Hobart - Tier VI Commonwealth (Australia) Cruiser 1936

Hobart Header Early Access Image
 

flagship icon Hobart - Tier VI Commonwealth (Australia) Cruiser 1936 (Changes)

Originally named Apollo, this warship was one of three ships constructed in Britain following the "improved Leander" design. She deviated from the prototype in her different powerplant layout and silhouette. In 1939, she joined the Royal Australian Navy and was renamed HMAS Hobart. During World War II, the cruiser participated in the Mediterranean campaign, in combat operations off the coast of Somalia, and in operations in the Indian and Pacific Oceans. HMAS Hobart was also present at the signing ceremony of Japan's surrender in Tokyo Bay.

 
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CT 13.1 Changes to commonwealth flag  VI Hobart
  • Stock Gun Fire Control System firing range reduced: 13.7 to 13.1km.
  • Researchable Gun Fire Control System firing range reduced: 15.1 to 14.4km.
 

Hobart Info

Hobart Paint Image
Ship Name: commonwealth flag  VI Hobart
Tier: 6
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Release: 13.2 (Early Access)
How to Obtain in Early Access: Consecutive Bundle, Commonwealth Tokens500 Tokens {getButton} $text={Early Access Link } $icon={link} $color={blue}
Status when final 13.4: flag Researchable ship
Research cost when final: ship xp36 000 Ship XP - credits3 000 000 Credits
Nation:  commonwealth flag Commonwealth (Australia)
Status: Work in Progress

Armor

Hit Points: 27,400 hp
Fires duration: 30 s
Torpedo protection: 4 %
Armour: 10-100 mm
Deck Fore/Mid/Aft: 16/25-32/16 mm
Side Plating Fore/Mid/Aft: 16/16-100/16 mm
Fore Athwartships: 13 mm
Aft Athwartships: 13 mm
Citadel Fore Athwartships: 76 mm
Citadel Aft Athwartships: 37 mm
Turret Plating: 25 mm
Superstructure: 10 mm
Armor Belt: 100 mm
Plating: 16-100 mm
Citadel Deck: 10-37 mm
Citadel Bottom: 30 mm
Tonnage: 9,105

Main Battery Armament

4x2 152 mm/50 BL Mk.XXIII on a Mk.XXI mount:
Max Range: 14.4 km
Reload: 7.5 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 137 m
Sigma: 2.00σ
 

Shell Types

High Explosive Shells [HE]
8x 152 mm HE 6crh Mk IV:
Maximum HE shell damage: 2100
Alpha Piercing HE: 25.0 mm
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 44.45
Shell Ricochet At: 91.0°
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 8.0%
 
Armor Piercing Shells [AP]
8x 152 mm AP 6crh Mk IV:
Maximum AP shell damage: 2850
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp: 2811.0
Shell Mass: 44.45
Shell Ricochet At: 45.0°
AP Shell initial velocity: 841.0 m/s

Secondaries [HE]

4×2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 5.0 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x4 533 mm QR Mk IV/533 mm Mk IX:
Damage: 15,433 hp
Range: 10.0 km
Speed: 62 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 2,300
Available flights: 2
Attacking flight aircraft: 1
Bombs in payload: 1x 100-LB. Bomb MK VIII
Range: 7.0 km
Reload: 20 s
Chance of fire: 19%

Anti Aircraft Defence

Long Range:
4x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1120
Continuous Damage Per Second: 60
Number of Explosions Per Salvo: 2
Continuous Damage: 114
Medium Range:
2x8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 88
Short Range:
4x1 20 mm Oerlikon on a Mk.4 mount:
3x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 88

Mobility

Maximum Speed: 32.5 kts
Turning Circle Radius: 640 m
Rudder Shift Time: 7.6 s
Propulsion: 72,000 hp

Visibility

Surface Detectability: 10.8 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 5.1 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km
Slot 4: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 6 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

1 Comments

😃Thank you for your comment, it will be added asap.✅

  1. Hobart looks to be superior to Perth in every respect, rendering it pretty much obsolete.

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