIII on a Mk.III mount:
Firing Range: 18.0 km
Reload Time: 10.5 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 157 m
Sigma Value: 2.05σ
Overmatch: 14 mm
 

Shell Types

HE Shells

12x 203 mm HE 256 lb:
Alpha Damage: 2,950
Max HE Shell Damage Per Minute: 202,286
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 630.0
Shell Mass: 107.36
Shell Ricochet At: 91.0°
Muzzle Velocity: 841.0 m/s
Burn Probability: 18%
 

AP Shells

12x 203 mm AP 256 lb:
Alpha Damage: 4,350
Max AP Shell Damage Per Minute: 298,286
Ammo Type: Armor Piercing
Air Drag Coefficient: 0.25
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2880.0
Mass: 107.36 kg
Start Ricochet: 45.0°
Muzzle Velocity: 841 m/s

Secondaries

6×2 102 mm/45 QF Mk.XVI on a Mk.XIX mount HE:
Maximum HE shell damage: 1,500
Range: 7.3 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x4 533 mm QR Mk IV/ 533 mm Mk VII:
Damage: 16,767 hp
Range: 13.5 km
Speed: 65 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 3,900
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 2x 650-LB. Bomb MK VIII HE
Range: 11.0 km
Reload: 30 s
Chance of fire: 28%

Anti Aircraft Defence

Long Range:

6x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 70
Number of Explosions Per Salvo: 4
Continuous Damage: 278
 

Medium Range:

8x6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 284
 

Short Range:

16x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 207

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 790 m
Rudder Shift Time: 11.0 s
Propulsion: 115,000 hp

Detection

Surface Detectability: 12.3 km
Air Detectability: 8.2 km
Detectability after Firing Main Guns in Smoke: 7.3 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 130 s
Radius: 0.45 km
Slot 4: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 8 km
Slot 5: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: 236 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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