Cerberus - Tier X Commonwealth (Australian) Cruiser 1945

Image of Commonwealth Cruiser Cerberus Header

flagship icon Cerberus - Tier X Commonwealth (Australian) Cruiser 1945

A sizable and seaworthy cruiser and an advancement of an Australian design from the early 1920s, this warship featured increased displacement and a more extensive main battery of twelve 203 mm guns. In layout and silhouette, she has much in common with British County-class cruisers.

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Cerberus Info

Image of Cerberus Paint Header
Ship Name: commonwealth flag  X Cerberus
Tier: 10
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Release: 13.2 (Early Access)
How to Obtain in Early Access: Consecutive Bundle, 19,999doubloon Doubloons {getButton} $text={Early Access Link } $icon={link} $color={blue}
Release: 13.2 (Early Access)
Status when final 13.4: flag Researchable ship
Research cost when final: ship xp240 000 Ship XP - credits20 000 000 Credits
Nation:  commonwealth flag Commonwealth (Australia)
Status: Work in Progress

Armor

Health Points: 47,300
Armour: 13-203 mm
Fires Duration: 30 s
Deck Fore/Mid/Aft: 25/30/25 mm
Side Plating Fore/Mid/Aft: 25/20-152/25 mm
Superstructure: 13 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 51 mm
Citadel Aft Athwartships: 51 mm
Aux Room Plating: 32 mm
Citadel Torpedo Bulkhead: 38 mm
Citadel Deck: 38 mm
Citadel Bottom: 40 mm
Turret Plating: 25 mm
Tonnage: 19,500
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament

4 x 3 203 mm/50 BL Mk.VIII on a Mk.III mount:
Firing Range: 18.0 km
Reload Time: 10.5 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 157 m
Sigma Value: 2.05σ
 

Shell Types

High Explosive Shells [HE]
12x 203 mm HE 256 lb:
Alpha Damage: 2,950
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 630.0
Shell Mass: 107.36
Shell Ricochet At: 91.0°
Muzzle Velocity: 841.0 m/s
Burn Probability: 18%
 
Armor Piercing Shells [AP]
12x 203 mm AP 256 lb:
Alpha Damage: 4,350
Ammo Type: Armor Piercing
Air Drag Coefficient: 0.25
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2880.0
Mass: 107.36 kg
Start Ricochet: 45.0°
Muzzle Velocity: 841 m/s

Secondaries [HE]

6 × 2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 7.3 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x4 533 mm QR Mk IV/ 533 mm Mk VII:
Damage: 16,767 hp
Range: 13.5 km
Speed: 65 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 3,900
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 2x 650-LB. Bomb MK VIII
Range: 11.0 km
Reload: 30 s
Chance of fire: 28%

Anti Aircraft Defence

Long Range:
6x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 70
Number of Explosions Per Salvo: 4
Continuous Damage: 278
Medium Range:
8x6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 284
Short Range:
16x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 207

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 790 m
Rudder Shift Time: 11.0 s
Propulsion: 115,000 hp

Visibility

Surface Detectability: 12.3 km
Air Detectability: 8.2 km
Detectability after Firing Main Guns in Smoke: 7.3 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 130 s
Radius: 0.45 km
Slot 4: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 8 km
Slot 5: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: 236 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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